Added "hag" keymap to Iris (#2313)
* Create keymap.c Add Hag keymap, a heavily modified dvorak swedish keymap with multiple layouts and often used stuff under the alpha cluster. * Create config.h * Create rules.mk
This commit is contained in:
parent
9303b42e69
commit
e9944bfc8e
|
@ -0,0 +1,41 @@
|
|||
/*
|
||||
Copyright 2017 Danny Nguyen <danny@hexwire.com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef CONFIG_USER_H
|
||||
#define CONFIG_USER_H
|
||||
|
||||
#include "config_common.h"
|
||||
|
||||
/* Use I2C or Serial, not both */
|
||||
|
||||
#define USE_SERIAL
|
||||
// #define USE_I2C
|
||||
|
||||
/* Select hand configuration */
|
||||
|
||||
#define MASTER_LEFT
|
||||
// #define MASTER_RIGHT
|
||||
// #define EE_HANDS
|
||||
|
||||
#undef RGBLED_NUM
|
||||
#define RGBLIGHT_ANIMATIONS
|
||||
#define RGBLED_NUM 12
|
||||
#define RGBLIGHT_HUE_STEP 8
|
||||
#define RGBLIGHT_SAT_STEP 8
|
||||
#define RGBLIGHT_VAL_STEP 8
|
||||
|
||||
#endif
|
|
@ -0,0 +1,297 @@
|
|||
#include "iris.h"
|
||||
#include "action_layer.h"
|
||||
#include "eeconfig.h"
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
|
||||
//Heavily modified keymap. Some features:
|
||||
//Multiple layouts, I use dvorak as main.
|
||||
//Nordic(swedish) signs
|
||||
//Symbols, numpad, arrows/navigation reachable under the alpas via the layers
|
||||
//Mirrored ctl, alt and shift to be able to use both hands when doing commands
|
||||
//Gaming layer, qwerty with space on left half.
|
||||
|
||||
#define _QWERTY 2
|
||||
#define _DVORAK 0
|
||||
#define _COLEMAK 1
|
||||
#define _WORKMAN 3
|
||||
#define _GAMING 4
|
||||
#define _NUMPAD 5
|
||||
#define _LOWER 6
|
||||
#define _RAISE 7
|
||||
|
||||
#define _ADJUST 16
|
||||
|
||||
enum custom_keycodes {
|
||||
QWERTY = SAFE_RANGE,
|
||||
DVORAK,
|
||||
COLEMAK,
|
||||
WORKMAN,
|
||||
GAMING,
|
||||
NUMPAD,
|
||||
LOWER,
|
||||
RAISE,
|
||||
ADJUST,
|
||||
};
|
||||
|
||||
#define KC_ KC_TRNS
|
||||
#define _______ KC_TRNS
|
||||
#define KC_XXXX KC_NO
|
||||
|
||||
#define KC_Sw2 RALT(KC_2) // Nordic @
|
||||
#define KC_Sw3 RALT(KC_3) // Nordic something
|
||||
#define KC_Sw4 RALT(KC_4) // Nordic something
|
||||
#define KC_Sw5 RALT(KC_5) // Nordic something
|
||||
#define KC_Sw6 RALT(KC_6) // ...
|
||||
#define KC_Sw7 RALT(KC_7)
|
||||
#define KC_Sw8 RALT(KC_8)
|
||||
#define KC_Sw9 RALT(KC_9)
|
||||
#define KC_Sw0 RALT(KC_0)
|
||||
#define KC_Tild RALT(KC_RBRC)
|
||||
#define KC_Bsls RALT(KC_MINS)
|
||||
#define KC_Bar RALT(KC_NUBS)
|
||||
#define KC_Less S(KC_NUBS)
|
||||
#define KC_CATDEL LCTL(LALT(KC_DEL)) // Ctrl alt del
|
||||
#define KC_TSKMGR LCTL(S(KC_ESC)) // Ctrl shift esc
|
||||
#define KC_NUMP TG(_NUMPAD) // Toggle layer NUMPAD for use in KC_keymaps
|
||||
#define KC_Close RALT(KC_F4) // Alt F4
|
||||
#define KC_Great S(KC_NUBS)
|
||||
#define KC_MEH1 MEH(KC_1)
|
||||
#define KC_MEH2 MEH(KC_2)
|
||||
#define KC_MEH3 MEH(KC_3)
|
||||
#define KC_MEH4 MEH(KC_4)
|
||||
#define KC_MEH5 MEH(KC_5)
|
||||
|
||||
#define KC_LOWR LOWER
|
||||
#define KC_RASE RAISE
|
||||
#define KC_RST RESET
|
||||
#define KC_BL_S BL_STEP
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
[_QWERTY] = KC_KEYMAP(
|
||||
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
|
||||
DEL ,APP, VOLD,MUTE,VOLU,LGUI, RGUI,MPRV,MPLY,MNXT,DOWN,ESC ,
|
||||
//|----+----+----+----+----+----| |----+----+----+----+----+----|
|
||||
TAB , Q , W , E , R , T , Y , U , I , O , P ,LBRC,
|
||||
//|----+----+----+----+----+----| |----+----+----+----+----+----|
|
||||
LCTL, A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
|
||||
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
|
||||
LSFT, Z , X , C , V , B ,NUMP, ENT , N , M ,COMM,DOT ,SLSH,RSFT,
|
||||
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
|
||||
LALT,LOWR,BSPC, SPC ,RASE,LALT
|
||||
// `----+----+----' `----+----+----'
|
||||
),
|
||||
|
||||
[_GAMING] = KC_KEYMAP(
|
||||
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
|
||||
ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,ESC ,
|
||||
//|----+----+----+----+----+----| |----+----+----+----+----+----|
|
||||
TAB , Q , W , E , R , T , Y , U , I , O , P ,DEL,
|
||||
//|----+----+----+----+----+----| |----+----+----+----+----+----|
|
||||
LCTL, A , S , D , F , G , H , J , K , L ,SCLN,RCTL,
|
||||
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
|
||||
LSFT, Z , X , C , V , B , Y , ENT , N , M ,COMM,DOT ,SLSH,RSFT,
|
||||
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
|
||||
LALT,LOWR,SPC, BSPC ,RASE,LALT
|
||||
// `----+----+----' `----+----+----'
|
||||
),
|
||||
|
||||
[_DVORAK] = KC_KEYMAP(
|
||||
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
|
||||
DEL ,APP ,VOLD,MUTE,VOLU,LGUI, RGUI,MPRV,MPLY,MNXT,DOWN,ESC ,
|
||||
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
|
||||
TAB ,LBRC,QUOT,SCLN, P , Y , F , G , C , R , L ,DEL,
|
||||
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
|
||||
LCTL, A , O , E , U , I , D , H , T , N , S ,RCTL,
|
||||
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
|
||||
LSFT,DOT , Q , J , K , X ,NUMP, ENT , B , M , W , V , Z ,RSFT,
|
||||
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
|
||||
LALT,LOWR,BSPC, SPC ,RASE,LALT
|
||||
// `----+----+----' `----+----+----'
|
||||
),
|
||||
|
||||
[_COLEMAK] = KC_KEYMAP(
|
||||
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
|
||||
DEL ,APP, VOLD,MUTE,VOLU,LGUI, RGUI,MPRV,MPLY,MNXT,DOWN,ESC ,
|
||||
//|----+----+----+----+----+----| |----+----+----+----+----+----|
|
||||
TAB , Q , W , F , P , G , J , L , U , Y ,LBRC,QUOT,
|
||||
//|----+----+----+----+----+----| |----+----+----+----+----+----|
|
||||
LCTL, A , R , S , T , D , H , N , E , I , O ,SCLN,
|
||||
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
|
||||
LSFT, Z , X , C , V , B ,NUMP, ENT , K , M ,COMM, DOT,SLSH,RSFT,
|
||||
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
|
||||
LALT,LOWR,BSPC, SPC ,RASE,LALT
|
||||
// `----+----+----' `----+----+----'
|
||||
),
|
||||
|
||||
[_WORKMAN] = KC_KEYMAP(
|
||||
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
|
||||
DEL ,APP, VOLD,MUTE,VOLU,LGUI, RGUI,MPRV,MPLY,MNXT,DOWN,ESC ,
|
||||
//|----+----+----+----+----+----| |----+----+----+----+----+----|
|
||||
TAB , Q , W , R , W , B , J , F , U , P ,LBRC,SCLN,
|
||||
//|----+----+----+----+----+----| |----+----+----+----+----+----|
|
||||
LCTL, A , S , H , T , G , Y , N , E , O , I ,RCTL,
|
||||
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
|
||||
LSFT, Z , X , M , C , V ,NUMP, ENT , K , L ,QUOT, DOT,SLSH,RSFT,
|
||||
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
|
||||
LALT,LOWR,BSPC, SPC ,RASE,LALT
|
||||
// `----+----+----' `----+----+----'
|
||||
),
|
||||
|
||||
[_NUMPAD] = KC_KEYMAP(
|
||||
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
|
||||
F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,F12 ,
|
||||
//|----+----+----+----+----+----| |----+----+----+----+----+----|
|
||||
,MEH1,BTN2,MS_U,BTN1,CATDEL, PIPE, P7 , P8 , P9 ,SLSH, ,
|
||||
//|----+----+----+----+----+----| |----+----+----+----+----+----|
|
||||
,MEH4,MS_L,MS_D,MS_R,TSKMGR, COMM, P4 , P5 , P6 ,MINS, ,
|
||||
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
|
||||
,MEH5,ACL0,ACL1,ACL2,MEH3, , PENT,DOT , P1 , P2 , P3 , P0 , ,
|
||||
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
|
||||
LALT,LOWR,BSPC, , P0 ,NLCK
|
||||
// `----+----+----' `----+----+----'
|
||||
),
|
||||
|
||||
|
||||
[_LOWER] = KC_KEYMAP(
|
||||
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
|
||||
F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,F12 ,
|
||||
//|----+----+----+----+----+----| |----+----+----+----+----+----|
|
||||
,CAPS,PGUP, UP ,PGDN, ESC, RCBR,EXLM,ASTR,LPRN,UNDS, ,
|
||||
//|----+----+----+----+----+----| |----+----+----+----+----+----|
|
||||
,HOME,LEFT,DOWN,RGHT, END, RPRN,QUES,Sw8 ,Sw9 ,LABK, ,
|
||||
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
|
||||
, ENT, , , , DEL, , ,RABK,NUBS,Sw7 ,Sw0 ,Great, ,
|
||||
