370 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			370 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include QMK_KEYBOARD_H
 | |
| #include "led.h"
 | |
| #include <print.h>
 | |
| 
 | |
| #ifdef RGBLIGHT_ENABLE
 | |
| #include "rgblight.h"
 | |
| #endif
 | |
| 
 | |
| #define _______ KC_TRNS
 | |
| 
 | |
| // Each layer gets a name for readability, which is then used in the keymap matrix below.
 | |
| enum cospad_layers {
 | |
| 	_QWERTY_LAYER,
 | |
| 	_QWERTZ_LAYER,
 | |
| 	_COLEMA_LAYER,
 | |
| 	_DVORAK_LAYER,
 | |
| 	_QWERTY_LOWER_LAYER,
 | |
| 	_QWERTZ_LOWER_LAYER,
 | |
| 	_COLEMA_LOWER_LAYER,
 | |
| 	_DVORAK_LOWER_LAYER,
 | |
| 	_RAISE_LAYER,
 | |
| 	_ALTER_LAYER,
 | |
| };
 | |
| 
 | |
| // To switch the default layer used for the layout, there are special keycodes.
 | |
| // Which onces detected below serve to switch it.
 | |
| enum cospad_keycodes {
 | |
| 	QWERTY = SAFE_RANGE,
 | |
| 	QWERTZ,
 | |
| 	COLEMAK,
 | |
| 	DVORAK
 | |
| };
 | |
| 
 | |
| const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | |
| 
 | |
| 	/* Keymap _QWERTY_LAYER: Default layer
 | |
| 	 * ,-----------------------.
 | |
| 	 * |  T  |  G  |  B  | Alt |
 | |
| 	 * |-----|-----|-----|-----|
 | |
| 	 * |  R  |  F  |  V  | LOW |
 | |
| 	 * |-----|-----|-----|-----|
 | |
| 	 * |  E  |  D  |  C  |     |
 | |
| 	 * |-----|-----|-----| Spc |
 | |
| 	 * |  W  |  S  |  X  |     |
 | |
| 	 * |-----|-----|-----|-----|
 | |
| 	 * |  Q  |  A  |  Z  | RAI |
 | |
| 	 * |-----|-----|-----|-----|
 | |
| 	 * | Esc | Tab | Sft | Ctl |
 | |
| 	 * `-----------------------'
 | |
| 	 *
 | |
| 	 *   And it's LOWER layer
 | |
| 	 * ,-----------------------.
 | |
| 	 * |  P  |  ;  |  /  | Alt |
 | |
| 	 * |-----|-----|-----|-----|
 | |
| 	 * |  O  |  L  |  .  | LOW |
 | |
| 	 * |-----|-----|-----|-----|
 | |
| 	 * |  I  |  K  |  ,  |     |
 | |
| 	 * |-----|-----|-----| Ent |
 | |
| 	 * |  U  |  J  |  M  |     |
 | |
| 	 * |-----|-----|-----|-----|
 | |
| 	 * |  Y  |  H  |  N  | RAI |
 | |
| 	 * |-----|-----|-----|-----|
 | |
| 	 * | Esc | Tab | Sft | Ctl |
 | |
| 	 * `-----------------------'
 | |
| 	 */
 | |
| 	[_QWERTY_LAYER] = LAYOUT_gamepad_6x4(
 | |
| 			KC_T,    KC_G,    KC_B,    KC_LALT,  \
 | |
| 			KC_R,    KC_F,    KC_V,    MO(_QWERTY_LOWER_LAYER),\
 | |
| 			KC_E,    KC_D,    KC_C,              \
 | |
| 			KC_W,    KC_S,    KC_X,    KC_SPACE, \
 | |
| 			KC_Q,    KC_A,    KC_Z,    MO(_RAISE_LAYER),\
 | |
| 			KC_GESC, KC_TAB,  KC_LSFT, KC_LCTRL),
 | |
| 	[_QWERTY_LOWER_LAYER] = LAYOUT_gamepad_6x4(
 | |
| 			KC_P,    KC_SCLN, KC_SLSH, KC_LALT,  \
 | |
| 			KC_O,    KC_L,    KC_DOT,  _______,  \
 | |
| 			KC_I,    KC_K,    KC_COMM,           \
 | |
| 			KC_U,    KC_J,    KC_M,    KC_ENTER, \
 | |
| 			KC_Y,    KC_H,    KC_N,    _______,  \
 | |
| 			_______, _______,  _______, _______),
 | |
| 
 | |
| 
 | |
| 
 | |
| 	/* Keymap _QWERTZ_LAYER: Alternate default layer
 | |
| 	 * ,-----------------------.
