* Allow the knight animation to be restricted to a portion of the LED strip * Add keys for jumping directly to particular animation modes * Remove orphaned break statements * Tweak the `RGB_MODE` buttons so they cycle through the same mode. * small indentation fix * Add a new revision of the clueboard with 18 underlight LEDs
		
			
				
	
	
		
			47 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#ifndef REV3_CONFIG_H
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#define REV3_CONFIG_H
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#include "../config.h"
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#define PRODUCT_ID      0x2370
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#define DEVICE_VER      0x0001
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/* key matrix size */
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#define MATRIX_ROWS 10
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#define MATRIX_COLS 8
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// ROWS: Top to bottom, COLS: Left to right
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/* Row pin configuration
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* row: 0  1  2  3  4  5  6  7  8  9
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* pin: B2 C7 C6 B6 B5 B0 B3 D5 D3 D2
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*/
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#define MATRIX_ROW_PINS { B2, C7, C6, B6, B5, B0, B3, D5, D3, D2 }
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/* Column pin configuration
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 * col: 0  1  2  3  4  5  6  7
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 * pin: F0 F1 F4 F5 F6 F7 E6 B1
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 */
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#define MATRIX_COL_PINS { F0, F1, F4, F5, F6, F7, E6, B1 }
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#define UNUSED_PINS
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 /* Backlight configuration
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 */
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#define BACKLIGHT_LEVELS 1
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/* Underlight configuration
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 */
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#define RGB_DI_PIN D7
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#define RGBLED_NUM 18     // Number of LEDs
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#define RGBLIGHT_HUE_STEP 32
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#define RGBLIGHT_SAT_STEP 17
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#define RGBLIGHT_VAL_STEP 17
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#define RGBLIGHT_ANIMATIONS
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#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 666*2
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#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
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#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 3   // How many LEDs wide to light up
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#define RGBLIGHT_EFFECT_KNIGHT_OFFSET 2   // The led to start at
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#define RGBLIGHT_EFFECT_KNIGHT_LED_NUM 5  // How many LEDs to travel
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#define RGBLIGHT_EFFECT_SNAKE_LENGTH 4    // How many LEDs wide to light up
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#endif
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