* Re-add NO_SECRETS option * Add Thumb Clusters defines for default layout * Minor tweaks * More Minor tweaks * Revert Orthodox layers and move function keys around * Fix keymap so it will compile under the Infinity Since I haven't added 'pretty' layouts to it yet * Cleanup of userspace * Cleanup keymaps * OMG fix Workman * Move mods layer key around * Reduce debounce in Ergodox EZ * Fix Infinity layers * Add list of pins used by Ergdox EZ for easy reference * Revert "Reduce debounce in Ergodox EZ" This reverts commit 8a3db2673b419ef8032c40a6d29156cef632f9cd. * Add Clicky toggle to Orthodox * Fix Audio Clicky keycode * Enable Faux Clicky by default * Add Unicode stuff
		
			
				
	
	
		
			305 lines
		
	
	
		
			9.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			305 lines
		
	
	
		
			9.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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| Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
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| 
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| This program is free software: you can redistribute it and/or modify
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| it under the terms of the GNU General Public License as published by
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| the Free Software Foundation, either version 2 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU General Public License for more details.
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| 
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| You should have received a copy of the GNU General Public License
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| along with this program.  If not, see <http://www.gnu.org/licenses/>.
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| */
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| 
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| #ifndef USERSPACE
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| #define USERSPACE
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| #include "quantum.h"
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| 
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| // Define layer names
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| enum userspace_layers {
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|   _QWERTY = 0,
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|   _NUMLOCK = 0,
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|   _COLEMAK,
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|   _DVORAK,
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|   _WORKMAN,
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|   _MODS,
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|   _NAV,
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|   _COVECUBE,
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|   _SYMB,
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|   _GAMEPAD,
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|   _DIABLO,
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|   _MOUS,
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|   _MACROS,
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|   _MEDIA,
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|   _LOWER,
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|   _RAISE,
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|   _ADJUST,
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| };
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| 
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| //define modifiers
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| #define MODS_SHIFT_MASK  (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
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| #define MODS_CTRL_MASK  (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
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| #define MODS_ALT_MASK  (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
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| #define MODS_GUI_MASK  (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
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| 
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| // RGB color codes are no longer located here anymore.  Instead, you will want to
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| // head to https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h
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| 
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| extern bool is_overwatch;
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| extern bool rgb_layer_change;
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| 
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| enum userspace_custom_keycodes {
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|   EPRM = SAFE_RANGE, // can always be here
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|   VRSN,
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|   KC_QWERTY,
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|   KC_COLEMAK,
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|   KC_DVORAK,
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|   KC_WORKMAN,
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|   LOWER,
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|   RAISE,
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|   ADJUST,
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|   KC_DIABLO_CLEAR,
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|   KC_OVERWATCH,
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|   KC_SALT,
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|   KC_MORESALT,
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|   KC_SALTHARD,
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|   KC_GOODGAME,
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|   KC_SYMM,
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|   KC_JUSTGAME,
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|   KC_GLHF,
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|   KC_TORB,
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|   KC_AIM,
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|   KC_C9,
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|   KC_GGEZ,
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|   KC_MAKE,
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|   KC_RESET,
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|   KC_RGB_T,
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|   KC_SECRET_1,
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|   KC_SECRET_2,
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|   KC_SECRET_3,
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|   KC_SECRET_4,
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|   KC_SECRET_5,
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|   KC_CCCV,
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| #ifdef UNICODE_ENABLE
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|   UC_FLIP,
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| #endif //UNICODE_ENABLE
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|   NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
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| };
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| 
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| #define KC_SEC1 KC_SECRET_1
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| #define KC_SEC2 KC_SECRET_2
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| #define KC_SEC3 KC_SECRET_3
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| #define KC_SEC4 KC_SECRET_4
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| #define KC_SEC5 KC_SECRET_5
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| 
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| #define QWERTY KC_QWERTY
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| #define DVORAK KC_DVORAK
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| #define COLEMAK KC_COLEMAK
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| #define WORKMAN KC_WORKMAN
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| #define KC_RST KC_RESET
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| 
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| #ifdef TAP_DANCE_ENABLE
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| enum {
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|   TD_D3_1 = 0,
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|   TD_D3_2,
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|   TD_D3_3,
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|   TD_D3_4
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| };
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| #endif // TAP_DANCE_ENABLE
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| 
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| #ifdef UNICODEMAP_ENABLE