 | |
| 	 * |  T  |  G  |  B  | Alt |
 | |
| 	 * |-----|-----|-----|-----|
 | |
| 	 * |  R  |  F  |  V  | LOW |
 | |
| 	 * |-----|-----|-----|-----|
 | |
| 	 * |  E  |  D  |  C  |     |
 | |
| 	 * |-----|-----|-----| Spc |
 | |
| 	 * |  W  |  S  |  X  |     |
 | |
| 	 * |-----|-----|-----|-----|
 | |
| 	 * |  Q  |  A  |  Y  | RAI |
 | |
| 	 * |-----|-----|-----|-----|
 | |
| 	 * | Esc | Tab | Sft | Ctl |
 | |
| 	 * `-----------------------'
 | |
| 	 *
 | |
| 	 *   And it's LOWER layer
 | |
| 	 * ,-----------------------.
 | |
| 	 * |  P  |  ;  |  /  | Alt |
 | |
| 	 * |-----|-----|-----|-----|
 | |
| 	 * |  O  |  L  |  >  | LOW |
 | |
| 	 * |-----|-----|-----|-----|
 | |
| 	 * |  I  |  K  |  <  |     |
 | |
| 	 * |-----|-----|-----| Ent |
 | |
| 	 * |  U  |  J  |  M  |     |
 | |
| 	 * |-----|-----|-----|-----|
 | |
| 	 * |  Z  |  H  |  N  | RAI |
 | |
| 	 * |-----|-----|-----|-----|
 | |
| 	 * | Esc | Tab | Sft | Ctl |
 | |
| 	 * `-----------------------'
 | |
| 	 */
 | |
| 	[_QWERTZ_LAYER] = LAYOUT_gamepad_6x4(
 | |
| 			KC_T,    KC_G,    KC_B,    KC_LALT,  \
 | |
| 			KC_R,    KC_F,    KC_V,    MO(_QWERTZ_LOWER_LAYER),\
 | |
| 			KC_E,    KC_D,    KC_C,              \
 | |
| 			KC_W,    KC_S,    KC_X,    KC_SPACE, \
 | |
| 			KC_Q,    KC_A,    KC_Y,    MO(_RAISE_LAYER),\
 | |
| 			KC_GESC, KC_TAB,  KC_LSFT, KC_LCTRL),
 | |
| 	[_QWERTZ_LOWER_LAYER] = LAYOUT_gamepad_6x4(
 | |
| 			KC_P,    KC_SCLN, KC_SLSH, KC_LALT,  \
 | |
| 			KC_O,    KC_L,    KC_DOT,  _______,  \
 | |
| 			KC_I,    KC_K,    KC_COMM,           \
 | |
| 			KC_U,    KC_J,    KC_M,    KC_ENTER, \
 | |
| 			KC_Z,    KC_H,    KC_N,    _______,  \
 | |
| 			_______, _______, _______, _______),
 | |
| 
 | |
| 
 | |
| 
 | |
| 	/* Keymap _COLEMA_LAYER: Alternate default layer
 | |
| 	 * ,-----------------------.
 | |
| 	 * |  G  |  D  |  B  | Alt |
 | |
| 	 * |-----|-----|-----|-----|
 | |
| 	 * |  P  |  T  |  V  | LOW |
 | |
| 	 * |-----|-----|-----|-----|
 | |
| 	 * |  F  |  S  |  C  |     |
 | |
| 	 * |-----|-----|-----| Spc |
 | |
| 	 * |  W  |  R  |  X  |     |
 | |
| 	 * |-----|-----|-----|-----|
 | |
| 	 * |  Q  |  A  |  Z  | RAI |
 | |
| 	 * |-----|-----|-----|-----|
 | |
| 	 * | Esc | Tab | Sft | Ctl |
 | |
| 	 * `-----------------------'
 | |
| 	 *
 | |
| 	 *   And it's LOWER layer
 | |
| 	 * ,-----------------------.
