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Keymap: Updated my(194h) keymap to make it more clean and useful (#4236)

* Added my(194h) atreus62 keymap

* Fixed what noroadsleft remarked in my pull request, hopefully got it all.

* Followed drashna's suggestion.

* Removed unused functionality from my keymap, added tap dance æøå and changed Layer 1 and Layer 2

* Removed unused functionality from my keymap, added tap dance æøå and changed Layer 1 and Layer 2
This commit is contained in:
194h 2018-10-25 19:04:48 +02:00 committed by Drashna Jaelre
parent a5b10e5da2
commit ffb2557a3a
2 changed files with 51 additions and 63 deletions

View File

@ -39,6 +39,7 @@
//Norwegian layout - dependant on previous definitions //Norwegian layout - dependant on previous definitions
#define NO_UNDS LSFT(NO_MINS) // _ #define NO_UNDS LSFT(NO_MINS) // _
#define NO_QUES LSFT(NO_PLUS) // ? #define NO_QUES LSFT(NO_PLUS) // ?
#define NO_ACUT RALT(NO_BSLS) // Acute
#define NO_GRAV LSFT(NO_BSLS) // ` #define NO_GRAV LSFT(NO_BSLS) // `
#define NO_GT LSFT(NO_LT) // > #define NO_GT LSFT(NO_LT) // >
#define NO_HALF RALT(NO_LT) // ½ #define NO_HALF RALT(NO_LT) // ½
@ -56,6 +57,9 @@
#define OSM_RSFT OSM(MOD_RSFT) #define OSM_RSFT OSM(MOD_RSFT)
#define OSM_RGUI OSM(MOD_RGUI) #define OSM_RGUI OSM(MOD_RGUI)
//CTRL on hold, ESC on tap
#define CTL_ESC CTL_T(KC_ESC)
//Layers //Layers
#define L1 0 #define L1 0
#define L2 1 #define L2 1
@ -63,23 +67,51 @@
#define L4 3 #define L4 3
#define L5 4 #define L5 4
// Momentary switch to layer
#define MO_L2 MO(L2)
#define MO_L4 MO(L4)
#define MO_L5 MO(L5)
// Momentary switch to layer - One Shot Layer // Momentary switch to layer - One Shot Layer
#define OSL_L2 OSL(L2)
#define OSL_L3 OSL(L3) #define OSL_L3 OSL(L3)
#define OSL_L4 OSL(L4) #define OSL_L4 OSL(L4)
//Tap Dance Declarations
enum {
SCLN_OE = 0,
QUOT_AE,
DQT_AO
};
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
//Tap once for semicolon, twice for ø
[SCLN_OE] = ACTION_TAP_DANCE_DOUBLE(NO_SCLN, NO_OE),
//Tap once for single quote, twice for æ
[QUOT_AE] = ACTION_TAP_DANCE_DOUBLE(NO_QUOT, NO_AE),
//Tap once for double quote, twice for å
[DQT_AO] = ACTION_TAP_DANCE_DOUBLE(NO_DQT, NO_AO),
// Other declarations would go here, separated by commas, if you have them
};
//Tap Dance keys
#define TD_SCLN_OE TD(SCLN_OE)
#define TD_QUOT_AE TD(QUOT_AE)
#define TD_DQT_AO TD(DQT_AO)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[L1] = LAYOUT( [L1] = LAYOUT(
KC_LGUI, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_RGUI, KC_LGUI, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_RGUI,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, NO_DQT, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, TD_DQT_AO,
KC_BSPC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, NO_SCLN, NO_QUOT, KC_BSPC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, TD_SCLN_OE, TD_QUOT_AE,
OSM_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, NO_MINS, OSM_RSFT, OSM_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, NO_MINS, OSM_RSFT,
CTL_T(KC_ESC), MO(L5), KC_LEAD, OSM_LALT, MO(L4), OSL_L3, KC_SPC, KC_ENT, OSL_L3, MO(L4), OSM_RALT, NO_EQL, NO_PLUS, KC_RCTL CTL_ESC, MO_L5, KC_TAB, OSM_LALT, MO_L4, OSL_L3, KC_SPC, KC_ENT, OSL_L3, MO_L4, OSM_LALT, NO_EQL, NO_PLUS, KC_RCTL
), ),
