* model01: implement RGB matrix feature LEDs can still be individually controlled if this is switched off. * model01: use fast banked LED setting commands * model01: update default keymap to use RGB matrix * model01: update RGB matrix support to match common_features.mk * rgb_matrix: include <string.h> This was missing after commit 4d5705ea6ceeb11cd2adc018644ec87c51af4e86 which introduces a use of memset(). * model01: make g_rgb_leds weak This allows users to override which LEDs are configured as modifiers, or tweak the x/y coordinates, should they so choose.
		
			
				
	
	
		
			125 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			125 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* Copyright 2018 James Laird-Wah
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include QMK_KEYBOARD_H
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/* layer constants */
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enum {
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  DEF = 0,
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  NUM,
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  FUN,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[DEF] = LAYOUT(
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  RESET  , KC_1   , KC_2   , KC_3   , KC_4   , KC_5   ,                      KC_6   , KC_7   , KC_8   , KC_9   , KC_0   , TG(NUM),
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  KC_GRV , KC_Q   , KC_W   , KC_E   , KC_R   , KC_T   , RGB_MOD,    _______, KC_Y   , KC_U   , KC_I   , KC_O   , KC_P   , KC_EQL ,
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  KC_PGUP, KC_A   , KC_S   , KC_D   , KC_F   , KC_G   , KC_TAB ,    KC_ENT , KC_H   , KC_J   , KC_K   , KC_L   , KC_SCLN, KC_QUOT,
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  KC_PGDN, KC_Z   , KC_X   , KC_C   , KC_V   , KC_B   , KC_ESC ,    _______, KC_N   , KC_M   , KC_COMM, KC_DOT , KC_SLSH, KC_MINS,
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                                         KC_LCTL,                                 KC_RCTL,
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                                            KC_BSPC,                           KC_SPC ,
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                                               KC_LGUI,                     KC_RALT,
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                                                  KC_LSFT,               KC_RSFT,
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                                      MO(FUN),                                        MO(FUN)
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  ),
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[NUM] = LAYOUT(
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  _______, _______, _______, _______, _______, _______,                      _______, KC_P7  , KC_P8  , KC_P9  , KC_PMNS, _______,
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  _______, _______, _______, _______, _______, _______, _______,    _______, _______, KC_P4  , KC_P5  , KC_P6  , KC_PPLS, _______,
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  _______, _______, _______, _______, _______, _______, _______,    _______, _______, KC_P1  , KC_P2  , KC_P3  , KC_PEQL, _______,
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  _______, _______, _______, _______, _______, _______, _______,    _______, _______, KC_P0  , KC_PDOT, KC_PAST, KC_PSLS, KC_PENT,
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                                         _______,                                 _______,
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                                            _______,                           _______,
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                                               _______,                     _______,
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                                                  _______,               _______,
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                                      _______,                                        _______
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  ),
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[FUN] = LAYOUT(
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  _______, KC_F1  , KC_F2  , KC_F3  , KC_F4  , KC_F5  ,                      KC_F6  , KC_F7  , KC_F8  , KC_F9  , KC_F10 , KC_F11 ,
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  KC_TAB , _______, KC_MS_U, _______, KC_BTN3, _______, RGB_TOG,    KC_MPRV, KC_MNXT, KC_LCBR, KC_RCBR, KC_LBRC, KC_RBRC, KC_F12 ,
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  KC_HOME, KC_MS_L, KC_MS_D, KC_MS_R, KC_BTN1, _______, _______,    KC_MPLY, KC_LEFT, KC_DOWN, KC_UP  , KC_RGHT, _______, _______,
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  KC_END , KC_PSCR, KC_INS , _______, KC_BTN2, _______, _______,    _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, KC_BSLS, KC_PIPE,
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                                         _______,                                 _______,
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                                            KC_DEL ,                           KC_ENT ,
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                                               _______,                     _______,
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                                                  _______,               _______,
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                                      _______,                                        _______
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  )
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};
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/* template for new layouts:
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LAYOUT(
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  _______, _______, _______, _______, _______, _______,                      _______, _______, _______, _______, _______, _______,
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  _______, _______, _______, _______, _______, _______, _______,    _______, _______, _______, _______, _______, _______, _______,
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  _______, _______, _______, _______, _______, _______, _______,    _______, _______, _______, _______, _______, _______, _______,
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  _______, _______, _______, _______, _______, _______, _______,    _______, _______, _______, _______, _______, _______, _______,
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                                         _______,                                 _______,
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                                            _______,                           _______,
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                                               _______,                     _______,
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                                                  _______,               _______,
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                                      _______,                                        _______
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  )
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*/
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static void set_numpad_colours(int on, void (*write)(int, uint8_t, uint8_t, uint8_t)) {
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  if (!on) {
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    for (int i=44; i<=60; i++)
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      write(i, 0, 0, 0);
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    write(63, 0, 0, 0);
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    return;
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  }
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  /* main number keys */
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  for (int i=44; i<=47; i++)
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    write(i, 255, 0, 0);
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  for (int i=49; i<=54; i++)
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    write(i, 255, 0, 0);
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  /* accessory keys */
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  write(48, 128, 128, 0);
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  for (int i=55; i<=59; i++)
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    write(i, 128, 128, 0);
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  // enter
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  write(63, 0, 128, 0);
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  // num key
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  write(60, 128, 0, 128);
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}
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#ifdef RGB_MATRIX_ENABLE
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/* the RGB matrix effects will overwrite the numpad indicator.
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 * this handy mechanism allows to override the matrix effects.
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 */
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void rgb_matrix_indicators_user(void) {
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  if (layer_state & (1<<NUM)) {
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    set_numpad_colours(1, &rgb_matrix_set_color);
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  }
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}
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#else   /* no RGB matrix support */
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uint32_t layer_state_set_user(uint32_t state) {
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  if (state & (1<<NUM)) {
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    set_numpad_colours(1, &set_led_to);
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  } else {
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    set_numpad_colours(0, &set_led_to);
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  }
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  return state;
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}
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#endif
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/* vim: set ts=2 sw=2 et: */
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