Update templates used for new_project.sh (#3558)
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				@ -52,6 +52,14 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
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// #define BACKLIGHT_BREATHING
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					// #define BACKLIGHT_BREATHING
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// #define BACKLIGHT_LEVELS 3
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					// #define BACKLIGHT_LEVELS 3
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					// #define RGB_DI_PIN E2
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					// #ifdef RGB_DI_PIN
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					// #define RGBLIGHT_ANIMATIONS
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					// #define RGBLED_NUM 16
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					// #define RGBLIGHT_HUE_STEP 8
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					// #define RGBLIGHT_SAT_STEP 8
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					// #define RGBLIGHT_VAL_STEP 8
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					// #endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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					/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCING_DELAY 5
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					#define DEBOUNCING_DELAY 5
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@ -61,6 +61,7 @@ SLEEP_LED_ENABLE = no       # Breathing sleep LED during USB suspend
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# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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					# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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NKRO_ENABLE = no            # USB Nkey Rollover
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					NKRO_ENABLE = no            # USB Nkey Rollover
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BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality on B7 by default
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					BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality on B7 by default
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					RGBLIGHT_ENABLE = no        # Enable keyboard RGB underglow
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MIDI_ENABLE = no            # MIDI support (+2400 to 4200, depending on config)
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					MIDI_ENABLE = no            # MIDI support (+2400 to 4200, depending on config)
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UNICODE_ENABLE = no         # Unicode
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					UNICODE_ENABLE = no         # Unicode
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BLUETOOTH_ENABLE = no       # Enable Bluetooth with the Adafruit EZ-Key HID
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					BLUETOOTH_ENABLE = no       # Enable Bluetooth with the Adafruit EZ-Key HID
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@ -20,15 +20,17 @@
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// This a shortcut to help you visually see your layout.
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					// This a shortcut to help you visually see your layout.
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// The following is an example using the Planck MIT layout
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					// The following is an example using the Planck MIT layout
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// The first section contains all of the arguments
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					// The first section contains all of the arguments representing the physical
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// The second converts the arguments into a two-dimensional array
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					// layout of the board and position of the keys
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					// The second converts the arguments into a two-dimensional array which 
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					// represents the switch matrix. 
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#define LAYOUT( \
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					#define LAYOUT( \
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    k00, k01, k02, \
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					    K00, K01, K02, \
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      k10,  k11   \
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					      K10,  K11   \
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) \
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					) \
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{ \
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					{ \
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    { k00, k01,   k02 }, \
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					    { K00, K01,   K02 }, \
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    { k10, KC_NO, k11 }, \
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					    { K10, KC_NO, K11 }, \
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}
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					}
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#endif
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					#endif
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