* copied mjt keymaps from archive * All mjt boards now compile * fixed jd45-mjt breathing * Updates to fix SpaceFN but not tested yet. * Still missing either spacebar or an adjacent keypress. * Debugging rigged up for use with hid_listen. * Reverted the default keymap to use tap_layer_key rather than custom. Moved custom approach to keymap_debug.c * Fixed the lower-left side of the keymap, which needed more spacers due to the matrix being directly put into the array rather than using the keymap function. * Cleaned up JD45 keymap that uses tapkey. * Redid minivan keymap with numsym rather than raise/lower. Untested. * Created my MJT keymap for HHKB Enabled dynamic macros and moved somoe of the shortcuts around. * Minor keymap fixes to make them compile without errors. * Added home/end to right arrow cluster on DYN layer. * Added more keys to fn and dyn layers. * It wasn't using my custom layer last time somehow...? Now it will. * Compiled and installed at end of day on 8/23 * Moved macros to FKEY layer because Adjust was too hard to get into and out of without some sort of feedback. * Fixed volume controls... were reversed and disabled. * Added F13-F15 back to fkeys layer in Minivan * Created new Planck Keymap that uses the NumSym and FKeys layer approach like the Minivan. * Removed DYN layer. * Fixed diagram in planck numsym. * Cleanup for pull request. * Roadkit flip phone warning. * Replaced PLAY_NOTES_ARRAY to PLAY_SONG * reset the submodules * checked out specific commits for submodules * Removed debugging from JD45 shared config.h * Moved custom rules.mk to apropriate keymap Reset the shared rules.mk file. * Trailing return issue in rules.mk Gotta make for a smooth pull request :-) * Mitosis music troubleshooting Also updated the song playing function. Does not work currently. * Fixed mitosis audio * Put mitosis/rules.mk back to QMK master
		
			
				
	
	
		
			344 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			344 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
// this is the style you want to emulate.
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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#include "mitosis.h"
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#ifdef AUDIO_ENABLE
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  #include "audio.h"
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#endif
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#include "eeconfig.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum mitosis_layers
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{
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  _QWERTY,
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  _SHIFTED,
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  _FUNCTIONPC,
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  _FUNCTIONMAC,
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  _FUNCSHIFT,
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  _ADJUST
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};
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enum mitosis_keycodes
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{
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  FNKEY = SAFE_RANGE,
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  SHIFT,
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  MACSLEEP,
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  FNMAC,
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  FNPC,
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  AUDIOTEST,
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  DYNAMIC_MACRO_RANGE,
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};
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// Macro definitions for readability
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enum mitosis_macros
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{
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  VOLU,
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  VOLD,
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  ESCM
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};
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#include "dynamic_macro.h"
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#define LONGPRESS_DELAY 150
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#define LAYER_TOGGLE_DELAY 900
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define __MOD__ KC_TRNS
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#define XXXXXXX KC_NO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  [_QWERTY] = { /* QWERTY adapted to this crazy thing */
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    {KC_Q,       KC_W,    KC_E,    KC_R,    KC_T,           KC_Y,    KC_U,    KC_I,    KC_O,        KC_P    },
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    {KC_A,       KC_S,    KC_D,    KC_F,    KC_G,           KC_H,    KC_J,    KC_K,    KC_L,        KC_SCLN },
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    {SFT_T(KC_Z), KC_X,   KC_C,    KC_V,    KC_B,           KC_N,    KC_M,    KC_COMM, KC_DOT,      SFT_T(KC_SLSH) },
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    {XXXXXXX,    KC_LCTL, M(ESCM),  KC_TAB,  KC_QUOT,       KC_LEFT, KC_DOWN, KC_UP,   KC_RIGHT,    XXXXXXX },
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    {XXXXXXX,    KC_LALT, KC_LGUI, KC_SPC,  SHIFT,          FNKEY,   KC_BSPC, KC_ENT,  MO(_ADJUST), XXXXXXX }
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  },
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  [_SHIFTED] = { /* Shifted Layer, layered so that tri_layer can be used, or selectively
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                                   able to modify individual key's shifted behaviour */
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    {_______, _______, _______, _______, _______,       _______, _______, _______, _______, _______ },
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    {_______, _______, _______, _______, _______,       _______, _______, _______, _______, _______ },
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    {_______, _______, _______, _______, _______,       _______, _______, _______, _______, _______ },
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    {XXXXXXX, __MOD__, KC_DEL,  _______, _______,       _______, _______, _______, _______, XXXXXXX },
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    {XXXXXXX, __MOD__, __MOD__, _______, __MOD__,       __MOD__, _______, _______, KC_NO,   XXXXXXX }
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  },
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  [_FUNCTIONPC] = { /* Function Layer mimicks planck's raise layer somewhat */
