* Re-add NO_SECRETS option * Add Thumb Clusters defines for default layout * Minor tweaks * More Minor tweaks * Revert Orthodox layers and move function keys around * Fix keymap so it will compile under the Infinity Since I haven't added 'pretty' layouts to it yet * Cleanup of userspace * Cleanup keymaps * OMG fix Workman * Move mods layer key around * Reduce debounce in Ergodox EZ * Fix Infinity layers * Add list of pins used by Ergdox EZ for easy reference * Revert "Reduce debounce in Ergodox EZ" This reverts commit 8a3db2673b419ef8032c40a6d29156cef632f9cd. * Add Clicky toggle to Orthodox * Fix Audio Clicky keycode * Enable Faux Clicky by default * Add Unicode stuff
		
			
				
	
	
		
			554 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			554 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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| Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
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| 
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| This program is free software: you can redistribute it and/or modify
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| it under the terms of the GNU General Public License as published by
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| the Free Software Foundation, either version 2 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU General Public License for more details.
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| 
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| You should have received a copy of the GNU General Public License
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| along with this program.  If not, see <http://www.gnu.org/licenses/>.
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| */
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| 
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| #include "drashna.h"
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| #include "version.h"
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| 
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| #if (__has_include("secrets.h") && !defined(NO_SECRETS))
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| #include "secrets.h"
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| #else
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| // `PROGMEM const char secret[][x]` may work better, but it takes up more space in the firmware
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| // And I'm not familiar enough to know which is better or why...
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| PROGMEM const char secret[][64] = {
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|   "test1",
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|   "test2",
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|   "test3",
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|   "test4",
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|   "test5"
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| };
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| #endif
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| 
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| 
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| #ifdef FAUXCLICKY_ENABLE
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| float fauxclicky_pressed_note[2]  = MUSICAL_NOTE(_A6, 2);  // (_D4, 0.25);
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| float fauxclicky_released_note[2] = MUSICAL_NOTE(_A6, 2); // (_C4, 0.125);
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| #else // FAUXCLICKY_ENABLE
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| float fauxclicky_pressed[][2]             = SONG(S__NOTE(_A6)); // change to your tastes
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| float fauxclicky_released[][2]             = SONG(S__NOTE(_A6)); // change to your tastes
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| #endif // FAUXCLICKY_ENABLE
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| 
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| float tone_copy[][2]            = SONG(SCROLL_LOCK_ON_SOUND);
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| float tone_paste[][2]           = SONG(SCROLL_LOCK_OFF_SOUND);
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| 
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| 
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| bool faux_click_enabled = false;
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| bool is_overwatch = false;
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| static uint16_t copy_paste_timer;
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| #ifdef RGBLIGHT_ENABLE
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| bool rgb_layer_change = true;
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| #endif
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| 
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| #ifdef TAP_DANCE_ENABLE
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| //define diablo macro timer variables
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| static uint16_t diablo_timer[4];
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| static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
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| static uint8_t diablo_key_time[4];
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| 
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| bool check_dtimer(uint8_t dtimer) {
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|   // has the correct number of seconds elapsed (as defined by diablo_times)
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|   return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
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| };
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| 
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| // Cycle through the times for the macro, starting at 0, for disabled.
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| // Max of six values, so don't exceed
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| void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
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|   if (state->count >= 7) {
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|     diablo_key_time[diablo_key] = diablo_times[0];
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|     reset_tap_dance(state);
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|   }
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|   else {
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|     diablo_key_time[diablo_key] = diablo_times[state->count - 1];
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|   }
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| }
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| 
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| // Would rather have one function for all of this, but no idea how to do that...
