* started work on halfkeyboard * update to keymap * halfkey layouts complete for dvorak and qwerty * added plover layout to halfkeyboard mapping * fixed error in dvorak layout right hand * fixed error in dvorak layout right hand, comments updated * thing * added minus and equals to normal layouts * added minus and equals to normal layouts * adde visualizer matching halfkeyboard mappings * adde visualizer matching halfkeyboard mappings * updated keymaps for mirror handedness functionality for all layers. Also added visualizer code for distinct color for each layer, and LCD text displaying the current layer. * had a KC_TILD where should have had KC_GRAV * its spelled KC_GRAVE
		
			
				
	
	
		
			72 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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| Copyright 2017 Fred Sundvik
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| This program is free software: you can redistribute it and/or modify
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| it under the terms of the GNU General Public License as published by
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| the Free Software Foundation, either version 2 of the License, or
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| (at your option) any later version.
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU General Public License for more details.
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| You should have received a copy of the GNU General Public License
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| along with this program.  If not, see <http://www.gnu.org/licenses/>.
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| */
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| 
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| #include "simple_visualizer.h"
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| 
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| #define RED 0
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| #define ORANGE 21
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| #define YELLOW 42
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| #define SPRING_GREEN 64
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| #define GREEN 85
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| #define TURQUOISE 107
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| #define CYAN 127
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| #define OCEAN 149
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| #define BLUE 170
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| #define VIOLET 192
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| #define MAGENTA 212
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| #define RASPBERRY 234
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| 
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| // This function should be implemented by the keymap visualizer
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| // Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
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| // that the simple_visualizer assumes that you are updating
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| // Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
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| // stopped. This can be done by either double buffering it or by using constant strings
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| static void get_visualizer_layer_and_color(visualizer_state_t* state) {
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|     uint8_t saturation = 255;
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|     /* if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
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|         saturation = 255;
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|     } */
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|     if (state->status.layer & 0x100) {
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|         state->target_lcd_color = LCD_COLOR(MAGENTA, saturation, 0xFF);
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|         state->layer_text = "Shortcuts Layer";
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|     }
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|     else    if (state->status.layer & 0x80) {
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|         state->target_lcd_color = LCD_COLOR(VIOLET, saturation, 0xFF);
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|         state->layer_text = "Plover";
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|     }
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|     else if (state->status.layer & 0x40) {
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|         state->target_lcd_color = LCD_COLOR(RASPBERRY, saturation, 0xFF);
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|         state->layer_text = "Mirrored Symbols";
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|     }
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|     else if (state->status.layer & 0x20) {
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|         state->target_lcd_color = LCD_COLOR(RED, saturation, 0xFF);
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|         state->layer_text = "Symbols";
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|     }
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|     else if (state->status.layer & 0x8) {
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|         state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF);
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|         state->layer_text = "Mirrored Dvorak";
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|     }
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|     else if (state->status.layer & 0x4) {
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|         state->target_lcd_color = LCD_COLOR(BLUE, saturation, 0xFF);
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|         state->layer_text = "Dvorak";
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|     }
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|     else if (state->status.layer & 0x2) {
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|         state->target_lcd_color = LCD_COLOR(ORANGE, saturation, 0xFF);
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|         state->layer_text = "Mirrored Qwerty";
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|     }
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|     else {
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|         state->target_lcd_color = LCD_COLOR(YELLOW, saturation, 0xFF);
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|         state->layer_text = "Qwerty";
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|     }
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| } |