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    {KC_1,       KC_2,          KC_3,    KC_4,      KC_5,          KC_6,    KC_7,    KC_8,    KC_9,    KC_0    },
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    {LCTL(KC_A), LCTL(KC_S),    _______, LCTL(KC_F),_______,       _______, KC_MINS, KC_EQL,  KC_LBRC, KC_RBRC },
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    {LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V),_______,       _______, KC_BSLS, _______, _______, KC_QUOT },
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    {XXXXXXX,    __MOD__,        KC_DEL, _______,   KC_GRV,        KC_HOME, KC_PGDN, KC_PGUP, KC_END,  XXXXXXX },
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    {XXXXXXX,    __MOD__,       __MOD__, _______,   __MOD__,       __MOD__, _______, KC_PSCR, KC_NO,   XXXXXXX }
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  },
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  [_FUNCTIONMAC] = { /* Function Layer mimicks planck's raise layer somewhat */
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    {KC_1,       KC_2,          KC_3,    KC_4,      KC_5,          KC_6,    KC_7,    KC_8,    KC_9,    KC_0    },
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    {LGUI(KC_A), LGUI(KC_S),    _______, LGUI(KC_F),_______,       _______, KC_MINS, KC_EQL,  KC_LBRC, KC_RBRC },
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    {LGUI(KC_Z), LGUI(KC_X), LGUI(KC_C), LGUI(KC_V),_______,       _______, KC_BSLS, _______, _______, KC_QUOT },
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    {XXXXXXX,    __MOD__,        KC_DEL, _______,   KC_GRV,        KC_HOME, KC_PGDN, KC_PGUP, KC_END,  XXXXXXX },
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    {XXXXXXX,    __MOD__,       __MOD__, _______,   __MOD__,       __MOD__, _______, KC_PSCR, KC_NO,   XXXXXXX }
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  },
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  [_FUNCSHIFT] = { /* Function Shifted Layer mimicks planck's lower layer somewhat */
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    {_______, _______, _______, _______, _______,       _______, _______, _______, _______, _______ },
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    {KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,         KC_F6,   _______, _______, KC_LCBR, KC_RCBR },
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    {KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,        KC_F12,  _______, _______, _______, _______ },
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    {XXXXXXX, __MOD__, KC_DEL,  _______, KC_TILD,       _______, _______, _______, _______, XXXXXXX },
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    {XXXXXXX, __MOD__, __MOD__, _______, __MOD__,       __MOD__, _______, _______, _______, XXXXXXX }
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  },
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  [_ADJUST] = { /* Adjust layer for fancy stuff and macros */
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    {RESET,   FNPC,    _______, _______,  _______,       _______, DYN_REC_START1,  DYN_REC_START2,  _______,  _______ },
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    {FNMAC,   _______,   AU_ON, AU_OFF,   _______,       _______, _______,         _______,         MACSLEEP, _______ },
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    {MUV_DE,  MUV_IN,    MU_ON, MU_OFF,   _______,       _______, KC_MUTE,         KC_MPRV,         KC_MNXT,  KC_MPLY },
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    {XXXXXXX, __MOD__, _______, _______,  _______,       _______, DYN_MACRO_PLAY1, DYN_MACRO_PLAY2,  _______,  XXXXXXX },
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    {XXXXXXX, __MOD__, __MOD__, _______,  __MOD__,       __MOD__, _______,         _______,         __MOD__,  XXXXXXX }
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  }
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};
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#ifdef AUDIO_ENABLE
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float tone_startup[][2]    = SONG(STARTUP_SOUND);
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float tone_qwerty[][2]     = SONG(QWERTY_SOUND);
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float tone_dyn_macro_rec[][2]     = SONG(DVORAK_SOUND);
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float tone_dyn_macro_play[][2]    = SONG(COLEMAK_SOUND);
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float tone_fnpc[][2]     = SONG(PLOVER_SOUND);
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float tone_fnmac[][2]  = SONG(PLOVER_GOODBYE_SOUND);
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float music_scale[][2]     = SONG(MUSIC_SCALE_SOUND);
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float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
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#endif
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const uint16_t PROGMEM fn_actions[] = {
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};
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static uint16_t function_layer = _FUNCTIONMAC;
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static uint16_t key_timer;
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void persistent_function_layer_set(uint16_t new_function_layer) {
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  // eeconfig_update_function_layer(new_function_layer);
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  function_layer = new_function_layer;
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  // should clear layers to avoid getting stuck.
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}
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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  // MACRODOWN only works in this function
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  switch(id) {
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  //switch multiplexing for media, short tap for volume up, long press for play/pause
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  case VOLU:
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    if (record->event.pressed) {
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      key_timer = timer_read();           // if the key is being pressed, we start the timer.
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    } else {         // this means the key was just released, so we can figure out how long it was pressed for (tap or "held down").
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      if (timer_elapsed(key_timer) > LONGPRESS_DELAY) {           // LONGPRESS_DELAY being 150ms, the threshhold we pick for counting something as a tap.