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| void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
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|   diablo_tapdance_master(state, user_data, 0);
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| }
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| void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
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|   diablo_tapdance_master(state, user_data, 1);
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| }
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| void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
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|   diablo_tapdance_master(state, user_data, 2);
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| }
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| void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
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|   diablo_tapdance_master(state, user_data, 3);
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| }
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| 
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| //Tap Dance Definitions
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| qk_tap_dance_action_t tap_dance_actions[] = {
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|   // tap once to disable, and more to enable timed micros
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|   [TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
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|   [TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
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|   [TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
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|   [TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
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| 
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| };
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| 
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| // Sends the key press to system, but only if on the Diablo layer
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| void send_diablo_keystroke(uint8_t diablo_key) {
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|   if (biton32(layer_state) == _DIABLO) {
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|     switch (diablo_key) {
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|       case 0:
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|         SEND_STRING("1");
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|         break;
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|       case 1:
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|         SEND_STRING("2");
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|         break;
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|       case 2:
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|         SEND_STRING("3");
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|         break;
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|       case 3:
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|         SEND_STRING("4");
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|         break;
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|     }
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|   }
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| }
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| 
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| // Checks each of the 4 timers/keys to see if enough time has elapsed
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| // Runs the "send string" command if enough time has passed, and resets the timer.
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| void run_diablo_macro_check(void) {
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|   uint8_t dtime;
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| 
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|   for (dtime = 0; dtime < 4; dtime++) {
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|     if (check_dtimer(dtime) && diablo_key_time[dtime]) {
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|       diablo_timer[dtime] = timer_read();
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|       send_diablo_keystroke(dtime);
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|     }
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|   }
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| }
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| 
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| #endif // TAP_DANCE_ENABLE
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| 
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| 
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| // Add reconfigurable functions here, for keymap customization
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| // This allows for a global, userspace functions, and continued
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| // customization of the keymap.  Use _keymap instead of _user
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| // functions in the keymaps
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| __attribute__ ((weak))
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| void matrix_init_keymap(void) {}
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| 
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| __attribute__ ((weak))
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| void matrix_scan_keymap(void) {}
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| 
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| __attribute__ ((weak))
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| bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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|   return true;
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| }
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| 
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| __attribute__ ((weak))
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| uint32_t layer_state_set_keymap (uint32_t state) {
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|   return state;
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| }
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| 
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| __attribute__ ((weak))
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| void led_set_keymap(uint8_t usb_led) {}
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| 
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| 
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| // Call user matrix init, set default RGB colors and then
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| // call the keymap's init function
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| void matrix_init_user(void) {
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| #ifdef RGBLIGHT_ENABLE
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|   uint8_t default_layer = eeconfig_read_default_layer();
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| 
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|   rgblight_enable();
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| 
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|   if (true) {
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|     if (default_layer & (1UL << _COLEMAK)) {
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|       rgblight_sethsv_magenta();
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|     }
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|     else if (default_layer & (1UL << _DVORAK)) {
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|       rgblight_sethsv_green();
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|     }
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|     else if (default_layer & (1UL << _WORKMAN)) {
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|       rgblight_sethsv_goldenrod();
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|     }
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|     else {
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|       rgblight_sethsv_teal();
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|     }
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|   }
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|   else
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|   {
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|     rgblight_setrgb_red();
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|     rgblight_mode(5);
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|   }
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| #endif // RGBLIGHT_ENABLE
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| 
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| #if ( defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE) )
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| 	set_unicode_input_mode(UC_WINC);
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| #endif //UNICODE_ENABLE
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| 
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|   matrix_init_keymap();
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| }
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| // No global matrix scan code, so just run keymap's matrix
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| // scan function
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| void matrix_scan_user(void) {
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| #ifdef TAP_DANCE_ENABLE  // Run Diablo 3 macro checking code.
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|   run_diablo_macro_check();
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| #endif // TAP_DANCE_ENABLE
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|   matrix_scan_keymap();
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| }
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| 
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| void tap(uint16_t keycode){
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|     register_code(keycode);
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|     unregister_code(keycode);
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| };
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| 
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| // This block is for all of the gaming macros, as they were all doing
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| // the same thing, but with differring text sent.
