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qmk_firmware/keyboards/planck/keymaps/hiea/common/keycode_functions.h

658 lines
15 KiB
C

// .......................................................... Keycode Primitives
// register simple key press
void tap_key(uint16_t keycode)
{
register_code (keycode);
unregister_code(keycode);
}
void shift_key(uint16_t keycode)
{
register_code (KC_LSFT);
tap_key (keycode);
unregister_code(KC_LSFT);
}
#define SHIFT 1
#define NOSHIFT 0
static uint16_t key_timer = 0;
// key press for thumb_layer() and lt_shift() macros
bool key_press(uint8_t shift, uint16_t keycode)
{
if (keycode) {
if (timer_elapsed(key_timer) < TAPPING_TERM) {
if (shift) {
shift_key(keycode);
}
else {
tap_key(keycode);
}
return true;
}
}
return false;
}
// ALT_T, CTL_T, GUI_T, SFT_T for shifted keycodes
void mt_shift(keyrecord_t *record, uint16_t modifier, uint16_t modifier2, uint16_t keycode)
{
if (record->event.pressed) {
key_timer = timer_read();
register_code(modifier);
if (modifier2) {
register_code(modifier2);
}
}
else {
unregister_code(modifier);
if (modifier2) {
unregister_code(modifier2);
}
if (timer_elapsed(key_timer) < TAPPING_TERM) {
shift_key(keycode);
}
key_timer = 0;
}
}
// ................................................................... Mod Masks
// tap dance persistant mods, see process_record_user()
// keyboard_report->mods (?) appears to be cleared by tap dance
static uint8_t mods = 0;
void tap_mods(keyrecord_t *record, uint16_t keycode)
{
if (record->event.pressed) {
mods |= MOD_BIT(keycode);
}
else {
mods &= ~(MOD_BIT(keycode));
}
}
// (un)register modifiers
void modifier(void (*f)(uint8_t))
{
if (mods & MOD_BIT(KC_LCTL)) {
(*f)(KC_LCTL);
}
if (mods & MOD_BIT(KC_LGUI)) {
(*f)(KC_LGUI);
}
if (mods & MOD_BIT(KC_LALT)) {
(*f)(KC_LALT);
}
}
// .................................................... Triple Dance Shift/Layer
static uint8_t dt_shift = 0;
void double_shift(uint16_t keycode, uint8_t layer)
{
tap_key (keycode);
if (DT_SHIFT) {
// set_oneshot_mods(MOD_LSFT);
// layer_on(layer);
layer_on (_SHIFT);
set_oneshot_layer(_SHIFT, ONESHOT_START);
dt_shift = 1;
}
else {
layer_on(layer);
}
}
// tap dance LT (LAYER, KEY) emulation with <KEY><DOWN> -> <KEY><SHIFT> and auto-repeat extensions!
void tap_shift(qk_tap_dance_state_t *state, uint16_t keycode, uint8_t layer)
{
// double tap plus down
if (state->count > 2) {
// double enter shift
if (keycode == KC_ENT) {
tap_key (keycode);
double_shift(keycode, layer);
}
// repeating keycode
else {
register_code(keycode);
}
}
// tap plus down (or double tap): keycode (one shot) shift
else if (state->count > 1) {
double_shift(keycode, layer);
}
// down: shift
else if (state->pressed) {
layer_on(layer);
}
// tap: keycode
else {
modifier(register_code);
tap_key (keycode);
modifier(unregister_code);
}
}
void tap_reset(uint16_t keycode, uint8_t layer)
{
unregister_code(keycode);
if (DT_SHIFT && dt_shift) {
clear_oneshot_layer_state(ONESHOT_PRESSED);
dt_shift = 0;
}
else {
layer_off(layer);
}
}
// augment pseudo LT (_RSHIFT, KC_ENT) handling below for rapid <ENTER><SHIFT> sequences
void enter(qk_tap_dance_state_t *state, void *user_data)
{
tap_shift(state, KC_ENT, _RSHIFT);
}
void enter_reset(qk_tap_dance_state_t *state, void *user_data)
{
tap_reset(KC_ENT, _RSHIFT);
}
// augment pseudo LT (_LSHIFT, KC_SPC) handling below for rapid <SPACE><SHIFT> sequences
void space(qk_tap_dance_state_t *state, void *user_data)
{
tap_shift(state, KC_SPC, _LSHIFT);
}
void space_reset(qk_tap_dance_state_t *state, void *user_data)
{
tap_reset(KC_SPC, _LSHIFT);
}
// ......................................................... Triple Dance Insert
