Merge pull request #1162 from Khord/master
My customized keymap + some tunes for the song list
This commit is contained in:
commit
fa09189195
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TAP_DANCE_ENABLE = yes
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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endif
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/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_H
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#define CONFIG_H
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x6060
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#define MANUFACTURER Ortholinear Keyboards
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#define PRODUCT The Planck Keyboard
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#define DESCRIPTION A compact ortholinear keyboard
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/* key matrix size */
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#define MATRIX_ROWS 4
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#define MATRIX_COLS 12
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/* Planck PCB default pin-out */
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#define MATRIX_ROW_PINS { D0, D5, B5, B6 }
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#define MATRIX_COL_PINS { F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 }
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#define UNUSED_PINS
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#define AUDIO_VOICES
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#define BACKLIGHT_PIN B7
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* define if matrix has ghost */
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//#define MATRIX_HAS_GHOST
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/* number of backlight levels */
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#define BACKLIGHT_LEVELS 3
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCING_DELAY 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* key combination for command */
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#define IS_COMMAND() ( \
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keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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)
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/* Tap Dance */
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#define TAPPING_TERM 150
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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#ifdef SUBPROJECT_rev3
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#include "rev3/config.h"
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#endif
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#ifdef SUBPROJECT_rev4
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#include "rev4/config.h"
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#endif
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#endif
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@ -0,0 +1,336 @@
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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// this is the style you want to emulate.
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#include "planck.h"
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#include "action_layer.h"
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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#endif
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#include "eeconfig.h"
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _COLEMAK 1
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#define _DVORAK 2
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#define _LOWER 3
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#define _RAISE 4
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#define _PLOVER 5
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#define _ADJUST 16
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enum planck_keycodes {
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QWERTY = SAFE_RANGE,
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COLEMAK,
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DVORAK,
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PLOVER,
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LOWER,
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RAISE,
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BACKLIT,
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EXT_PLV
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};
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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// Tap Dance Declarations
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enum {
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ESC_CAP = 0,
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LFT_HOM,
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DWN_PDN,
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UPP_PUP,
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RGT_END
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};
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// Dylan's additions
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#define C_A_DEL LALT(LCTL(KC_DEL))
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#define C_A_INS LALT(LCTL(KC_INS))
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* ,-----------------------------------------------------------------------------------.
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* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Esc | A | S | D | F | G | H | J | K | L | ; | " |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
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* `-----------------------------------------------------------------------------------'
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*/
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[_QWERTY] = {
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{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC },
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{TD(ESC_CAP), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT },
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT)},
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{BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT }
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},
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/* Colemak
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* ,-----------------------------------------------------------------------------------.
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* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Esc | A | R | S | T | D | H | N | E | I | O | " |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
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* `-----------------------------------------------------------------------------------'
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*/
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[_COLEMAK] = {
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{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
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{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
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{BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
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},
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/* Dvorak
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* ,-----------------------------------------------------------------------------------.
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* | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Esc | A | O | E | U | I | D | H | T | N | S | / |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
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* `-----------------------------------------------------------------------------------'
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*/
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[_DVORAK] = {
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{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
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{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
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{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
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{BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
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},
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/* Lower
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* ,-----------------------------------------------------------------------------------.
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* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | END | HOME |Enter |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | Next | Vol- | Vol+ | Play |
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* `-----------------------------------------------------------------------------------'
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*/
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[_LOWER] = {
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{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
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{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
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{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS),S(KC_NUBS),KC_END, KC_HOME, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
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},
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/* Raise
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* ,-----------------------------------------------------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / |PG DN |PG UP |Enter |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | Next | Vol- | Vol+ | Play |
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* `-----------------------------------------------------------------------------------'
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*/
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[_RAISE] = {
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{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
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{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
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{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_PGDN, KC_PGUP, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
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},
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/* Plover layer (http://opensteno.org)
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* ,-----------------------------------------------------------------------------------.
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* | # | # | # | # | # | # | # | # | # | # | # | # |
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||||||
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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||||||
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* | | S | T | P | H | * | * | F | P | L | T | D |
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||||||
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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||||||
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* |TogOut| S | K | W | R | * | * | R | B | G | S | Z |
|
||||||
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* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||||
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* | Exit | | | A | O | | E | U | | | |
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||||||
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* `-----------------------------------------------------------------------------------'
|
||||||
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*/
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||||||
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|
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[_PLOVER] = {
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{KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },
|
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{XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},
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{XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
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{EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX}
|
||||||
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},
|
||||||
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|
||||||
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/* Adjust (Lower + Raise)
|
||||||
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* ,-----------------------------------------------------------------------------------.