 | |
| 	 * |  ;  |  O  |  /  | Alt |
 | |
| 	 * |-----|-----|-----|-----|
 | |
| 	 * |  Y  |  I  |  .  | LOW |
 | |
| 	 * |-----|-----|-----|-----|
 | |
| 	 * |  U  |  E  |  ,  |     |
 | |
| 	 * |-----|-----|-----| Ent |
 | |
| 	 * |  L  |  N  |  M  |     |
 | |
| 	 * |-----|-----|-----|-----|
 | |
| 	 * |  J  |  H  |  K  | RAI |
 | |
| 	 * |-----|-----|-----|-----|
 | |
| 	 * | Esc | Tab | Sft | Ctl |
 | |
| 	 * `-----------------------'
 | |
| 	 */
 | |
| 	[_COLEMA_LAYER] = LAYOUT_gamepad_6x4(
 | |
| 			KC_T,    KC_D,     KC_B,    KC_LALT,  \
 | |
| 			KC_R,    KC_T,     KC_V,    MO(_COLEMA_LOWER_LAYER),\
 | |
| 			KC_E,    KC_S,     KC_C,              \
 | |
| 			KC_W,    KC_R,     KC_X,    KC_SPACE, \
 | |
| 			KC_Q,    KC_A,     KC_Z,    MO(_RAISE_LAYER),\
 | |
| 			KC_GESC, KC_TAB,   KC_LSFT, KC_LCTRL),
 | |
| 	[_COLEMA_LOWER_LAYER] = LAYOUT_gamepad_6x4(
 | |
| 			KC_SCLN, KC_O,     KC_SLSH, _______,  \
 | |
| 			KC_Y,    KC_I,     KC_DOT,  _______,  \
 | |
| 			KC_U,    KC_E,     KC_COMM,           \
 | |
| 			KC_L,    KC_N,     KC_M,    KC_ENTER, \
 | |
| 			KC_J,    KC_H,     KC_K,    _______,  \
 | |
| 			KC_F,    KC_G,     _______, _______),
 | |
| 
 | |
| 
 | |
| 
 | |
| 	/* Keymap _DVORAK_LAYER: Alternate default layer
 | |
| 	 * ,-----------------------.
 | |
| 	 * |  Y  |  I  |  X  | Alt |
 | |
| 	 * |-----|-----|-----|-----|
 | |
| 	 * |  P  |  U  |  K  | LOW |
 | |
| 	 * |-----|-----|-----|-----|
 | |
| 	 * |  .  |  E  |  J  |     |
 | |
| 	 * |-----|-----|-----| Spc |
 | |
| 	 * |  ,  |  O  |  Q  |     |
 | |
| 	 * |-----|-----|-----|-----|
 | |
| 	 * |  '  |  A  |  ;  | RAI |
 | |
| 	 * |-----|-----|-----|-----|
 | |
| 	 * | Esc | Tab | Sft | Ctl |
 | |
| 	 * `-----------------------'
 | |
| 	 *
 | |
| 	 *   And it's LOWER layer
 | |
| 	 * ,-----------------------.