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| bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
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|   if (!record->event.pressed || override) {
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|     clear_keyboard();
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|     tap(is_overwatch ? KC_BSPC : KC_ENTER);
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|     wait_ms(50);
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|     send_string(str);
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|     wait_ms(50);
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|     tap(KC_ENTER);
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|   }
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|   if (override) wait_ms(3000);
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|   return false;
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| }
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| 
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| 
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| // Defines actions tor my global custom keycodes. Defined in drashna.h file
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| // Then runs the _keymap's record handier if not processed here
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| bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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| 
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|   // If console is enabled, it will print the matrix position and status of each key pressed
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| #ifdef CONSOLE_ENABLE
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|   xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed);
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| #endif //CONSOLE_ENABLE
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| 
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| 
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|   switch (keycode) {
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|   case KC_QWERTY:
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|     if (record->event.pressed) {
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|       set_single_persistent_default_layer(_QWERTY);
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|     }
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|     return false;
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|     break;
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|   case KC_COLEMAK:
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|     if (record->event.pressed) {
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|       set_single_persistent_default_layer(_COLEMAK);
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|     }
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|     return false;
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|     break;
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|   case KC_DVORAK:
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|     if (record->event.pressed) {
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|       set_single_persistent_default_layer(_DVORAK);
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|     }
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|     return false;
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|     break;
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|   case KC_WORKMAN:
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|     if (record->event.pressed) {
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|       set_single_persistent_default_layer(_WORKMAN);
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|     }
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|     return false;
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|     break;
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| 
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| 
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|   case LOWER:
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|     if (record->event.pressed) {
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|       layer_on(_LOWER);
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|       update_tri_layer(_LOWER, _RAISE, _ADJUST);
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|     }
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|     else {
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|       layer_off(_LOWER);
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|       update_tri_layer(_LOWER, _RAISE, _ADJUST);
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|     }
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|     return false;
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|     break;
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|   case RAISE:
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|     if (record->event.pressed) {
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|       layer_on(_RAISE);
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|       update_tri_layer(_LOWER, _RAISE, _ADJUST);
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|     }
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|     else {
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|       layer_off(_RAISE);
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|       update_tri_layer(_LOWER, _RAISE, _ADJUST);
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|     }
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|     return false;
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|     break;
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|   case ADJUST:
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|     if (record->event.pressed) {
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|       layer_on(_ADJUST);
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|     }
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|     else {
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|       layer_off(_ADJUST);
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|     }
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|     return false;
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|     break;
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| 
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| 
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|   case KC_MAKE:  // Compiles the firmware, and adds the flash command based on keyboard bootloader
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|     if (!record->event.pressed) {
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|       SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
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| #if  (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU))
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|                    ":dfu"
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| #elif defined(BOOTLOADER_HALFKAY)
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|                    ":teensy"
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| #elif defined(BOOTLOADER_CATERINA)
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|                    ":avrdude"
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| #endif // bootloader options
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|                    SS_TAP(X_ENTER));
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|     }
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|     return false;
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|     break;
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| 
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| 
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|   case KC_RESET: // Custom RESET code that sets RGBLights to RED
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|     if (!record->event.pressed) {
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| #ifdef RGBLIGHT_ENABLE
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|       rgblight_enable();
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|       rgblight_mode(1);
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|       rgblight_setrgb_red();
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| #endif // RGBLIGHT_ENABLE
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|       reset_keyboard();
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|     }
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|     return false;
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|     break;
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| 
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| 
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|   case EPRM: // Resets EEPROM
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|     if (record->event.pressed) {
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|       eeconfig_init();
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|     }
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|     return false;
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|     break;
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|   case VRSN: // Prints firmware version
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|     if (record->event.pressed) {
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|       SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION ", Built on: " QMK_BUILDDATE);
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|     }
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|     return false;
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|     break;
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| 
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| 
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|   case KC_SECRET_1 ... KC_SECRET_5: // Secrets!  Externally defined strings, not stored in repo
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|     if (!record->event.pressed) {
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|       clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
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|       send_string_P(secret[keycode - KC_SECRET_1]);
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|     }
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|     return false;
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|     break;
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| 
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| 
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| // These are a serious of gaming macros.
