* Add woodpad * Cleanup * Remove misc layouts for woodpad * Move woodpad to handwired * Updated RGB Underglow info * Cleanup macros * Fix odd merge issue * Tweaked RGB lighting stuff * Start to merge orthodox/ergodox keymaps (persistant layers) * Add forced NKRO * Added Colemak and Dvorak layers to default orthodox keymap * Added default layer (qwerty/colemak/dvorak) detection to RGB Underglow * Updated macros and added workman keymaps * Fixed RGB lighting for Workman layout * Add leader keys * Remove force NKRO * Add Viterbi one handed layout and minor tweaks to others
		
			
				
	
	
		
			289 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			289 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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This is the keymap for the keyboard
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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Copyright 2017 Art Ortenburger
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "orthodox.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _COLEMAK 1
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#define _DVORAK 2
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#define _WORKMAN 3
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#define _LOWER 8
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#define _RAISE 9
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#define _ADJUST 16
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enum custom_keycodes {
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  QWERTY = SAFE_RANGE,
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  COLEMAK,
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  DVORAK,
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  WORKMAN,
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  LOWER,
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  RAISE,
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  ADJUST,
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};
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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#ifdef RGBLIGHT_ENABLE
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//define layer change stuff for underglow indicator
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#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
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#define rgblight_set_red rgblight_sethsv(0x00, 0xFF, 0xFF);
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#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
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#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
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#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
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#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
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#define rgblight_set_urine rgblight_sethsv (0x3C, 0xFF, 0xFF);
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#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
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//This is both for underglow, and Diablo 3 macros
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bool has_layer_changed = true;
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static uint8_t current_layer = 10;
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#endif
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#ifdef TAP_DANCE_ENABLE
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enum {
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    TD_FLSH = 0,
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};
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// on the fourth tap, set the keyboard on flash state
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// and set the underglow to red, because red == bad
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void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) {
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    if (state->count >= 4) {
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#ifdef RGBLIGHT_ENABLE
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        rgblight_mode(1);
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        rgblight_setrgb(0xff, 0x00, 0x00);
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#endif
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        reset_keyboard();
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        reset_tap_dance(state);
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    }
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}
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//Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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    //Once for Blue, Twice for Green, Thrice for Red, and four to flash
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    [TD_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_flsh_finished, NULL),
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};
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#endif
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = KEYMAP( \
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  KC_ESC,     KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,                                                                   KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_BSPC, \
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  KC_TAB,     KC_A,    KC_S,    KC_D,    KC_F,    KC_G,      KC_UP, XXXXXXX,  KC_DOWN,        KC_LEFT, XXXXXXX, KC_RIGHT, KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT, \
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  KC_LSFT,    CTL_T(KC_Z), KC_X, KC_C,   KC_V,    KC_B,      LOWER, KC_SPACE, KC_BSPC,        KC_DEL,  KC_ENT,  RAISE,    KC_N,    KC_M,    KC_COMM, KC_DOT, CTL_T(KC_SLASH), KC_LGUI \
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),
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[_COLEMAK] = KEYMAP(\
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  KC_ESC,   KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,                                                                   KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN, KC_BSPC, \
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  KC_TAB,   KC_A,    KC_R,    KC_S,    KC_T,    KC_D,      KC_UP, XXXXXXX,  KC_DOWN,        KC_LEFT, XXXXXXX, KC_RIGHT, KC_H,    KC_N,    KC_E,    KC_I,    KC_O,    KC_QUOT, \
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  KC_LSFT,  CTL_T(KC_Z), KC_X, KC_C,   KC_V,    KC_B,      LOWER, KC_SPACE, KC_BSPC,        KC_DEL,  KC_ENT,  RAISE,    KC_K,    KC_M,    KC_COMM, KC_DOT,  CTL_T(KC_SLASH), KC_LGUI \
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),
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[_DVORAK] = KEYMAP(\
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    KC_ESC,   KC_QUOT, KC_COMM, KC_DOT, KC_P,     KC_Y,                                                                   KC_F,    KC_G,    KC_C,    KC_R,    KC_L,    KC_BSPC, \
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    KC_TAB,   KC_A,    KC_O,    KC_E,   KC_U,     KC_I,      KC_UP, XXXXXXX,  KC_DOWN,        KC_LEFT, XXXXXXX, KC_RIGHT, KC_D,    KC_H,    KC_T,    KC_N,    KC_S,    KC_MINS, \
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    KC_LSFT, CTL_T(KC_SCLN), KC_Q, KC_J, KC_K,    KC_X,      LOWER, KC_SPACE, KC_BSPC,        KC_DEL,  KC_ENT,  RAISE,    KC_B,    KC_M,    KC_W,    KC_V,    CTL_T(KC_Z), KC_LGUI \
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),
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[_WORKMAN] = KEYMAP(\
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    KC_ESC,   KC_QUOT, KC_COMM, KC_DOT, KC_P,     KC_Y,                                                                   KC_F,    KC_G,    KC_C,    KC_R,    KC_L,    KC_BSPC, \
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    KC_TAB,   KC_A,    KC_O,    KC_E,   KC_U,     KC_I,      KC_UP, XXXXXXX,  KC_DOWN,        KC_LEFT, XXXXXXX, KC_RIGHT, KC_D,    KC_H,    KC_T,    KC_N,    KC_S,    KC_MINS, \
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    KC_LSFT, CTL_T(KC_SCLN), KC_Q, KC_J, KC_K,    KC_X,      LOWER, KC_SPACE, KC_BSPC,        KC_DEL,  KC_ENT,  RAISE,    KC_B,    KC_M,    KC_W,    KC_V,    CTL_T(KC_Z), KC_LGUI \
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),
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[_LOWER] = KEYMAP( \
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  KC_TILD,    KC_EXLM, KC_AT,   KC_HASH, KC_DLR,  KC_PERC,                                                                KC_CIRC, KC_AMPR,    KC_ASTR,    KC_LPRN, KC_RPRN, KC_BSPC, \
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  KC_DEL,     KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F11,   XXXXXXX, KC_F12,          _______, XXXXXXX, KC_RCTL, KC_F11,  KC_UNDS,    KC_PLUS,    KC_LCBR, KC_RCBR, KC_PIPE, \
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  TD(TD_FLSH),KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  _______, _______, _______,          _______, _______, _______, KC_F12,  KC_HOME,    KC_COMM,    KC_DOT,  KC_END,  _______ \
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),
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[_RAISE] = KEYMAP( \
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  KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,                                                                   KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSPC, \
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  KC_DEL,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F11,  XXXXXXX, KC_F12,           _______, XXXXXXX, _______, KC_F11,  KC_MINS, KC_EQL,  KC_LBRC, KC_RBRC, KC_BSLS, \
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  _______, KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  _______, _______, _______,          _______, _______, _______, KC_F12,  KC_PGUP, KC_COMM, KC_DOT,  KC_PGDN, _______ \
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),
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[_ADJUST] =  KEYMAP( \
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  _______, RESET,   _______, _______, _______, _______,                                                                _______, _______, _______, _______, _______, KC_DEL,  \
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  _______, _______, _______, AU_ON,   AU_OFF,  AG_NORM, _______, XXXXXXX, _______,          _______, XXXXXXX, _______, AG_SWAP, QWERTY,  COLEMAK, DVORAK,  WORKMAN, _______, \
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  _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______, _______, MAGIC_TOGGLE_NKRO, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY  \
