* duplicate keyboards/helix/rev2/keymaps/default to keyboards/helix/rev2/keymaps/five_rows
* OLED Layer display 'Qwerty','Colemak','Dvorak'
* set Qwerty, Lower, Raise map
* set Colemak map
* set Dvorak map
* OLED Layer display 'Raise','Lower' change to 'Extra char','Function'
* fix ExtraChar Layer Shift-key disable
* Raise,Lower,Adjust layer modify
some key change KC_TRNS to KC_NO
add KANA, EISU key
* refine keymaps/five_rows/{config.h,rules.mk} for easy and safe customize
* modify Adjust layer: all function into left hand, remove F1..F12,DEL
* Add Helix five_rows keymap README.md and README_jp.md
* Raise Layer modify: enable Raise(Extr)+Lower(Func)==Adjust
* fix image file url in README.md,README_jp.md
* change Layer display on OLED
* change OLED display base name position
		
	
			
		
			
				
	
	
		
			536 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			536 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "helix.h"
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#include "bootloader.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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#ifdef PROTOCOL_LUFA
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#include "lufa.h"
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#include "split_util.h"
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#endif
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#include "LUFA/Drivers/Peripheral/TWI.h"
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#ifdef AUDIO_ENABLE
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  #include "audio.h"
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#endif
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#ifdef SSD1306OLED
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  #include "ssd1306.h"
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#endif
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extern keymap_config_t keymap_config;
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#ifdef RGBLIGHT_ENABLE
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//Following line allows macro to read current RGB settings
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extern rgblight_config_t rgblight_config;
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#endif
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extern uint8_t is_master;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _COLEMAK 1
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#define _DVORAK 2
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#define _LOWER 3
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#define _RAISE 4
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#define _ADJUST 16
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enum custom_keycodes {
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  QWERTY = SAFE_RANGE,
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  COLEMAK,
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  DVORAK,
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  LOWER,
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  RAISE,
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  ADJUST,
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  BACKLIT,
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  EISU,
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  KANA,
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  RGBRST
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};
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enum macro_keycodes {
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  KC_SAMPLEMACRO,
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};
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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//Macros
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#define M_SAMPLE M(KC_SAMPLEMACRO)
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#if HELIX_ROWS == 5
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  /* Qwerty
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   * ,-----------------------------------------.             ,-----------------------------------------.
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   * | ESC  |   1  |   2  |   3  |   4  |   5  |             |   6  |   7  |   8  |   9  |   0  | BS   |
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   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
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   * | Tab  |   Q  |   W  |   E  |   R  |   T  |             |   Y  |   U  |   I  |   O  |   P  |  \   |
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   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
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   * | Ctrl |   A  |   S  |   D  |   F  |   G  |             |   H  |   J  |   K  |   L  |   ;  | Ctrl |
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   * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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   * | Shift|   Z  |   X  |   C  |   V  |   B  |   `  |   '  |   N  |   M  |   ,  |   .  |   /  | Shift|
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   * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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   * |Adjust| Lower| Caps  | GUI  | Alt | Del  | Enter| Enter| Space| Alt  | GUI  | Menu |Lower |Lower |
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   * `-------------------------------------------------------------------------------------------------'
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   */
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  [_QWERTY] = KEYMAP( \
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      KC_ESC,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,                      KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSPC, \
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      KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,                      KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_BSLS, \
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      KC_LCTL, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,                      KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_RCTL, \
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      KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_GRV, KC_QUOT,  KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT, \
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      ADJUST,  LOWER,   KC_CAPS, KC_LALT, KC_LGUI, KC_BSPC,  LT(_RAISE,KC_ENT), \
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                                                           LT(_RAISE,KC_ENT), KC_SPC,  KC_RGUI, KC_RALT, KC_APP,  LOWER,   LOWER \
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      ),
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  /* Colemak
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   * ,-----------------------------------------.             ,-----------------------------------------.