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        return MACRO(T(MPLY), END);
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      } else {
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        return MACRO(T(VOLU), END);
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      }
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    }
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    break;
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  //switch multiplexing for media, short tap for volume down, long press for next track
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  case VOLD:
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    if (record->event.pressed) {
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      key_timer = timer_read();
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    } else {
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      if (timer_elapsed(key_timer) > LONGPRESS_DELAY) {
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        return MACRO(T(MNXT), END);
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      } else {
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        return MACRO(T(VOLD), END);
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      }
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    }
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    break;
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  //switch multiplexing for escape, short tap for escape, long press for context menu
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  case ESCM:
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    if (record->event.pressed) {
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      key_timer = timer_read();
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    } else {
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      if (timer_elapsed(key_timer) > LONGPRESS_DELAY) {
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        return MACRO(T(APP), END);
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      } else {
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        return MACRO(T(ESC), END);
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      }
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    }
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    break;
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  }
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  return MACRO_NONE;
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};
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static bool singular_key = false;
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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  uint16_t macro_kc = (keycode == MO(_ADJUST) ? DYN_REC_STOP : keycode);
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  if (!process_record_dynamic_macro(macro_kc, record)) {
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    return false;
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  }
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  uint8_t layer;
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  layer = biton32(layer_state);  // get the current layer
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  //custom layer handling for tri_layer,
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  switch (keycode) {
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  case MACSLEEP:
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    if (record->event.pressed) {
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      // ACTION_MODS_KEY(MOD_LCTL | MOD_LSFT, KC_POWER);
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      register_code(KC_RSFT);
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      register_code(KC_RCTL);
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      register_code(KC_POWER);
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      unregister_code(KC_POWER);
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      unregister_code(KC_RCTL);
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      unregister_code(KC_RSFT);
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    }
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    return false;
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    break;
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  case FNKEY:
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    if (record->event.pressed) {
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      key_timer = timer_read();
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      singular_key = true;
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      // layer_on(_FUNCTION);
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      layer_on(function_layer);
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    } else {
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      if (timer_elapsed(key_timer) < LAYER_TOGGLE_DELAY || !singular_key) {
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        layer_off(function_layer);
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      }
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    }
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    update_tri_layer(function_layer, _SHIFTED, _FUNCSHIFT);
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    return false;
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    break;
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  //SHIFT is handled as LSHIFT in the general case
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  case SHIFT:
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    if (record->event.pressed) {
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      key_timer = timer_read();
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      singular_key = true;
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      layer_on(_SHIFTED);
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      register_code(KC_LSFT);
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    } else {
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      if (timer_elapsed(key_timer) < LAYER_TOGGLE_DELAY || !singular_key) {
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        layer_off(_SHIFTED);
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        unregister_code(KC_LSFT);
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      }
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    }
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    update_tri_layer(function_layer, _SHIFTED, _FUNCSHIFT);
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    return false;
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    break;
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  case FNPC:
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    if (record->event.pressed) {
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      persistent_function_layer_set(_FUNCTIONPC);
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      #ifdef AUDIO_ENABLE
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        PLAY_SONG(tone_fnpc);
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      #endif
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    }
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    return false;
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    break;
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  case FNMAC:
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    if (record->event.pressed) {
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      persistent_function_layer_set(_FUNCTIONMAC);
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      #ifdef AUDIO_ENABLE
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        PLAY_SONG(tone_fnmac);
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      #endif
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    }
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  return false;
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  break;
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    case AUDIOTEST:
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      if (record->event.pressed) {
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        #ifdef AUDIO_ENABLE
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        PLAY_SONG(music_scale);
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        register_code(KC_M);
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        unregister_code(KC_M);
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        #endif
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        register_code(KC_A);
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      } else {
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        unregister_code(KC_A);
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      }
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    return false;
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    break;
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  //If any other key was pressed during the layer mod hold period,
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  //then the layer mod was used momentarily, and should block latching
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  default:
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    singular_key = false;
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    break;
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  }
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  //FUNCSHIFT has been shifted by the SHIFT handling, some keys need to be excluded
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  if (layer == _FUNCSHIFT) {
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    //F1-F12 should be sent as unshifted keycodes,
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    //and ] needs to be unshifted or it is sent as }
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    if ( (keycode >= KC_F1 && keycode <= KC_F12)
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         || keycode == KC_RBRC ) {
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      if (record->event.pressed) {
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        unregister_mods(MOD_LSFT);
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      } else {
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        register_mods(MOD_LSFT);
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      }
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    }
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  }
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  return true;
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};
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#ifdef AUDIO_ENABLE
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void startup_user()
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{
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    _delay_ms(20); // gets rid of tick
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    PLAY_SONG(tone_startup);
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}
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void shutdown_user()
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{
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    PLAY_SONG(tone_goodbye);
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    _delay_ms(150);
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    stop_all_notes();
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}
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void music_on_user(void)
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{
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    music_scale_user();
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}
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void music_scale_user(void)
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{
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    PLAY_SONG(music_scale);
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}
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#endif
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void matrix_scan_user(void) {
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  uint8_t layer = biton32(layer_state);
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  switch (layer) {
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  case _QWERTY:
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    set_led_off;
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    break;
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  case _FUNCTIONMAC:
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    set_led_blue;
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    break;
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  case _FUNCTIONPC:
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    set_led_cyan;
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    break;
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  case _SHIFTED:
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    set_led_red;
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    break;
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  case _FUNCSHIFT:
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    set_led_green;
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    break;
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  case _ADJUST:
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    set_led_white;
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    break;
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  default:
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    break;
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  }
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};
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