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| 
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| /* use X(n) to call the  */
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| 
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| 
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| enum unicode_name {
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|   THINK, // thinking face 🤔
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|   GRIN, // grinning face 😊
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|   SMRK, // smirk 😏
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|   WEARY, // good shit 😩
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|   UNAMU, // unamused 😒
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| 
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|   SNEK, // snke 🐍
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|   PENGUIN, // 🐧
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|   DRAGON, // 🐉
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|   MONKEY, // 🐒
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|   CHICK, // 🐥
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| 
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|   OKOK, // 👌
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|   EFFU, // 🖕
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|   INUP, // 👆
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|   THUP, // 👍
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|   THDN, // 👎
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| 
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|   BBB, // dat B 🅱
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|   POO, // poop 💩
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|   HUNDR, // 100 💯
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|   EGGPL, // EGGPLANT 🍆
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|   WATER, // wet 💦
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|   TUMBLER, // 🥃
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| 
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|   LIT, // fire 🔥
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|   IRONY, // ‽
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|   DEGREE, // °
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| };
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| 
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| 
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| const uint32_t PROGMEM unicode_map[] = {
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|   [THINK]     = 0x1F914,
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|   [GRIN]      = 0x1F600,
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|   [BBB]       = 0x1F171,
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|   [POO]       = 0x1F4A9,
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|   [HUNDR]     = 0x1F4AF,
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|   [SMRK]      = 0x1F60F,
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|   [WEARY]     = 0x1F629,
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|   [EGGPL]     = 0x1F346,
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|   [WATER]     = 0x1F4A6,
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|   [LIT]       = 0x1F525,
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|   [UNAMU]     = 0x1F612,
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|   [SNEK]      = 0x1F40D,
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|   [PENGUIN]   = 0x1F427,
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|   [BOAR]      = 0x1F417,
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|   [MONKEY]    = 0x1F412,
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|   [CHICK]     = 0x1F425,
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|   [DRAGON]    = 0x1F409,
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|   [OKOK]      = 0x1F44C,
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|   [EFFU]      = 0x1F595,
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|   [INUP]      = 0x1F446,
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|   [THDN]      = 0x1F44E,
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|   [THUP]      = 0x1F44D,
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|   [TUMBLER]   = 0x1F943,
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|   [IRONY]     = 0x0203D,
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|   [DEGREE]    = 0x000B0,
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|  };
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| 
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| #endif //UNICODEMAP_ENABLE
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| 
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| // Custom Keycodes for Diablo 3 layer
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| // But since TD() doesn't work when tap dance is disabled
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| // We use custom codes here, so we can substitute the right stuff
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| #ifdef TAP_DANCE_ENABLE
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| #define KC_D3_1 TD(TD_D3_1)
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| #define KC_D3_2 TD(TD_D3_2)
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| #define KC_D3_3 TD(TD_D3_3)
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| #define KC_D3_4 TD(TD_D3_4)
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| #else // TAP_DANCE_ENABLE
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| #define KC_D3_1 KC_1
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| #define KC_D3_2 KC_2
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| #define KC_D3_3 KC_3
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| #define KC_D3_4 KC_4
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| #endif // TAP_DANCE_ENABLE
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| 
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| // OSM keycodes, to keep things clean and easy to change
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| #define KC_MLSF OSM(MOD_LSFT)
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| #define KC_MRSF OSM(MOD_RSFT)
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| 
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| 
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| 
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| // If we're still using the official Faux Clicky feature, substitute codes
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| // so that we don't have any unused/blank keys.
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| #ifdef FAUXCLICKY_ENABLE
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| #define AUD_ON  FC_ON
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| #define AUD_OFF FC_OFF
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| #else // FAUXCLICKY_ENABLE
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| #define AUD_ON  AU_ON
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| #define AUD_OFF AU_OFF
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| #endif // FAUXCLICKY_ENABLE
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| 
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| 
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| 
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| // Since our quirky block definitions are basically a list of comma separated
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| // arguments, we need a wrapper in order for these definitions to be
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| // expanded before being used as arguments to the LAYOUT_xxx macro.
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| #if (!defined(LAYOUT) && defined(KEYMAP))
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| #define LAYOUT KEYMAP
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| #endif
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| 
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| #define LAYOUT_ergodox_wrapper(...)   LAYOUT_ergodox(__VA_ARGS__)
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| #define LAYOUT_ergodox_pretty_wrapper(...)   LAYOUT_ergodox_pretty(__VA_ARGS__)
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| #define KEYMAP_wrapper(...)           LAYOUT(__VA_ARGS__)
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| #define LAYOUT_wrapper(...)           LAYOUT(__VA_ARGS__)
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| 
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| 
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| // Blocks for each of the four major keyboard layouts
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| // Organized so we can quickly adapt and modify all of them
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| // at once, rather than for each keyboard, one at a time.