void double_max(uint8_t count, uint8_t shift, uint16_t keycode)
{
if (shift) {
shift_key(keycode);
if (count > 1) {
shift_key(keycode);
}
}
else {
tap_key(keycode);
if (count > 1) {
tap_key(keycode);
}
}
}
void colon(qk_tap_dance_state_t *state, void *user_data)
{
if (state->count > 2) {
tap_key (KC_SPC);
shift_key(KC_SCLN);
shift_key(KC_SCLN);
tap_key (KC_SPC);
}
else {
double_max(state->count, SHIFT, KC_SCLN);
}
reset_tap_dance(state);
}
void eql(qk_tap_dance_state_t *state, void *user_data)
{
if (state->count > 2) {
tap_key(KC_SPC);
tap_key(KC_SLSH);
tap_key(KC_EQL);
tap_key(KC_SPC);
}
else {
double_max(state->count, NOSHIFT, KC_EQL);
}
reset_tap_dance(state);
}
void greater(qk_tap_dance_state_t *state, void *user_data)
{
if (state->count > 2) {
tap_key (KC_SPC);
tap_key (KC_MINS);
shift_key(KC_DOT);
tap_key (KC_SPC);
}
else {
double_max(state->count, SHIFT, KC_DOT);
}
reset_tap_dance(state);
}
void lesser(qk_tap_dance_state_t *state, void *user_data)
{
if (state->count > 2) {
tap_key (KC_SPC);
shift_key(KC_COMM);
tap_key (KC_MINS);
tap_key (KC_SPC);
}
else {
double_max(state->count, SHIFT, KC_COMM);
}
reset_tap_dance(state);
}
void tilde(qk_tap_dance_state_t *state, void *user_data)
{
// double tap plus down: repeating keycode
if (state->count > 2) {
register_code(KC_LSFT);
register_code(KC_GRV);
}
// tap: keycode
else {
shift_key(KC_GRV);
// double tap: unix home directory
if (state->count > 1) {
tap_key(KC_SLSH);
}
}
}
void tilde_reset(qk_tap_dance_state_t *state, void *user_data)
{
unregister_code(KC_GRV);
unregister_code(KC_LSFT);
}
// ............................................................. Tap Dance Pairs
// tap dance shift rules
#define S_NEVER 0
#define S_SINGLE 1
#define S_DOUBLE 2
#define S_ALWAYS S_SINGLE | S_DOUBLE
void symbol_pair(uint8_t shift, uint16_t left, uint16_t right)
{
if (shift & S_DOUBLE) {
shift_key(left);
shift_key(right);
}
else {
tap_key(left);
tap_key(right);
}
}
#define CLOSE 1
// tap dance symbol pairs
void tap_pair(qk_tap_dance_state_t *state, uint8_t shift, uint16_t left, uint16_t right, uint16_t modifier, uint8_t close)
{
// triple tap: left right with cursor between symbol pair a la vim :-)
if (state->count > 2) {
symbol_pair(shift, left, right);
tap_key (KC_LEFT);
}
// double tap: left right
else if (state->count > 1) {
symbol_pair(shift, left, right);
}
// down: modifier
else if (state->pressed) {
if (modifier) {
register_code(modifier);
}
}
// tap: left (close: right)
else {
if (shift & S_SINGLE) {
shift_key(close ? right : left);
}
else {
tap_key(close ? right : left);
}
}
if (!modifier) {
reset_tap_dance(state);
}
}
void doublequote(qk_tap_dance_state_t *state, void *user_data)
{
tap_pair(state, S_ALWAYS, KC_QUOT, KC_QUOT, 0, 0);
}
void grave(qk_tap_dance_state_t *state, void *user_data)
{
tap_pair(state, S_NEVER, KC_GRV, KC_GRV, 0, 0);
}
void lbrace(qk_tap_dance_state_t *state, void *user_data)
{
tap_pair(state, S_NEVER, KC_LBRC, KC_RBRC, 0, 0);
}
void lcurly(qk_tap_dance_state_t *state, void *user_data)
{
tap_pair(state, S_ALWAYS, KC_LBRC, KC_RBRC, 0, 0);
}
void lparen(qk_tap_dance_state_t *state, void *user_data)
{
tap_pair(state, S_ALWAYS, KC_9, KC_0, KC_LCTL, 0);
}
void lparen_reset(qk_tap_dance_state_t *state, void *user_data)
{
unregister_code(KC_LCTL);
}
void quote(qk_tap_dance_state_t *state, void *user_data)
{
tap_pair(state, S_NEVER, KC_QUOT, KC_QUOT, 0, 0);
}
void rangle(qk_tap_dance_state_t *state, void *user_data)
{
tap_pair(state, S_ALWAYS, KC_COMM, KC_DOT, 0, CLOSE);
}
void rbrace(qk_tap_dance_state_t *state, void *user_data)
{