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   * | ESC  |   1  |   2  |   3  |   4  |   5  |             |   6  |   7  |   8  |   9  |   0  | Bksp |
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   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
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   * | Tab  |   Q  |   W  |   F  |   P  |   G  |             |   J  |   L  |   U  |   Y  |   ;  | \    |
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   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
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   * | Ctrl |   A  |   R  |   S  |   T  |   D  |             |   H  |   N  |   E  |   I  |   O  | Ctrl |
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   * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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   * | Shift|   Z  |   X  |   C  |   V  |   B  |   `  |   '  |   K  |   M  |   ,  |   .  |   /  | Shift|
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   * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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   * |Adjust| Lower| Caps  | GUI  | Alt | Del  | Enter| Enter| Space| Alt  | GUI  | Menu |Lower |Lower |
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   * `-------------------------------------------------------------------------------------------------'
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   */
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  [_COLEMAK] = KEYMAP( \
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      KC_ESC,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,                      KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSPC, \
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      KC_TAB,  KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,                      KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN, KC_BSLS, \
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      KC_LCTL, KC_A,    KC_R,    KC_S,    KC_T,    KC_D,                      KC_H,    KC_N,    KC_E,    KC_I,    KC_O,    KC_RCTL, \
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      KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_GRV, KC_QUOT,  KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT, \
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      ADJUST,  LOWER,   KC_CAPS, KC_LALT, KC_LGUI, KC_DEL,  LT(_RAISE,KC_ENT), \
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                                                           LT(_RAISE,KC_ENT), KC_SPC,  KC_RGUI, KC_RALT, KC_APP,  LOWER,   LOWER \
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      ),
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  /* Dvorak
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   * ,-----------------------------------------.             ,-----------------------------------------.
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   * | ESC  |   1  |   2  |   3  |   4  |   5  |             |   6  |   7  |   8  |   9  |   0  | Bksp |
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   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
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   * | Tab  |   '  |   ,  |   .  |   P  |   Y  |             |   F  |   G  |   C  |   R  |   L  |  \   |
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   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
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   * | Ctrl |   A  |   O  |   E  |   U  |   I  |             |   D  |   H  |   T  |   N  |   S  | Ctrl |
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   * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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   * | Shift|   ;  |   Q  |   J  |   K  |   X  |   `  |   /  |   B  |   M  |   W  |   V  |   Z  | Shift|
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   * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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   * |Adjust| Lower| Caps  | GUI  | Alt | Del  | Enter| Enter| Space| Alt  | GUI  | Menu |Lower |Lower |
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   * `-------------------------------------------------------------------------------------------------'
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   */
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  [_DVORAK] = KEYMAP( \
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      KC_ESC,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,                      KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSPC, \
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      KC_TAB,  KC_QUOT, KC_COMM, KC_DOT,  KC_P,    KC_Y,                      KC_F,    KC_G,    KC_C,    KC_R,    KC_L,    KC_BSLS, \
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      KC_LCTL, KC_A,    KC_O,    KC_E,    KC_U,    KC_I,                      KC_D,    KC_H,    KC_T,    KC_N,    KC_S,    KC_RCTL, \
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      KC_LSFT, KC_SCLN, KC_Q,    KC_J,    KC_K,    KC_X,    KC_GRV, KC_SLSH,  KC_B,    KC_M,    KC_W,    KC_V,    KC_Z,    KC_RSFT, \
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      ADJUST,  LOWER,   KC_CAPS, KC_LALT, KC_LGUI, KC_DEL,  LT(_RAISE,KC_ENT), \
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                                                           LT(_RAISE,KC_ENT), KC_SPC,  KC_RGUI, KC_RALT, KC_APP,  LOWER,   LOWER \
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      ),
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  /* Lower
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   * ,-----------------------------------------.             ,-----------------------------------------.
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   * |      |  F1  |  F2  |  F3  |  F4  |  F5  |             |  F6  |  F7  |  F8  |  F9  |  F10 | F11  |
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   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
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   * |      |      |Pause | ScrLk| Ins  |      |             |      | Ins  | ScrLk|Pause |      | F12  |
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   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
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   * |      | PgUp |      | Up   |Delete| Home |             | Home |Delete| Up   |      | PgUp |      |
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   * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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   * |      | PgDn | Left | Down | Right| End  |      |      | End  | Left | Down | Right| PgDn |      |
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   * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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   * |      |      | PrtSc|      |      |      |      |      |      |      |      | PrtSc|      |      |
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   * `-------------------------------------------------------------------------------------------------'
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   */
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  [_LOWER] = KEYMAP( \
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      XXXXXXX,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,                    KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11, \
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      XXXXXXX, XXXXXXX, KC_PAUS, KC_SLCK, KC_INS,  XXXXXXX,                   XXXXXXX, KC_INS,  KC_SLCK, KC_PAUS, XXXXXXX, KC_F12, \
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      _______, KC_PGUP, XXXXXXX, KC_UP,   KC_DEL,  KC_HOME,                   KC_HOME, KC_DEL,  KC_UP,   XXXXXXX, KC_PGUP, _______, \
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      _______, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_END,  XXXXXXX, XXXXXXX, KC_END,  KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, \
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      XXXXXXX, _______, KC_PSCR, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, _______, _______ \
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      ),
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  /* Raise
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   * ,-----------------------------------------.             ,-----------------------------------------.