[L2] = LAYOUT( [L2] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, NO_AO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, NO_DQT,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, NO_OE, NO_AE, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, NO_SCLN, NO_QUOT,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
), ),
@ -95,66 +127,23 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
XXXXXXX, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_HOME, KC_PGDN, KC_PGUP, KC_END, XXXXXXX, XXXXXXX, XXXXXXX, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_HOME, KC_PGDN, KC_PGUP, KC_END, XXXXXXX, XXXXXXX,
_______, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, XXXXXXX, KC_DEL, _______, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, XXXXXXX, KC_DEL,
XXXXXXX, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, XXXXXXX, KC_APP, XXXXXXX, XXXXXXX, KC_VOLD, XXXXXXX, XXXXXXX, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, XXXXXXX, KC_APP, XXXXXXX, XXXXXXX, KC_VOLD, XXXXXXX,
OSM_LCTL, _______, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MUTE, KC_VOLU, OSM_RCTL OSM_LCTL, _______, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, OSM_RALT, KC_MUTE, KC_VOLU, OSM_RCTL
), ),
[L5] = LAYOUT( [L5] = LAYOUT(
XXXXXXX, TO(L1), TO(L2), TO(L3), TO(L4), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, TO(L1), TO(L2), TO(L3), TO(L4), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, NO_AO, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, NO_OE, NO_AE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, KC_CAPS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_CAPS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
) )
}; };
//TODO: Is there productivity gain in the use of unicode?
// Unicode Linux // - Won't work in xterm.
void matrix_init_user(void) { // Create a layer for macros and/or unicode?
set_unicode_input_mode(UC_LNX); // Are macros useful?
}; // - Found no gain in having sendstring for commands.
// - Find repeated tasks that cannot be done easily on the OS.
// - Most other keymaps have macros for game/fun stuff, hard to find "serious" onces.
#define TAP_ONCE(code) \ // Screw Norwegian layout, switch to US with unicode æøå or US/English International?
register_code (code); \ // - Will be different from laptop keyboard, requiring a switch on the OS side when only using the laptop.
unregister_code (code)
LEADER_EXTERNS();
// Runs constantly in the background, in a loop. Only supports basic keycodes.
void matrix_scan_user(void) {
LEADER_DICTIONARY() {
leading = false;
leader_end();
//probably useless in practice, but cool
SEQ_ONE_KEY (KC_P) {
tap_random_base64();
tap_random_base64();
tap_random_base64();
tap_random_base64();
tap_random_base64();
tap_random_base64();
tap_random_base64();
tap_random_base64();
}
SEQ_ONE_KEY (KC_G) {
SEND_STRING("grep something !");
register_code(KC_RALT);
TAP_ONCE(KC_4);
unregister_code(KC_RALT);
}
SEQ_ONE_KEY (KC_T) {
SEND_STRING("tail ");
TAP_ONCE(KC_SLSH);
SEND_STRING("f !");
register_code(KC_RALT);
TAP_ONCE(KC_4);
unregister_code(KC_RALT);
}
SEQ_ONE_KEY (KC_S) {
SEND_STRING("sudo !!");
TAP_ONCE(KC_ENT);
}
}
}

View File

@ -1,8 +1,7 @@
TAP_DANCE_ENABLE = no TAP_DANCE_ENABLE = yes
NKRO_ENABLE = true NKRO_ENABLE = true
MOUSEKEY_ENABLE = no MOUSEKEY_ENABLE = no
EXTRAKEY_ENABLE = yes EXTRAKEY_ENABLE = yes
CONSOLE_ENABLE = no CONSOLE_ENABLE = no
KEY_LOCK_ENABLE = no KEY_LOCK_ENABLE = no
AUTO_SHIFT_ENABLE = no LEADER_ENABLE = no
LEADER_ENABLE = yes