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qmk_firmware/layouts/community/ergodox/msc
Jack Humbert d2ff66a985 Creates a layouts/ folder for keymaps shared between keyboards (#1609)
* include variables and .h files as pp directives

* start layout compilation

* split ergodoxes up

* don't compile all layouts for everything

* might seg fault

* reset layouts variable

* actually reset layouts

* include rules.mk instead

* remove includes from rules.mk

* update variable setting

* load visualizer from path

* adds some more examples

* adds more layouts

* more boards added

* more boards added

* adds documentation for layouts

* use lowercase names for LAYOUT_

* add layout.json files for each layout

* add community folder, default keymaps for layouts

* touch-up default layouts

* touch-up layouts, some keyboard rules.mk

* update documentation for layouts

* fix up serial/i2c switches
2017-08-23 22:29:07 -04:00
..
keymap.c
readme.md

readme.md

MSC Configuration

Based mostly on the ErgoDox EZ default layout with optimizations for coding on osx.

Expecting the user to rely on Coder Layer this keymap removes some of the duplicate symbol keys in the lower portions of the board and replaces them with arrow keys and modifiers. The Media Layer is also updated to match the change in the arrow keys and the left and right click buttons are moved under the thumb position. The Media layer is now reached with toggle button in the lower right.

Main Layer

Main Layer

Code Layer

Code Layer

Media Layer

Media Layer

Changelog

Version 1.0

  • Changed the temp code layer key in the bottom right to toggle media layer
  • Changed the temp media key to only be ";"
  • Changed right hand bottom row to match vim home row nav directions
  • Changed media keys to match arrow key changes
  • Changed media left and right click to spacebar and backspace locations
  • Changed bottom left to Cmd
  • Changed single quote on left bottom row to alt

Coming Soon:

  • A new layer for Blender editing with a focus on left hand shortcut and a righthand num pad to control the view in Blender.