tap_pair(state, S_NEVER, KC_LBRC, KC_RBRC, 0, CLOSE);
}
void rcurly(qk_tap_dance_state_t *state, void *user_data)
{
tap_pair(state, S_ALWAYS, KC_LBRC, KC_RBRC, 0, CLOSE);
}
void rparen(qk_tap_dance_state_t *state, void *user_data)
{
tap_pair(state, S_ALWAYS, KC_9, KC_0, 0, CLOSE);
}
void rparen_reset(qk_tap_dance_state_t *state, void *user_data)
{
unregister_code(KC_LCTL);
}
// ............................................................ Tap Dance Insert
void comma(qk_tap_dance_state_t *state, void *user_data)
{
tap_key(KC_COMM);
if (state->count > 1) {
tap_key(KC_SPC);
}
reset_tap_dance(state);
}
void dot(qk_tap_dance_state_t *state, void *user_data)
{
if (state->count > 1) {
shift_key(KC_COLN);
}
else {
tap_key(KC_DOT);
}
reset_tap_dance(state);
}
// compile time macro string, see functions/hardware planck script
void private(qk_tap_dance_state_t *state, void *user_data)
{
if (state->count > 1) {
#ifdef PRIVATE_STRING
#include "private_string.h"
#endif
}
reset_tap_dance(state);
}
// config.h defined string
void send(qk_tap_dance_state_t *state, void *user_data)
{
if (state->count > 1) {
SEND_STRING(PUBLIC_STRING);
}
reset_tap_dance(state);
}
// .......................................................... Tap Dance One Shot
void caps(qk_tap_dance_state_t *state, void *user_data)
{
if (state->count > 1) {
tap_key(KC_CAPS);
}
else {
set_oneshot_mods(MOD_LSFT);
register_code (KC_LSFT); // on hold down
}
}
void caps_reset(qk_tap_dance_state_t *state, void *user_data)
{
unregister_code(KC_LSFT);
}
// ................................................................... Tap Dance
qk_tap_dance_action_t tap_dance_actions[] = {
[_CAPS] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, caps, caps_reset)
,[_COLN] = ACTION_TAP_DANCE_FN (colon)
,[_COMM] = ACTION_TAP_DANCE_FN (comma)
,[_DOT] = ACTION_TAP_DANCE_FN (dot)
,[_DQOT] = ACTION_TAP_DANCE_FN (doublequote)
,[_ENT] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, enter, enter_reset)
,[_EQL] = ACTION_TAP_DANCE_FN (eql)
,[_GRV] = ACTION_TAP_DANCE_FN (grave)
,[_GT] = ACTION_TAP_DANCE_FN (greater)
,[_LBRC] = ACTION_TAP_DANCE_FN (lbrace)
,[_LCBR] = ACTION_TAP_DANCE_FN (lcurly)
,[_LPRN] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, lparen, lparen_reset)
,[_LT] = ACTION_TAP_DANCE_FN (lesser)
,[_PRIV] = ACTION_TAP_DANCE_FN (private)
,[_QUOT] = ACTION_TAP_DANCE_FN (quote)
,[_RBRC] = ACTION_TAP_DANCE_FN (rbrace)
,[_RCBR] = ACTION_TAP_DANCE_FN (rcurly)
,[_RNGL] = ACTION_TAP_DANCE_FN (rangle)
,[_RPRN] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, rparen, rparen_reset)
,[_SEND] = ACTION_TAP_DANCE_FN (send)
,[_SPC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, space, space_reset)
,[_TILD] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, tilde, tilde_reset)
};
// .............................................................. Dynamic Layers
#define LEFT 1
#define RIGHT 2
static uint8_t thumb = 0;
// LEFT (KC_SPC, S(KC_BSLS)), RIGHT (KC_LEFT, S(KC_LEFT)) opposite thumb combinations, see process_record_user()
// up, up -> _BASE
// up, down -> _SYMBOL
// down, up -> _NUMBER
// down, down -> _MOUSE // see layer keycodes that raise mouse layer
#define THUMBS_DOWN _MOUSE // layer
static uint8_t overlayer = 0;
// left right thumb layer combinations
void thumb_layer(keyrecord_t *record, uint8_t side, uint8_t shift, uint16_t keycode, uint8_t thumb_dn_layer, uint8_t thumb_up_layer)
{
if (record->event.pressed) {
// layer_on via tap_layer(), see process_record_user()
key_timer = timer_read();
thumb = thumb | side;
}
else {
layer_off(thumb_dn_layer);
// opposite thumb_layer() thumb may have switched effective layer!
