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qmk_firmware/keyboards/frosty_flake
Nick Choi 888026ae73 nikchi flake 2017-05-15 00:10:25 -04:00
..
keymaps nikchi flake 2017-05-15 00:10:25 -04:00
Makefile boilerplate project created with new_project.sh 2017-03-18 15:38:03 -07:00
config.h clean up config 2017-03-19 21:19:05 -07:00
frosty_flake.c clean up docs and provide defaults for keymap 2017-03-19 21:11:17 -07:00
frosty_flake.h Swap rows and columns to match the schematic 2017-03-19 20:34:53 -07:00
matrix.c Fix frosty_flake warning when print is disabled 2017-04-13 16:00:29 +03:00
readme.md clean up docs and provide defaults for keymap 2017-03-19 21:11:17 -07:00
rules.mk sketch out frosty flake matrix using custom matrix.c based on kitten paw 2017-03-18 16:19:10 -07:00

readme.md

frosty_flake keyboard firmware

This is the firmware for Rev. 20140521 of the Frosty Flake controller by Bathroom Epiphanies, a replacement controller for the Cooler Master Quick Fire Rapid.

The code was adapted from the BathroomEpiphanies TMK Firmware, but has been cleaned up to match the schematic and gone through some minor refactoring for QMK.

Quantum MK Firmware

For the full Quantum feature list, see the parent readme.

Building

Download or clone the whole firmware and navigate to the keyboards/frosty_flake folder. Once your dev env is setup, you'll be able to type make to generate your .hex - you can then use the Teensy Loader to program your .hex file.

Depending on which keymap you would like to use, you will have to compile slightly differently.

Default

To build with the default keymap, simply run make default.

Other Keymaps

Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.

To build the firmware binary hex file with a keymap just do make with a keymap like this:

$ make [default|jack|<name>]

Keymaps follow the format <name>.c and are stored in the keymaps folder.