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| // Only enables for the viterbi, basically,
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| // to save on firmware space, since it's limited.
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| #if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
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|   case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
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|     if (record->event.pressed) { is_overwatch = !is_overwatch; }
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| #ifdef RGBLIGHT_ENABLE
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|     is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
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| #endif //RGBLIGHT_ENABLE
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|     return false; break;
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|   case KC_SALT:
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|     return send_game_macro("Salt, salt, salt...", record, false);
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|   case KC_MORESALT:
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|     return  send_game_macro("Please sir, can I have some more salt?!", record, false);
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|   case KC_SALTHARD:
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|     return send_game_macro("Your salt only makes me harder, and even more aggressive!", record, false);
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|   case KC_GOODGAME:
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|     return send_game_macro("Good game, everyone!", record, false);
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|   case KC_GLHF:
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|     return send_game_macro("Good luck, have fun!!!", record, false);
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|   case KC_SYMM:
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|     return send_game_macro("Left click to win!", record, false);
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|   case KC_JUSTGAME:
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|     return send_game_macro("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.", record, false);
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|   case KC_TORB:
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|     return send_game_macro("That was positively riveting!", record, false);
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|   case KC_AIM:
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|     send_game_macro("That aim is absolutely amazing. It's almost like you're a machine!", record, true);
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|     return send_game_macro("Wait! That aim is TOO good!  You're clearly using an aim hack! CHEATER!", record, false);
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|   case KC_C9:
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|     return send_game_macro("OMG!!!  C9!!!", record, false);
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|   case KC_GGEZ:
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|     return send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!", record, false);
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| #endif // !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
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| 
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| 
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| #ifdef TAP_DANCE_ENABLE
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|   case KC_DIABLO_CLEAR:  // reset all Diablo timers, disabling them
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|     if (record->event.pressed) {
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|       uint8_t dtime;
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|       for (dtime = 0; dtime < 4; dtime++) {
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|         diablo_key_time[dtime] = diablo_times[0];
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|       }
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|     }
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|     return false; break;
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| #endif // TAP_DANCE_ENABLE
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| 
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| 
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|   case KC_RGB_T:  // This allows me to use underglow as layer indication, or as normal
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| #ifdef RGBLIGHT_ENABLE
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|     if (record->event.pressed) {
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|       rgb_layer_change = !rgb_layer_change;
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|       if (rgb_layer_change) {
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|         layer_state_set(layer_state); // This is needed to immediately set the layer color (looks better)
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|       }
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|     }
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| #endif // RGBLIGHT_ENABLE
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|     return false; break;
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| #ifdef RGBLIGHT_ENABLE
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|   case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // quantum_keycodes.h L400 for definitions
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|     if (record->event.pressed) { //This disables layer indication, as it's assumed that if you're changing this ... you want that disabled
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|       rgb_layer_change = false;
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|     }
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|     return true; break;
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| #endif // RGBLIGHT_ENABLE
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| 
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| 
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|   case KC_CCCV:                                    // One key copy/paste
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|     if(record->event.pressed){
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|       copy_paste_timer = timer_read();
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|     } else {
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|       if (timer_elapsed(copy_paste_timer) > TAPPING_TERM) {   // Hold, copy
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|         register_code(KC_LCTL);
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|         tap(KC_C);
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|         unregister_code(KC_LCTL);
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| #ifdef AUDIO_ENABLE
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|         PLAY_SONG(tone_copy);
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| #endif
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|       } else {                                // Tap, paste
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|         register_code(KC_LCTL);
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|         tap(KC_V);
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|         unregister_code(KC_LCTL);
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| #ifdef AUDIO_ENABLE
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|         PLAY_SONG(tone_paste);
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| #endif
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|       }
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|     }
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|     return false;
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|     break;
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| 
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| #ifdef UNICODE_ENABLE
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|   case UC_FLIP: // (╯°□°)╯ ︵ ┻━┻
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|     if (record->event.pressed) {
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|       register_code(KC_RSFT);
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|       tap(KC_9);
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|       unregister_code(KC_RSFT);