if (overlayer) {
layer_off(overlayer);
overlayer = 0;
}
if (!key_press(shift, keycode)) {
layer_off(THUMBS_DOWN); // both thumbs needed
// opposite thumb down? see left right combination layer table above
if (thumb & (side == LEFT ? RIGHT : LEFT)) {
layer_on(thumb_up_layer);
overlayer = thumb_up_layer;
}
}
clear_mods();
thumb = thumb & ~side;
key_timer = 0;
}
}
// #ifdef STENO_ENABLE
// // LT for steno keycode
// void stn_layer(keyrecord_t *record, uint16_t keycode, uint8_t layer)
// {
// if (record->event.pressed) {
// key_timer = timer_read();
// if (keycode) {
// process_steno(keycode, record);
// }
// layer_on(layer);
// }
// else {
// layer_off(layer);
// if (keycode) {
// if (timer_elapsed(key_timer) < TAPPING_TERM) {
// process_steno(keycode, record);
// }
// else {
// // clear pressed state (request push of updated) process_steno.c and .h
// // steno_clear_state();
// }
// }
// key_timer = 0;
// }
// }
// #endif
// LT for S(keycode)
void lt_shift(keyrecord_t *record, uint16_t keycode, uint8_t layer)
{
if (record->event.pressed) {
key_timer = timer_read();
layer_on(layer);
}
else {
layer_off(layer);
// for shifted keycodes, hence, LT_SHIFT
key_press(SHIFT, keycode);
clear_mods();
key_timer = 0;
}
}
// set layer asap to overcome macro latency errors, notably tap dance and LT usage
// this routine inexplicably (?) sets layer_on() faster than can be done in thumb_layer()
void tap_layer(keyrecord_t *record, uint8_t layer)
{
if (record->event.pressed) {
layer_on(layer);
}
else {
layer_off(layer);
}
}
// ..................................................................... Keymaps
// void persistant_default_layer_set(uint16_t default_layer)
// {
// eeconfig_update_default_layer(default_layer);
// default_layer_set (default_layer);
// }
void clear_layers(void)
{
uint8_t layer;
for (layer = 0; layer < _END_LAYERS; layer++) {
layer_off(layer);
}
}
#ifdef CENTER_TT
static uint16_t tt_keycode = 0; // current TT keycode
void clear_tt(void)
{
if (tt_keycode == KC_CAPS) {
tap_key(KC_CAPS); // clear capslock
}
tt_keycode = 0;
clear_layers();
set_single_persistent_default_layer(_BASE);
}
#endif
// txbolt plover run state
static uint8_t plover = 0;
void toggle_plover(uint8_t state)
{
if (plover != state) {
#ifdef PLOVER_KEYBIND
#include "plover_keybind.h"
#endif
plover = state;
}
}
void base_layer(void)
{
#ifdef AUDIO_ENABLE
if (plover) {
PLAY_SONG(song_plover_gb);
}
else {
PLAY_SONG(song_qwerty);
}
#endif
clear_layers();
set_single_persistent_default_layer(_BASE);
toggle_plover(0);
}
void steno(keyrecord_t *record)
{
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(song_plover);
#endif
clear_layers();
layer_on(_PLOVER);
if (!eeconfig_is_enabled()) {
eeconfig_init();
}
keymap_config.raw = eeconfig_read_keymap();
keymap_config.nkro = 1;
eeconfig_update_keymap(keymap_config.raw);
if (!plover) {
toggle_plover(1);
}
}
}
void steno_exit(keyrecord_t *record)
{
if (record->event.pressed) {
base_layer();
toggle_plover(0);
}
}