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   * |      |      |      |      |      |      |             |      |      |      |      |      |      |
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   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
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   * |      |      |      |      |  _   |  -   |             |  =   |  +   |      |      |      |      |
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   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
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   * |      |      |      |      |  {   |  [   |             |  ]   |  }   |      |      |      |      |
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   * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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   * |      |      |      |      |      | EISU | EISU | KANA | KANA | Next | Vol- | Vol+ | Play |      |
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   * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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   * |      |      |      |      |      |      |      |      |      |      |      |      |      |      |
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   * `-------------------------------------------------------------------------------------------------'
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   */
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  [_RAISE] = KEYMAP( \
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      XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,                   XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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      XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, LSFT(KC_MINS), KC_MINS,         KC_EQL, LSFT(KC_EQL), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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      _______, XXXXXXX, XXXXXXX, XXXXXXX, LSFT(KC_LBRC), KC_LBRC,       KC_RBRC, LSFT(KC_RBRC), XXXXXXX, XXXXXXX, XXXXXXX, _______, \
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      _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,    EISU,    EISU,    KANA,    KANA, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY, _______, \
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      _______, _______, XXXXXXX, _______, _______, XXXXXXX, _______, _______, XXXXXXX, _______, _______, XXXXXXX, _______, _______ \
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      ),
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  /* Adjust (Lower + Raise)
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   * ,-----------------------------------------.             ,-----------------------------------------.
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   * |      |      |      |Dvorak|Colemk|Qwerty|             |      |      |      |      |      |      |
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   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
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   * |      | Reset|RGBRST|      |      | Win  |             |      |      |      |      |      |      |
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   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
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   * | HUE+ | SAT+ | VAL+ |Aud on|Audoff| Mac  |             | Win  |Qwerty|Colemk|Dvorak|      |      |
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   * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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   * | HUE- | SAT- | VAL- |RGB md|RGB ON|      |      |      |      |      |RGB ON| HUE+ | SAT+ | VAL+ |
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   * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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   * |      |      |      |      |      |      |      |      |      |      | MODE | HUE- | SAT- | VAL- |
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   * `-------------------------------------------------------------------------------------------------'
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   */
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  [_ADJUST] =  KEYMAP( \
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      XXXXXXX, XXXXXXX, XXXXXXX,  DVORAK, COLEMAK,  QWERTY,                   XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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      XXXXXXX, RESET,   RGBRST,  XXXXXXX, XXXXXXX, AG_SWAP,                   XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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      RGB_HUI, RGB_SAI, RGB_VAI, AU_ON,   AU_OFF,  AG_NORM,                   AG_SWAP, QWERTY,  COLEMAK, DVORAK,  XXXXXXX, XXXXXXX, \
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      RGB_HUD, RGB_SAD, RGB_VAD,RGB_SMOD, RGB_TOG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
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      _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, RGB_SMOD,RGB_HUD, RGB_SAD, RGB_VAD \
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      )
