Update to drashna keymaps and userspace (#2876)
* Fix Unicode sample * Add irony mark * Remove unpretty keymaps * Add QMK DFU and Conditional Music Mode * Unicode fixes * Unicode fixes * Make layer indication more modular * Finish removing Faux Click * Cleanup of UserSpace and addition of 'update_tri_layer_state' function * Add modifier status indicators to Orthodox * Remove tri layer function * Minor tweaks * Remove the Orthodox's Indicator's reliance on layer_state_set * Add custom EEPROM settings * Make EEPROM config more efficient * Viterbi Config * Add Iris Keyboard layout and Userspace cleanup * Iris keyboard tweaks * Use Grave Escape on Iris * Update Readmes
This commit is contained in:
parent
9b8fc6f1c0
commit
e5540dd055
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@ -0,0 +1,59 @@
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/*
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Copyright 2017 Danny Nguyen <danny@keeb.io>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "config_common.h"
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/* Use I2C or Serial, not both */
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#define USE_SERIAL
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#undef USE_I2C
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/* Select hand configuration */
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// #define MASTER_LEFT
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// #define MASTER_RIGHT
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#define EE_HANDS
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#ifdef RGBLIGHT_ENABLE
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#undef RGBLED_NUM
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#define RGBLED_NUM 16 // Number of LEDs
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#define RGBLIGHT_ANIMATIONS
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#define RGBLIGHT_HUE_STEP 12
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#define RGBLIGHT_SAT_STEP 12
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#define RGBLIGHT_VAL_STEP 12
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#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2
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#define RGBLIGHT_EFFECT_SNAKE_LENGTH 2
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#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
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#endif // RGBLIGHT_ENABLE
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#ifdef AUDIO_ENABLE
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#define C6_AUDIO
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#ifdef RGBLIGHT_ENABLE
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#define NO_MUSIC_MODE
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#endif //RGBLIGHT_ENABLE
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#endif //AUDIO_ENABLE
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#undef PRODUCT
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#ifdef KEYBOARD_iris_rev2
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#define PRODUCT Drashna Hacked Iris Rev.2
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#endif
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#endif
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@ -0,0 +1,141 @@
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#include QMK_KEYBOARD_H
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#include "drashna.h"
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#define KC_ALAP ALT_T(KC_APP)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT_wrapper(
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KC_GESC, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_MINS,
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KC_TAB , _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, KC_BSLS,
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KC_C1R3, _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, KC_QUOT,
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KC_MLSF, _________________QWERTY_L3_________________, KC_ALAP, KC_LGUI, _________________QWERTY_R3_________________, KC_MRSF,
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LOWER, KC_SPC, KC_BSPC, KC_DEL, KC_ENT, RAISE
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),
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[_COLEMAK] = LAYOUT_wrapper(
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KC_GESC, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_MINS,
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KC_TAB , _________________COLEMAK_L1________________, _________________COLEMAK_R1________________, KC_BSLS,
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KC_C1R3, _________________COLEMAK_L2________________, _________________COLEMAK_R2________________, KC_QUOT,
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KC_MLSF, _________________COLEMAK_L3________________, KC_ALAP, KC_LGUI, _________________COLEMAK_R3________________, KC_MRSF,
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LOWER, KC_SPC, KC_BSPC, KC_DEL, KC_ENT, RAISE
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),
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[_DVORAK] = LAYOUT_wrapper(
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KC_GESC, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_MINS,
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KC_TAB , _________________DVORAK_L1_________________, _________________DVORAK_R1_________________, KC_BSLS,
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KC_C1R3, _________________DVORAK_L2_________________, _________________DVORAK_R2_________________, KC_QUOT,
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KC_MLSF, _________________DVORAK_L3_________________, KC_ALAP, KC_LGUI, _________________DVORAK_R3_________________, KC_MRSF,
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LOWER, KC_SPC, KC_BSPC, KC_DEL, KC_ENT, RAISE
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),
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[_WORKMAN] = LAYOUT_wrapper(
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KC_GESC, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_MINS,
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KC_TAB , _________________WORKMAN_L1________________, _________________WORKMAN_R1________________, KC_BSLS,
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KC_C1R3, _________________WORKMAN_L2________________, _________________WORKMAN_R2________________, KC_QUOT,
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KC_MLSF, _________________WORKMAN_L3________________, KC_ALAP, KC_LGUI, _________________WORKMAN_R3________________, KC_MRSF,
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LOWER, KC_SPC, KC_BSPC, KC_DEL, KC_ENT, RAISE
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),
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[_MODS] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______
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),
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[_LOWER] = LAYOUT(
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_RBRC, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
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KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_LPRN, KC_RPRN, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______,
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_______, _______, KC_DEL, _______, _______, _______
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),
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[_RAISE] = LAYOUT(
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KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_UNDS, KC_EQL , KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
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_______, _______, _______, _______, _______, _______, _______, _______, KC_PLUS, KC_END, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______
