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# Getting started
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Before you are able to compile, you'll need to install an environment for AVR development. You'll find the instructions for any OS below. If you find another/better way to set things up from scratch, please consider [making a pull request](https://github.com/jackhumbert/qmk_firmware/pulls) with your changes!
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Before you are able to compile, you'll need to install an environment for AVR development. You'll find the instructions for any OS below. If you find another/better way to set things up from scratch, please consider [making a pull request](https://github.com/qmk/qmk_firmware/pulls) with your changes!
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## [Build Environment Setup](wiki/Build-Environment-Setup)
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@ -238,13 +238,13 @@ You can then override any settings, rather than having to copy and paste the who
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# Going beyond the keycodes
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Aside from the [basic keycodes](https://github.com/jackhumbert/qmk_firmware/blob/master/doc/keycode.txt), your keymap can include shortcuts to common operations.
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Aside from the [basic keycodes](https://github.com/qmk/qmk_firmware/blob/master/doc/keycode.txt), your keymap can include shortcuts to common operations.
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## Quick aliases to common actions
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Your keymap can include shortcuts to common operations (called "function actions" in tmk).
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These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk `ACTION_*` functions, please see the [TMK documentation](https://github.com/jackhumbert/qmk_firmware/blob/master/doc/keymap.md#2-action).
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These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk `ACTION_*` functions, please see the [TMK documentation](https://github.com/qmk/qmk_firmware/blob/master/doc/keymap.md#2-action).
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Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them.
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@ -393,7 +393,7 @@ As you can see, you have three function. you can use - `SEQ_ONE_KEY` for single-
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## Tap Dance: A single key can do 3, 5, or 100 different things
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Hit the semicolon key once, send a semicolon. Hit it twice, rapidly -- send a colon. Hit it three times, and your keyboard's LEDs do a wild dance. That's just one example of what Tap Dance can do. It's one of the nicest community-contributed features in the firmware, conceived and created by [algernon](https://github.com/algernon) in [#451](https://github.com/jackhumbert/qmk_firmware/pull/451). Here's how algernon describes the feature:
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Hit the semicolon key once, send a semicolon. Hit it twice, rapidly -- send a colon. Hit it three times, and your keyboard's LEDs do a wild dance. That's just one example of what Tap Dance can do. It's one of the nicest community-contributed features in the firmware, conceived and created by [algernon](https://github.com/algernon) in [#451](https://github.com/qmk/qmk_firmware/pull/451). Here's how algernon describes the feature:
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With this feature one can specify keys that behave differently, based on the amount of times they have been tapped, and when interrupted, they get handled before the interrupter.
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@ -1017,7 +1017,7 @@ AutoHotkey inserts the Text right of `Send, ` when this combination is pressed.
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## RGB Under Glow Mod
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Here is a quick demo on Youtube (with NPKC KC60) (https://www.youtube.com/watch?v=VKrpPAHlisY).
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@ -1042,7 +1042,7 @@ The firmware supports 5 different light effects, and the color (hue, saturation,
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### WS2812 Wiring
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Please note the USB port can only supply a limited amount of power to the keyboard (500mA by standard, however, modern computer and most usb hubs can provide 700+mA.). According to the data of NeoPixel from Adafruit, 30 WS2812 LEDs require a 5V 1A power supply, LEDs used in this mod should not more than 20.
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