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};
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#else
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#error "undefined keymaps"
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#endif
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#ifdef AUDIO_ENABLE
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float tone_qwerty[][2]     = SONG(QWERTY_SOUND);
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float tone_dvorak[][2]     = SONG(DVORAK_SOUND);
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float tone_colemak[][2]    = SONG(COLEMAK_SOUND);
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float tone_plover[][2]     = SONG(PLOVER_SOUND);
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float tone_plover_gb[][2]  = SONG(PLOVER_GOODBYE_SOUND);
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float music_scale[][2]     = SONG(MUSIC_SCALE_SOUND);
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#endif
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// define variables for reactive RGB
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bool TOG_STATUS = false;
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int RGB_current_mode;
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static uint32_t current_default_layer_state;
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uint32_t default_layer_state_set_kb(uint32_t state) {
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    current_default_layer_state = state;
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    return state;
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}
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void persistent_default_layer_set(uint16_t default_layer) {
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  eeconfig_update_default_layer(default_layer);
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  default_layer_set(default_layer);
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}
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// Setting ADJUST layer RGB back to default
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void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
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  if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
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    #ifdef RGBLIGHT_ENABLE
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      //rgblight_mode(RGB_current_mode);
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    #endif
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    layer_on(layer3);
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  } else {
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    layer_off(layer3);
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  }
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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  switch (keycode) {
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    case QWERTY:
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      if (record->event.pressed) {
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        #ifdef AUDIO_ENABLE
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          PLAY_SONG(tone_qwerty);
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        #endif
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        persistent_default_layer_set(1UL<<_QWERTY);
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      }
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      return false;
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      break;
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    case COLEMAK:
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      if (record->event.pressed) {
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        #ifdef AUDIO_ENABLE
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          PLAY_SONG(tone_colemak);
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        #endif
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        persistent_default_layer_set(1UL<<_COLEMAK);
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      }
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      return false;
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      break;
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    case DVORAK:
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      if (record->event.pressed) {
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        #ifdef AUDIO_ENABLE
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          PLAY_SONG(tone_dvorak);
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        #endif
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        persistent_default_layer_set(1UL<<_DVORAK);
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      }
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      return false;
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      break;
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    case LOWER:
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      if (record->event.pressed) {