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| // And this allows for much cleaner blocks in the keymaps.
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| // For instance Tap/Hold for Control on all of the layouts
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| 
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| // NOTE: These are all the same length.  If you do a search/replace
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| //       then you need to add/remove underscores to keep the
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| //       lengths consistent.
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| 
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| #define _________________QWERTY_L1_________________        KC_Q,    KC_W,    KC_E,    KC_R,    KC_T
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| #define _________________QWERTY_L2_________________        KC_A,    KC_S,    KC_D,    KC_F,    KC_G
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| #define _________________QWERTY_L3_________________  CTL_T(KC_Z),   KC_X,    KC_C,    KC_V,    KC_B
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| 
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| #define _________________QWERTY_R1_________________        KC_Y,    KC_U,    KC_I,    KC_O,    KC_P
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| #define _________________QWERTY_R2_________________        KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN
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| #define _________________QWERTY_R3_________________        KC_N,    KC_M,    KC_COMM, KC_DOT,  CTL_T(KC_SLASH)
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| 
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| 
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| #define _________________COLEMAK_L1________________       KC_Q,    KC_W,    KC_F,    KC_P,    KC_G
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| #define _________________COLEMAK_L2________________       KC_A,    KC_R,    KC_S,    KC_T,    KC_D
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| #define _________________COLEMAK_L3________________ CTL_T(KC_Z),   KC_X,    KC_C,    KC_V,    KC_B
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| 
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| #define _________________COLEMAK_R1________________       KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN
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| #define _________________COLEMAK_R2________________       KC_H,    KC_N,    KC_E,    KC_I,    KC_O
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| #define _________________COLEMAK_R3________________       KC_K,    KC_M,    KC_COMM, KC_DOT,  CTL_T(KC_SLASH)
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| 
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| #define ______________COLEMAK_MOD_DH_L1____________       KC_Q,    KC_W,    KC_F,    KC_P,    KC_B
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| #define ______________COLEMAK_MOD_DH_L2____________       KC_A,    KC_R,    KC_S,    KC_T,    KC_G
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| #define ______________COLEMAK_MOD_DH_L3____________ CTL_T(KC_Z),   KC_X,    KC_C,    KC_D,    KC_V
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| 
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| #define ______________COLEMAK_MOD_DH_R1____________       KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN
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| #define ______________COLEMAK_MOD_DH_R2____________       KC_K,    KC_N,    KC_E,    KC_I,    KC_O
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| #define ______________COLEMAK_MOD_DH_R3____________       KC_M,    KC_H,    KC_COMM, KC_DOT,  CTL_T(KC_SLASH)
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| 
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| 
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| #define _________________DVORAK_L1_________________        KC_QUOT, KC_COMM, KC_DOT, KC_P,     KC_Y
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| #define _________________DVORAK_L2_________________        KC_A,    KC_O,    KC_E,   KC_U,     KC_I
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| #define _________________DVORAK_L3_________________  CTL_T(KC_SCLN),KC_Q,    KC_J,   KC_K,     KC_X
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| 
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| #define _________________DVORAK_R1_________________        KC_F,    KC_G,    KC_C,    KC_R,    KC_L
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| #define _________________DVORAK_R2_________________        KC_D,    KC_H,    KC_T,    KC_N,    KC_S
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| #define _________________DVORAK_R3_________________        KC_B,    KC_M,    KC_W,    KC_V,    CTL_T(KC_Z)
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| 
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| 
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| #define _________________WORKMAN_L1________________       KC_Q,    KC_D,    KC_R,   KC_W,     KC_B
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| #define _________________WORKMAN_L2________________       KC_A,    KC_S,    KC_H,   KC_T,     KC_G
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| #define _________________WORKMAN_L3________________ CTL_T(KC_Z),   KC_X,    KC_M,   KC_C,     KC_V
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| 
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| #define _________________WORKMAN_R1________________       KC_J,    KC_F,    KC_U,    KC_P,    KC_SCLN
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| #define _________________WORKMAN_R2________________       KC_Y,    KC_N,    KC_E,    KC_O,    KC_I
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| #define _________________WORKMAN_R3________________       KC_K,    KC_L,    KC_COMM, KC_DOT,    CTL_T(KC_SLASH)
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| 
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| 
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| #define _________________NORMAN_L1_________________       KC_Q,    KC_W,    KC_D,    KC_F,    KC_K
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| #define _________________NORMAN_L2_________________       KC_A,    KC_S,    KC_E,    KC_T,    KC_G
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| #define _________________NORMAN_L3_________________ CTL_T(KC_Z),   KC_X,    KC_C,    KC_V,    KC_B
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| 
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| #define _________________NORMAN_R1_________________       KC_J,    KC_U,    KC_R,    KC_L,    KC_SCLN
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| #define _________________NORMAN_R2_________________       KC_J,    KC_N,    KC_I,    KC_O,    KC_U
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| #define _________________NORMAN_R3_________________       KC_P,    KC_M,    KC_COMM, KC_DOT,  CTL_T(KC_SLASH)
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| 
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| 
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| 
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| // Since we have 4 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN),
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| // this allows us to quickly modify the bottom row for all of the layouts
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| // so we don't have to alter it 4 times and hope that we haven't missed
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| // anything
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| #define ___________ERGODOX_BOTTOM_LEFT_____________       OSM(MOD_MEH), OSM(MOD_LGUI), KC_LBRC, KC_RBRC
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| #define ___________ERGODOX_BOTTOM_RIGHT____________       KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT
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| 
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| 
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| #define __________________ERGODOX_THUMB_CLUSTER_____________________       ALT_T(KC_APP), KC_LGUI,                 KC_RGUI, CTL_T(KC_ESCAPE), \
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|                                                                                               KC_HOME,                 KC_PGUP, \
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|                                                                             KC_SPACE,KC_BSPC, KC_END,                  KC_PGDN, KC_DEL,  KC_ENTER
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| 
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| 
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| #endif
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