 | |
| 	 * |  L  |  S  |  Z  | Alt |
 | |
| 	 * |-----|-----|-----|-----|
 | |
| 	 * |  R  |  N  |  V  | LOW |
 | |
| 	 * |-----|-----|-----|-----|
 | |
| 	 * |  C  |  T  |  W  |     |
 | |
| 	 * |-----|-----|-----| Ent |
 | |
| 	 * |  G  |  H  |  M  |     |
 | |
| 	 * |-----|-----|-----|-----|
 | |
| 	 * |  F  |  D  |  B  | RAI |
 | |
| 	 * |-----|-----|-----|-----|
 | |
| 	 * | Esc | Tab | Sft | Ctl |
 | |
| 	 * `-----------------------'
 | |
| 	 */
 | |
| 	[_DVORAK_LAYER] = LAYOUT_gamepad_6x4(
 | |
| 			KC_Y,    KC_I,    KC_X,    KC_LALT,   \
 | |
| 			KC_P,    KC_U,    KC_K,    MO(_DVORAK_LOWER_LAYER),\
 | |
| 			KC_DOT,  KC_E,    KC_J,               \
 | |
| 			KC_COMM, KC_O,    KC_A,    KC_SPACE,  \
 | |
| 			KC_QUOT, KC_A,    KC_SCLN, MO(_RAISE_LAYER),\
 | |
| 			KC_GESC, KC_TAB,  KC_LSFT, KC_LCTRL),
 | |
| 	[_DVORAK_LOWER_LAYER] = LAYOUT_gamepad_6x4(
 | |
| 			KC_L,    KC_S,    KC_Z,    KC_LALT, \
 | |
| 			KC_R,    KC_N,    KC_V,    _______, \
 | |
| 			KC_C,    KC_T,    KC_W,             \
 | |
| 			KC_G,    KC_H,    KC_M,    KC_ENTER,\
 | |
| 			KC_F,    KC_D,    KC_B,    _______, \
 | |
| 			_______, _______, _______, _______),
 | |
| 
 | |
| 
 | |
| 
 | |
| 	/* Keymap _RAISE_LAYER: Additional layer to access more
 | |
| 	 * ,-----------------------.
 | |
| 	 * |  5  |  0  | del | Alt |
 | |
| 	 * |-----|-----|-----|-----|
 | |
| 	 * |  4  |  9  | ->  | LOW |
 | |
| 	 * |-----|-----|-----|-----|
 | |
| 	 * |  3  |  8  |  <- |     |
 | |
| 	 * |-----|-----|-----| Spc |
 | |
| 	 * |  2  |  7  | ->  |     |
 | |
| 	 * |-----|-----|-----|-----|
 | |
| 	 * |  1  |  6  |  <- | RAI |
 | |
| 	 * |-----|-----|-----|-----|
 | |
| 	 * | Esc | Tab | Sft | Ctl |
 | |
| 	 * `-----------------------'
 | |
| 	 */
 | |
| 	[_RAISE_LAYER] = LAYOUT_gamepad_6x4(
 | |
| 			KC_5,    KC_0,   KC_BSPC,  _______, \
 | |
| 			KC_4,    KC_9,   KC_RIGHT, _______, \
 | |
| 			KC_3,    KC_8,   KC_UP,             \
 | |
| 			KC_2,    KC_7,   KC_DOWN,  _______, \
 | |
| 			KC_1,    KC_6,   KC_LEFT,  _______, \
 | |
| 			_______, _______, _______, _______),
 | |
| 
 | |
| 
 | |
| 
 | |
| 	/* Keymap _ALTER_LAYER: Function layer used to control the Leds
 | |
| 	 *                     and use media buttons
 | |
| 	 * ,----------------------------------------.