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|       process_unicode((0x256F | QK_UNICODE), record); // Arm
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|       process_unicode((0x00B0 | QK_UNICODE), record); // Eye
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|       process_unicode((0x25A1 | QK_UNICODE), record); // Mouth
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|       process_unicode((0x00B0 | QK_UNICODE), record); // Eye
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|       register_code(KC_RSFT);
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|       tap(KC_0);
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|       unregister_code(KC_RSFT);
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|       process_unicode((0x256F | QK_UNICODE), record); // Arm
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|       tap(KC_SPC);
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|       process_unicode((0x0361 | QK_UNICODE), record); // Flippy
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|       tap(KC_SPC);
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|       process_unicode((0x253B | QK_UNICODE), record); // Table
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|       process_unicode((0x2501 | QK_UNICODE), record); // Table
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|       process_unicode((0x253B | QK_UNICODE), record); // Table
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|     }
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|     return false;
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|     break;
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| #endif // UNICODE_ENABLE
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| 
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|   }
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|   return process_record_keymap(keycode, record);
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| }
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| 
 | |
| 
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| // Runs state check and changes underglow color and animation
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| // on layer change, no matter where the change was initiated
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| // Then runs keymap's layer change check
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| uint32_t layer_state_set_user(uint32_t state) {
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| #ifdef RGBLIGHT_ENABLE
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|   uint8_t default_layer = eeconfig_read_default_layer();
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| 
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|   if (rgb_layer_change) {
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|     switch (biton32(state)) {
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|     case _NAV:
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|       rgblight_sethsv_blue();
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|       rgblight_mode(1);
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|       break;
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|     case _SYMB:
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|       rgblight_sethsv_blue();
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|       rgblight_mode(2);
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|       break;
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|     case _MOUS:
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|       rgblight_sethsv_yellow();
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|       rgblight_mode(1);
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|       break;
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|     case _MACROS:
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|       rgblight_sethsv_orange();
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|       is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
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|       break;
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|     case _MEDIA:
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|       rgblight_sethsv_chartreuse();
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|       rgblight_mode(22);
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|       break;
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|     case _GAMEPAD:
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|       rgblight_sethsv_orange();
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|       rgblight_mode(17);
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|       break;
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|     case _DIABLO:
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|       rgblight_sethsv_red();
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|       rgblight_mode(5);
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|       break;
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|     case _RAISE:
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|       rgblight_sethsv_yellow();
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|       rgblight_mode(5);
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|       break;
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|     case _LOWER:
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|       rgblight_sethsv_orange();
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|       rgblight_mode(5);
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|       break;
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|     case _ADJUST:
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|       rgblight_sethsv_red();
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|       rgblight_mode(23);
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|       break;
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|     case _COVECUBE:
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|       rgblight_sethsv_green();
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|       rgblight_mode(2);
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|       break;
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|     default: //  for any other layers, or the default layer
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|       if (default_layer & (1UL << _COLEMAK)) {
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|         rgblight_sethsv_magenta();
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|       }
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|       else if (default_layer & (1UL << _DVORAK)) {
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|         rgblight_sethsv_green();
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|       }
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|       else if (default_layer & (1UL << _WORKMAN)) {
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|         rgblight_sethsv_goldenrod();
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|       }
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|       else {
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|         rgblight_sethsv_teal();
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|       }
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|       if (biton32(state) == _MODS) { // If the non-OSM layer is enabled, then breathe
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|         rgblight_mode(2);
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|       } else {                       // otherwise, stay solid
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|         rgblight_mode(1);
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|       }
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|       break;
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|     }
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|   }
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| #endif // RGBLIGHT_ENABLE
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|   return layer_state_set_keymap (state);
 | |
| }
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| 
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| 
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| // Any custom LED code goes here.
 | |
| // So far, I only have keyboard specific code,
 | |
| // So nothing goes here.
 | |
| void led_set_user(uint8_t usb_led) {
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|   led_set_keymap(usb_led);
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| }
 |