|
||||||
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* | | Reset| | | | | | | | | | Del |
|
||||||
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* |------+------+------+------+------+-------------+------+------+------+------+------|
|
||||||
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* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
|
||||||
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* |------+------+------+------+------+------|------+------+------+------+------+------|
|
||||||
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* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
|
||||||
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* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||||||
|
* | | | | | | | | | | | |
|
||||||
|
* `-----------------------------------------------------------------------------------'
|
||||||
|
*/
|
||||||
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[_ADJUST] = {
|
||||||
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{_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
|
||||||
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{_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______},
|
||||||
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{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
|
||||||
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, C_A_INS, C_A_DEL}
|
||||||
|
}
|
||||||
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|
||||||
|
|
||||||
|
};
|
||||||
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|
||||||
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|
||||||
|
qk_tap_dance_action_t tap_dance_actions[] = {
|
||||||
|
[ESC_CAP] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS),
|
||||||
|
[LFT_HOM] = ACTION_TAP_DANCE_DOUBLE(KC_LEFT, KC_HOME),
|
||||||
|
[DWN_PDN] = ACTION_TAP_DANCE_DOUBLE(KC_DOWN, KC_PGDN),
|
||||||
|
[UPP_PUP] = ACTION_TAP_DANCE_DOUBLE(KC_UP, KC_PGUP),
|
||||||
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[RGT_END] = ACTION_TAP_DANCE_DOUBLE(KC_RGHT, KC_END)
|
||||||
|
};
|
||||||
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|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
|
||||||
|
float tone_startup[][2] = SONG(SONIC_RING); //plug in
|
||||||
|
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
|
||||||
|
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
|
||||||
|
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
|
||||||
|
float tone_plover[][2] = SONG(PLOVER_SOUND);
|
||||||
|
float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
|
||||||
|
float music_scale[][2] = SONG(ZELDA_PUZZLE); //music mode
|
||||||
|
|
||||||
|
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
void persistant_default_layer_set(uint16_t default_layer) {
|
||||||
|
eeconfig_update_default_layer(default_layer);
|
||||||
|
default_layer_set(default_layer);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||||
|
switch (keycode) {
|
||||||
|
case QWERTY:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
|
||||||
|
#endif
|
||||||
|
persistant_default_layer_set(1UL<<_QWERTY);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case COLEMAK:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
|
||||||
|
#endif
|
||||||
|
persistant_default_layer_set(1UL<<_COLEMAK);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case DVORAK:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
|
||||||
|
#endif
|
||||||
|
persistant_default_layer_set(1UL<<_DVORAK);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case LOWER:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
layer_on(_LOWER);
|
||||||
|
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||||
|
} else {
|
||||||
|
layer_off(_LOWER);
|
||||||
|
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case RAISE:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
layer_on(_RAISE);
|
||||||
|
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||||
|
} else {
|
||||||
|
layer_off(_RAISE);
|
||||||
|
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case BACKLIT:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
register_code(KC_RSFT);
|
||||||
|
#ifdef BACKLIGHT_ENABLE
|
||||||
|
backlight_step();
|
||||||
|
#endif
|
||||||
|
} else {
|
||||||
|
unregister_code(KC_RSFT);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case PLOVER:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
stop_all_notes();
|
||||||
|
PLAY_NOTE_ARRAY(tone_plover, false, 0);
|
||||||
|
#endif
|
||||||
|
layer_off(_RAISE);
|
||||||
|
layer_off(_LOWER);
|
||||||
|
layer_off(_ADJUST);
|
||||||
|
layer_on(_PLOVER);
|
||||||
|
if (!eeconfig_is_enabled()) {
|
||||||
|
eeconfig_init();
|
||||||
|
}
|
||||||
|
keymap_config.raw = eeconfig_read_keymap();
|
||||||
|
keymap_config.nkro = 1;
|
||||||
|
eeconfig_update_keymap(keymap_config.raw);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case EXT_PLV:
|
||||||
|
if (record->event.pressed) {
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
PLAY_NOTE_ARRAY(tone_plover_gb, false, 0);
|
||||||
|
#endif
|
||||||
|
layer_off(_PLOVER);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void matrix_init_user(void) {
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
startup_user();
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef AUDIO_ENABLE
|
||||||
|
|
||||||
|
void startup_user()
|
||||||
|
{
|
||||||
|
_delay_ms(20); // gets rid of tick
|
||||||
|
PLAY_NOTE_ARRAY(tone_startup, false, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void shutdown_user()
|
||||||
|
{
|
||||||
|
PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
|
||||||
|
_delay_ms(150);
|
||||||
|
stop_all_notes();
|
||||||
|
}
|
||||||
|
|
||||||
|
void music_on_user(void)
|
||||||
|
{
|
||||||
|
music_scale_user();
|
||||||
|
}
|
||||||
|
|
||||||
|
void music_scale_user(void)
|
||||||
|
{
|
||||||
|
PLAY_NOTE_ARRAY(music_scale, false, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
|
@ -122,4 +122,31 @@
|
||||||
E__NOTE(_E5), \
|
E__NOTE(_E5), \
|
||||||
E__NOTE(_D5),
|
E__NOTE(_D5),
|
||||||
|
|
||||||
|
#define COIN_SOUND \
|
||||||
|
E__NOTE(_A5 ), \
|
||||||
|
HD_NOTE(_E6 ),
|
||||||
|
|
||||||
|
#define ONE_UP_SOUND \
|
||||||
|
Q__NOTE(_E6 ), \
|
||||||
|
Q__NOTE(_G6 ), \
|
||||||
|
Q__NOTE(_E7 ), \
|
||||||
|
Q__NOTE(_C7 ), \
|
||||||
|
Q__NOTE(_D7 ), \
|
||||||
|
Q__NOTE(_G7 ),
|
||||||
|
|
||||||
|
#define SONIC_RING \
|
||||||
|
E__NOTE(_E6), \
|
||||||
|
E__NOTE(_G6), \
|
||||||
|
HD_NOTE(_C7),
|
||||||
|
|
||||||
|
#define ZELDA_PUZZLE \
|
||||||
|
Q__NOTE(_G5), \
|
||||||
|
Q__NOTE(_FS5), \
|
||||||
|
Q__NOTE(_DS5), \
|
||||||
|
Q__NOTE(_A4), \
|
||||||
|
Q__NOTE(_GS4), \
|
||||||
|
Q__NOTE(_E5), \
|
||||||
|
Q__NOTE(_GS5), \
|
||||||
|
HD_NOTE(_C6),
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
Loading…
Reference in New Issue