 | |
| 	 * | Val Dec | Bl Toggle  | Qwertz  | Super |
 | |
| 	 * |---------|------------|---------|-------|
 | |
| 	 * | Val Inc |   Bl Off   | Qwerty  |       |
 | |
| 	 * |---------|------------|---------|-------|
 | |
| 	 * | Sat Dec |   Bl On    | Colemak |       |
 | |
| 	 * |---------|------------|---------|       |
 | |
| 	 * | Sat Inc | RGB Toggle | Dvorak  |       |
 | |
| 	 * |---------|------------|---------|-------|
 | |
| 	 * | Hue Dec |  RGB Next  | Vol Dwn |       |
 | |
| 	 * |---------|------------|---------|-------|
 | |
| 	 * | Hue Inc |  RGB Prev  | Vol Up  | Reset |
 | |
| 	 * `----------------------------------------'
 | |
| 	 */
 | |
| 	[_ALTER_LAYER] = LAYOUT_gamepad_6x4(
 | |
| 			RGB_VAD, BL_TOGG,  QWERTZ,  KC_LGUI, \
 | |
| 			RGB_VAI, BL_OFF,   QWERTY,  _______, \
 | |
| 			RGB_SAD, BL_ON,    COLEMAK,          \
 | |
| 			RGB_SAI, RGB_TOG,  DVORAK,  _______, \
 | |
| 			RGB_HUD, RGB_MOD,  KC_VOLD, _______, \
 | |
| 			RGB_HUI, RGB_RMOD, KC_VOLU, RESET),
 | |
| };
 | |
| 
 | |
| // Makes sure to update the good tri-layer if a layer changes
 | |
| uint32_t layer_state_set_user(uint32_t state) {
 | |
| 	switch (biton32(default_layer_state)) {
 | |
| 		case _QWERTY_LAYER:
 | |
| 			state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
 | |
| 			break;
 | |
| 		case _QWERTZ_LAYER:
 | |
| 			state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
 | |
| 			break;
 | |
| 		case _COLEMA_LAYER:
 | |
| 			state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
 | |
| 			break;
 | |
| 		case _DVORAK_LAYER:
 | |
| 			state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
 | |
| 			break;
 | |
| 	}
 | |
| 	return state;
 | |
| }
 | |
| 
 | |
| // Makes the tri-layer
 | |
| uint32_t default_layer_state_set_kb(uint32_t state) {
 | |
| 	switch (biton32(state)) {
 | |
| 		case _QWERTY_LAYER:
 | |
| 			state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
 | |
| 			state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
 | |
| 			state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
 | |
| 			layer_move(_QWERTY_LAYER);
 | |
| 			break;
 | |
| 		case _QWERTZ_LAYER:
 | |
| 			state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
 | |
| 			state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
 | |
| 			state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
 | |
| 			layer_move(_QWERTZ_LAYER);
 | |
| 			break;
 | |
| 		case _COLEMA_LAYER:
 | |
| 			state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
 | |
| 			state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
 | |
| 			state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
 | |
| 			layer_move(_COLEMA_LAYER);
 | |
| 			break;
 | |
| 		case _DVORAK_LAYER:
 | |
| 			state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
 | |
| 			state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
 | |
| 			state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
 | |
| 			layer_move(_DVORAK_LAYER);
 | |
| 			break;
 | |
| 	}
 | |
| 	return state;
 | |
| }
 | |
| 
 | |
| bool process_record_user(uint16_t keycode, keyrecord_t *record) {
 | |
| 	switch (keycode) {
 | |
| 		case BL_TOGG:
 | |
| 			if (record->event.pressed) {
 | |
| 				cospad_bl_led_togg();
 | |
| 			}
 | |
| 			return false;
 | |
| 		case BL_ON:
 | |
| 			if (record->event.pressed) {
 | |
| 				cospad_bl_led_on();
 | |
| 			}
 | |
| 			return false;
 | |
| 		case BL_OFF:
 | |
| 			if (record->event.pressed) {
 | |
| 				cospad_bl_led_off();
 | |
| 			}
 | |
| 			return false;
 | |
| 		case QWERTY:
 | |
| 			if (record->event.pressed) {
 | |
| 				set_single_persistent_default_layer(_QWERTY_LAYER);
 | |
| 				print("switched to QWERTY layout\n");
 | |
| 			}
 | |
| 			return false;
 | |
| 			break;
 | |
| 		case QWERTZ:
 | |
| 			if (record->event.pressed) {
 | |
| 				set_single_persistent_default_layer(_QWERTZ_LAYER);
 | |
| 			}
 | |
| 			return false;
 | |
| 			break;
 | |
| 		case COLEMAK:
 | |
| 			if (record->event.pressed) {
 | |
| 				set_single_persistent_default_layer(_COLEMA_LAYER);
 | |
| 			}
 | |
| 			return false;
 | |
| 			break;
 | |
| 		case DVORAK:
 | |
| 			if (record->event.pressed) {
 | |
| 				set_single_persistent_default_layer(_DVORAK_LAYER);
 | |
| 			}
 | |
| 			return false;
 | |
| 			break;
 | |
| 		default:
 | |
| 			return true;
 | |
| 	}
 | |
| }
 |