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)
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};
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#ifdef AUDIO_ENABLE
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float tone_qwerty[][2]     = SONG(QWERTY_SOUND);
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float tone_dvorak[][2]     = SONG(DVORAK_SOUND);
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float tone_colemak[][2]    = SONG(COLEMAK_SOUND);
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#endif
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void persistent_default_layer_set(uint16_t default_layer) {
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  eeconfig_update_default_layer(default_layer);
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  default_layer_set(default_layer);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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  switch (keycode) {
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    case QWERTY:
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      if (record->event.pressed) {
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        #ifdef AUDIO_ENABLE
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          PLAY_SONG(tone_qwerty);
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        #endif
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        persistent_default_layer_set(1UL<<_QWERTY);
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      }
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      return false;
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      break;
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    case COLEMAK:
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      if (record->event.pressed) {
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        #ifdef AUDIO_ENABLE
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          PLAY_SONG(tone_colemak);
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        #endif
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        persistent_default_layer_set(1UL<<_COLEMAK);
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      }
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      return false;
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      break;
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    case DVORAK:
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        if (record->event.pressed) {
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        #ifdef AUDIO_ENABLE
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            PLAY_SONG(tone_dvorak);
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        #endif
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            persistent_default_layer_set(1UL << _DVORAK);
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        }
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        return false;
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        break;
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    case WORKMAN:
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        if (record->event.pressed) {
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        #ifdef AUDIO_ENABLE
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            PLAY_SONG(tone_dvorak);
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        #endif
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            persistent_default_layer_set(1UL << _WORKMAN);
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        }
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        return false;
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        break;
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    case LOWER:
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      if (record->event.pressed) {
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        layer_on(_LOWER);
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        update_tri_layer(_LOWER, _RAISE, _ADJUST);
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      } else {
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        layer_off(_LOWER);
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        update_tri_layer(_LOWER, _RAISE, _ADJUST);
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      }
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      return false;
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      break;
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    case RAISE:
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      if (record->event.pressed) {
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        layer_on(_RAISE);
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        update_tri_layer(_LOWER, _RAISE, _ADJUST);
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      } else {
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        layer_off(_RAISE);
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        update_tri_layer(_LOWER, _RAISE, _ADJUST);
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      }
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      return false;
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      break;
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    case ADJUST:
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      if (record->event.pressed) {
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        layer_on(_ADJUST);
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      } else {
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        layer_off(_ADJUST);
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      }
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      return false;
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      break;
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  }
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  return true;
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}
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#ifdef RGBLIGHT_ENABLE
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void matrix_scan_user(void) {  // runs frequently to update info
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     uint8_t layer = biton32(layer_state);
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     if (layer != current_layer) {
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        has_layer_changed = true;
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        current_layer = layer;
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    }
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    // Check layer, and apply color if its changed since last check
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    if (has_layer_changed) {
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        uint8_t default_layer = 0;
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        default_layer = eeconfig_read_default_layer();
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        switch (layer) {
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            case _QWERTY:
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                if (default_layer & (1UL << _COLEMAK)) {
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                    rgblight_set_magenta;
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                }
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                else if (default_layer & (1UL << _DVORAK)) {
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                    rgblight_set_green;
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                }
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                else if (default_layer & (1UL << _WORKMAN)) {
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                    rgblight_set_purple;
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                }
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                else {
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                    rgblight_set_teal;
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                }
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                rgblight_mode(1);
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                break;
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            case _COLEMAK:
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                rgblight_set_magenta;
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                rgblight_mode(1);
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                break;
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            case _DVORAK:
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                rgblight_set_green;
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                rgblight_mode(1);
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                break;
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            case _RAISE:
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                rgblight_set_blue;
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                rgblight_mode(2);
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                break;
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            case _LOWER:
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                rgblight_set_orange;
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                rgblight_mode(3);
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                break;
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            case _ADJUST:
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                rgblight_set_red;
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                rgblight_mode(17);
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                break;
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            case 6:
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                rgblight_set_urine;
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                break;
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        }
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        has_layer_changed = false;
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    }
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 };
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#endif |