* Set up tap dance for layers on the lower button. * Refactored code to share in the users directory between my two keyboard layouts. * Small keyboard layout change. * Updated documentation on oneshot usage in macros/tap dance.
		
			
				
	
	
		
			64 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "333fred.h"
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#include "quantum.h"
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#include "action.h"
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typedef enum {
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    SINGLE_TAP, SINGLE_HOLD, DOUBLE
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} tap_dance_state_enum;
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static tap_dance_state_enum tap_dance_state;
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static bool tap_dance_active = false;
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void tap_dance_layer_finished(qk_tap_dance_state_t *state, void *user_data) {
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    // Determine the current state
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    if (state->count == 1) {
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        if (state->interrupted || state->pressed == 0) tap_dance_state = SINGLE_TAP;
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        else tap_dance_state = SINGLE_HOLD;
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    } else {
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        // Handle any number of other taps as a VIM movement hold
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        tap_dance_state = DOUBLE;
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    }
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    switch (tap_dance_state) {
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        case SINGLE_TAP:
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            if (tap_dance_active) {
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                reset_oneshot_layer();
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                tap_dance_active = false;
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            } else {
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                set_oneshot_layer(SYMB, ONESHOT_START);
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                tap_dance_active = true;
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            }
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            break;
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        case SINGLE_HOLD:
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            layer_on(SYMB);
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            break;
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        case DOUBLE:
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            layer_on(VIM);
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    }
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}
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void tap_dance_layer_reset(qk_tap_dance_state_t *state, void *user_data) {
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    switch(tap_dance_state) {
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        case SINGLE_TAP:
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            clear_oneshot_layer_state(ONESHOT_PRESSED);
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            break;
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        case SINGLE_HOLD:
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            layer_off(SYMB);
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            break;
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        case DOUBLE:
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            layer_off(VIM);
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            break;
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    }
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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    [TD_SYM_VIM] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, tap_dance_layer_finished, tap_dance_layer_reset)
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};
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void tap_dance_process_record(uint16_t keycode) {
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    if (tap_dance_state == SINGLE_TAP && keycode != TD(TD_SYM_VIM)) {
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        tap_dance_active = false;
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    }
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}
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