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
|
||||
, , , , ,
|
||||
// `----+----+----' `----+----+----'
|
||||
),
|
||||
|
||||
[_RAISE] = KC_KEYMAP(
|
||||
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
|
||||
TILD,EXLM,GRV ,EQL, DLR ,PERC, Sw3 ,Sw5 ,Sw6 ,Sw0 ,RPRN, ,
|
||||
//|----+----+----+----+----+----| |----+----+----+----+----+----|
|
||||
,Bar ,Sw2 ,HASH, AT ,PERC, PIPE, 7 , 8 , 9 ,PMNS,PSLS,
|
||||
//|----+----+----+----+----+----| |----+----+----+----+----+----|
|
||||
,Bsls,Tild,SLSH,AMPR,BSLS, COMM, 4 , 5 , 6 ,PPLS,PAST,
|
||||
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
|
||||
,PIPE,Sw4 ,PLUS,CIRC,TILD, , PENT,DOT , 1 , 2 , 3 , 0 ,PEQL,
|
||||
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
|
||||
, ,DEL , , ,
|
||||
// `----+----+----' `----+----+----'
|
||||
),
|
||||
|
||||
[_ADJUST] = KEYMAP(
|
||||
//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
|
||||
GAMING , DVORAK, WORKMAN, COLEMAK, QWERTY , KC_RST, _______, _______, _______, _______, KC_PWR, RESET,
|
||||
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
|
||||
_______, _______, _______,LGUI(KC_UP),_______,LALT(KC_F4), _______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI,
|
||||
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
|
||||
_______, _______,LGUI(KC_LEFT),LGUI(KC_DOWN),LGUI(KC_RGHT),_______, _______, DEBUG , RGB_HUD, RGB_SAD, RGB_VAD, BL_STEP,
|
||||
//|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
//`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
|
||||
_______, _______, _______, _______, _______, _______
|
||||
// `--------+--------+--------' `--------+--------+--------'
|
||||
)
|
||||
|
||||
};
|
||||
|
||||
#ifdef AUDIO_ENABLE
|
||||
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
|
||||
#endif
|
||||
|
||||
void persistent_default_layer_set(uint16_t default_layer) {
|
||||
eeconfig_update_default_layer(default_layer);
|
||||
default_layer_set(default_layer);
|
||||
}
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case QWERTY:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(tone_qwerty);
|
||||
#endif
|
||||
persistent_default_layer_set(1UL<<_QWERTY);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DVORAK:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
// PLAY_SONG(tone_qwerty);
|
||||
#endif
|
||||
persistent_default_layer_set(1UL<<_DVORAK);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case NUMPAD:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
// PLAY_SONG(tone_qwerty);
|
||||
#endif
|
||||
persistent_default_layer_set(1UL<<_NUMPAD);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case COLEMAK:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
// PLAY_SONG(tone_qwerty);
|
||||
#endif
|
||||
persistent_default_layer_set(1UL<<_COLEMAK);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case WORKMAN:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
// PLAY_SONG(tone_qwerty);
|
||||
#endif
|
||||
persistent_default_layer_set(1UL<<_WORKMAN);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case GAMING:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
// PLAY_SONG(tone_qwerty);
|
||||
#endif
|
||||
persistent_default_layer_set(1UL<<_GAMING);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case LOWER:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_LOWER);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
} else {
|
||||
layer_off(_LOWER);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case RAISE:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_RAISE);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
} else {
|
||||
layer_off(_RAISE);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case ADJUST:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_ADJUST);
|
||||
} else {
|
||||
layer_off(_ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
RGBLIGHT_ENABLE = yes
|
||||
BACKLIGHT_ENABLE = yes
|
||||
|
||||
ifndef QUANTUM_DIR
|
||||
include ../../../../Makefile
|
||||
endif
|
Loading…
Reference in New Issue