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          //not sure how to have keyboard check mode and set it to a variable, so my work around
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          //uses another variable that would be set to true after the first time a reactive key is pressed.
 | 
						|
        if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
 | 
						|
        } else {
 | 
						|
          TOG_STATUS = !TOG_STATUS;
 | 
						|
          #ifdef RGBLIGHT_ENABLE
 | 
						|
            //rgblight_mode(16);
 | 
						|
          #endif
 | 
						|
        }
 | 
						|
        layer_on(_LOWER);
 | 
						|
        update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
 | 
						|
      } else {
 | 
						|
        #ifdef RGBLIGHT_ENABLE
 | 
						|
          //rgblight_mode(RGB_current_mode);   // revert RGB to initial mode prior to RGB mode change
 | 
						|
        #endif
 | 
						|
        TOG_STATUS = false;
 | 
						|
        layer_off(_LOWER);
 | 
						|
        update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
 | 
						|
      }
 | 
						|
      return false;
 | 
						|
      break;
 | 
						|
    case RAISE:
 | 
						|
      if (record->event.pressed) {
 | 
						|
        //not sure how to have keyboard check mode and set it to a variable, so my work around
 | 
						|
        //uses another variable that would be set to true after the first time a reactive key is pressed.
 | 
						|
        if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
 | 
						|
        } else {
 | 
						|
          TOG_STATUS = !TOG_STATUS;
 | 
						|
          #ifdef RGBLIGHT_ENABLE
 | 
						|
            //rgblight_mode(15);
 | 
						|
          #endif
 | 
						|
        }
 | 
						|
        layer_on(_RAISE);
 | 
						|
        update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
 | 
						|
      } else {
 | 
						|
        #ifdef RGBLIGHT_ENABLE
 | 
						|
          //rgblight_mode(RGB_current_mode);  // revert RGB to initial mode prior to RGB mode change
 | 
						|
        #endif
 | 
						|
        layer_off(_RAISE);
 | 
						|
        TOG_STATUS = false;
 | 
						|
        update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
 | 
						|
      }
 | 
						|
      return false;
 | 
						|
      break;
 | 
						|
    case ADJUST:
 | 
						|
        if (record->event.pressed) {
 | 
						|
          layer_on(_ADJUST);
 | 
						|
        } else {
 | 
						|
          layer_off(_ADJUST);
 | 
						|
        }
 | 
						|
        return false;
 | 
						|
        break;
 | 
						|
      //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
 | 
						|
    case RGB_MOD:
 | 
						|
      #ifdef RGBLIGHT_ENABLE
 | 
						|
        if (record->event.pressed) {
 | 
						|
          rgblight_mode(RGB_current_mode);
 | 
						|
          rgblight_step();
 | 
						|
          RGB_current_mode = rgblight_config.mode;
 | 
						|
        }
 | 
						|
      #endif
 | 
						|
      return false;
 | 
						|
      break;
 | 
						|
    case EISU:
 | 
						|
      if (record->event.pressed) {
 | 
						|
        if(keymap_config.swap_lalt_lgui==false){
 | 
						|
          register_code(KC_LANG2);
 | 
						|
        }else{
 | 
						|
          SEND_STRING(SS_LALT("`"));
 | 
						|
        }
 | 
						|
      } else {
 | 
						|
        unregister_code(KC_LANG2);
 | 
						|
      }
 | 
						|
      return false;
 | 
						|
      break;
 | 
						|
    case KANA:
 | 
						|
      if (record->event.pressed) {
 | 
						|
        if(keymap_config.swap_lalt_lgui==false){
 | 
						|
          register_code(KC_LANG1);
 | 
						|
        }else{
 | 
						|
          SEND_STRING(SS_LALT("`"));
 | 
						|
        }
 | 
						|
      } else {
 | 
						|
        unregister_code(KC_LANG1);
 | 
						|
      }
 | 
						|
      return false;
 | 
						|
      break;
 | 
						|
    case RGBRST:
 | 
						|
      #ifdef RGBLIGHT_ENABLE
 | 
						|
        if (record->event.pressed) {
 | 
						|
          eeconfig_update_rgblight_default();
 | 
						|
          rgblight_enable();
 | 
						|
          RGB_current_mode = rgblight_config.mode;
 | 
						|
        }
 | 
						|
      #endif
 | 
						|
      break;
 | 
						|
  }
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
void matrix_init_user(void) {
 | 
						|
    #ifdef AUDIO_ENABLE
 | 
						|
        startup_user();
 | 
						|
    #endif
 | 
						|
    #ifdef RGBLIGHT_ENABLE
 | 
						|
      RGB_current_mode = rgblight_config.mode;
 | 
						|
    #endif
 | 
						|
    //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
 | 
						|
    #ifdef SSD1306OLED
 | 
						|
        TWI_Init(TWI_BIT_PRESCALE_1, TWI_BITLENGTH_FROM_FREQ(1, 800000));
 | 
						|
        iota_gfx_init(!has_usb());   // turns on the display
 | 
						|
    #endif
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
#ifdef AUDIO_ENABLE
 | 
						|
 | 
						|
void startup_user()
 | 
						|
{
 | 
						|
    _delay_ms(20); // gets rid of tick
 | 
						|
}
 | 
						|
 | 
						|
void shutdown_user()
 | 
						|
{
 | 
						|
    _delay_ms(150);
 | 
						|
    stop_all_notes();
 | 
						|
}
 | 
						|
 | 
						|
void music_on_user(void)
 | 
						|
{
 | 
						|
    music_scale_user();
 | 
						|
}
 | 
						|
 | 
						|
void music_scale_user(void)
 | 
						|
{
 | 
						|
    PLAY_SONG(music_scale);
 | 
						|
}
 | 
						|
 | 
						|
#endif
 | 
						|
 | 
						|
 | 
						|
//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
 | 
						|
#ifdef SSD1306OLED
 | 
						|
 | 
						|
void matrix_scan_user(void) {
 | 
						|
     iota_gfx_task();  // this is what updates the display continuously
 | 
						|
}
 | 
						|
 | 
						|
void matrix_update(struct CharacterMatrix *dest,
 | 
						|
                          const struct CharacterMatrix *source) {
 | 
						|
  if (memcmp(dest->display, source->display, sizeof(dest->display))) {
 | 
						|
    memcpy(dest->display, source->display, sizeof(dest->display));
 | 
						|
    dest->dirty = true;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
static void render_logo(struct CharacterMatrix *matrix) {
 | 
						|
 | 
						|
  static char logo[]={
 | 
						|
    0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
 | 
						|
    0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
 | 
						|
    0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
 | 
						|
    0};
 | 
						|
  matrix_write(matrix, logo);
 | 
						|
  //matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
 | 
						|
}
 | 
						|
 | 
						|
// #define DEBUG_OLED_LAYER_DISPLAY
 | 
						|
 | 
						|
static const char Qwerty_name[]  PROGMEM = " Qwerty";
 | 
						|
static const char Colemak_name[] PROGMEM = " Colemak";
 | 
						|
static const char Dvorak_name[]  PROGMEM = " Dvorak";
 | 
						|
 | 
						|
static const char Raise_name[]   PROGMEM = ":Extra";
 | 
						|
static const char Lower_name[]   PROGMEM = ":Func";
 | 
						|
static const char Adjust_name[]  PROGMEM = ":Adjust";
 | 
						|
 | 
						|
static const char *layer_names[] = {
 | 
						|
    [_QWERTY] = Qwerty_name,
 | 
						|
    [_COLEMAK] = Colemak_name,
 | 
						|
    [_DVORAK] = Dvorak_name,
 | 
						|
    [_RAISE] = Raise_name,
 | 
						|
    [_LOWER] = Lower_name,
 | 
						|
    [_ADJUST] = Adjust_name
 | 
						|
};
 | 
						|
 | 
						|
static int search_bit_form_lsb(uint32_t data)
 | 
						|
{
 | 
						|
    int i;
 | 
						|
    for( i = 0; i < 32 && (data & 1)==0 ; data >>= 1, i++ )
 | 
						|
	{}
 | 
						|
    return i;
 | 
						|
}
 | 
						|
 | 
						|
void render_status(struct CharacterMatrix *matrix) {
 | 
						|
 | 
						|
  // Render to mode icon
 | 
						|
  static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
 | 
						|
  if(keymap_config.swap_lalt_lgui==false){
 | 
						|
    matrix_write(matrix, logo[0][0]);
 | 
						|
    matrix_write_P(matrix, PSTR("\n"));
 | 
						|
    matrix_write(matrix, logo[0][1]);
 | 
						|
  }else{
 | 
						|
    matrix_write(matrix, logo[1][0]);
 | 
						|
    matrix_write_P(matrix, PSTR("\n"));
 | 
						|
    matrix_write(matrix, logo[1][1]);
 | 
						|
  }
 | 
						|
 | 
						|
  // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
 | 
						|
#ifdef DEBUG_OLED_LAYER_DISPLAY
 | 
						|
  char buf[40];
 | 
						|
#endif
 | 
						|
  int name_num;
 | 
						|
  uint32_t lstate;
 | 
						|
 | 
						|
  name_num = search_bit_form_lsb(current_default_layer_state);
 | 
						|
  if( name_num < sizeof(layer_names)/sizeof(char *) ) {
 | 
						|
      matrix_write_P(matrix, layer_names[name_num]);
 | 
						|
#ifdef DEBUG_OLED_LAYER_DISPLAY
 | 
						|
  } else {
 | 
						|
      snprintf(buf, sizeof(buf), "base=%d? ", name_num);
 | 
						|
      matrix_write(matrix, buf);
 | 
						|
#endif
 | 
						|
  }
 | 
						|
  matrix_write_P(matrix, PSTR("\n"));
 | 
						|
  for( lstate = layer_state, name_num = 0;
 | 
						|
       lstate && name_num < sizeof(layer_names)/sizeof(char *);
 | 
						|
       lstate >>=1, name_num++ ) {
 | 
						|
      if( (lstate & 1) != 0 ) {
 | 
						|
	  if( layer_names[name_num] ) {
 | 
						|
	      matrix_write_P(matrix, layer_names[name_num]);
 | 
						|
#ifdef DEBUG_OLED_LAYER_DISPLAY
 | 
						|
	  } else {
 | 
						|
	      snprintf(buf, sizeof(buf), ":L=%d?", name_num);
 | 
						|
	      matrix_write(matrix, buf);
 | 
						|
#endif
 | 
						|
	  }
 | 
						|
      }
 | 
						|
  }
 | 
						|
 | 
						|
  // Host Keyboard LED Status
 | 
						|
  char led[40];
 | 
						|
    snprintf(led, sizeof(led), "\n%s  %s  %s",
 | 
						|
            (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : "       ",
 | 
						|
            (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : "    ",
 | 
						|
            (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : "    ");
 | 
						|
  matrix_write(matrix, led);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void iota_gfx_task_user(void) {
 | 
						|
  struct CharacterMatrix matrix;
 | 
						|
 | 
						|
#if DEBUG_TO_SCREEN
 | 
						|
  if (debug_enable) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
#endif
 | 
						|
 | 
						|
  matrix_clear(&matrix);
 | 
						|
  if(is_master){
 | 
						|
    render_status(&matrix);
 | 
						|
  }else{
 | 
						|
    render_logo(&matrix);
 | 
						|
  }
 | 
						|
  matrix_update(&display, &matrix);
 | 
						|
}
 | 
						|
 | 
						|
#endif
 |