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),
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[_ADJUST] = LAYOUT(
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KC_MAKE, KC_RST, EPRM, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, _______, _______,
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RGB_SMOD,RGB_HUI, CK_TOGG, AU_ON, AU_OFF, AG_NORM, AG_SWAP, KC_QWERTY, KC_COLEMAK, KC_DVORAK, KC_WORKMAN, TG(_MODS),
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KC_RGB_T,RGB_SMOD,RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, MG_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY,
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_______, _______, _______, _______, _______, _______
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)
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};
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#ifdef INDICATOR_LIGHT
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uint32_t layer_state_set_keymap (uint32_t state) {
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uint8_t modifiders = get_mods();
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uint8_t led_usb_state = host_keyboard_leds();
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uint8_t one_shot = get_oneshot_mods();
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if (modifiders & MODS_SHIFT_MASK || led_usb_state & (1<<USB_LED_CAPS_LOCK) || one_shot & MODS_SHIFT_MASK) {
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rgblight_sethsv_at(0, 255, 255, 5);
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rgblight_sethsv_at(0, 255, 255, 10);
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}
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if (modifiders & MODS_CTRL_MASK || one_shot & MODS_CTRL_MASK) {
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rgblight_sethsv_at(51, 255, 255, 6);
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rgblight_sethsv_at(51, 255, 255, 9);
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}
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if (modifiders & MODS_ALT_MASK || one_shot & MODS_ALT_MASK) {
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rgblight_sethsv_at(120, 255, 255, 7);
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rgblight_sethsv_at(120, 255, 255, 8);
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}
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return state;
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}
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void matrix_scan_keymap (void) {
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static uint8_t current_mods;
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static uint8_t current_host_leds;
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static uint8_t current_oneshot_mods;
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static bool has_status_changed = true;
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if ( current_mods != get_mods() || current_host_leds != host_keyboard_leds() || current_oneshot_mods != get_oneshot_mods()) {
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has_status_changed = true;
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current_mods = get_mods();
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current_host_leds = host_keyboard_leds();
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current_oneshot_mods = get_oneshot_mods();
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}
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if (has_status_changed) {
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has_status_changed = false;
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if (current_mods & MODS_SHIFT_MASK || current_host_leds & (1<<USB_LED_CAPS_LOCK) || current_oneshot_mods & MODS_SHIFT_MASK) {
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rgblight_sethsv_at(0, 255, 255, 5);
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rgblight_sethsv_at(0, 255, 255, 10);
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} else {
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rgblight_sethsv_default_helper(5);
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rgblight_sethsv_default_helper(10);
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}
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if (current_mods & MODS_CTRL_MASK || current_oneshot_mods & MODS_CTRL_MASK) {
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rgblight_sethsv_at(51, 255, 255, 6);
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rgblight_sethsv_at(51, 255, 255, 9);
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} else {
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rgblight_sethsv_default_helper(6);
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rgblight_sethsv_default_helper(9);
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}
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if (current_mods & MODS_GUI_MASK || current_oneshot_mods & MODS_GUI_MASK) {
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rgblight_sethsv_at(120, 255, 255, 7);
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rgblight_sethsv_at(120, 255, 255, 8);
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} else {
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rgblight_sethsv_default_helper(7);
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rgblight_sethsv_default_helper(8);
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}
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}
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}
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#endif
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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = no # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = no # Console for debug(+400)
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COMMAND_ENABLE = no # Commands for debug and configuration
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TAP_DANCE_ENABLE = no
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RGBLIGHT_ENABLE = yes
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AUDIO_ENABLE = yes
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NKRO_ENABLE = yes
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BACKLIGHT_ENABLE = no
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@ -21,6 +21,4 @@ All layers have RGB specific indicators, so you can see what layer you're on by
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Orthodox Specific Code
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----------------------
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Left side is designed to have RGB underglow and Faux Clicking enabled, while the right has Audio enabled.
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The make commend ensures that the correct settings are retained.
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Shift, Control and Alt all light up a specific RGB LED for a certain color, based on it's status, adding a visual indicator of OSMs or regular mods are held down.
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@ -59,8 +59,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifdef AUDIO_ENABLE
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#define C6_AUDIO
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#ifdef RGBLIGHT_ENABLE
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#define NO_MUSIC_MODE
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#endif
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#endif //RGBLIGHT_ENABLE
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#endif //AUDIO_ENABLE
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#undef PRODUCT
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#ifdef KEYBOARD_orthodox_rev1
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#define PRODUCT Drashna Hacked Orthodox Rev.3
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#endif
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#define QMK_ESC_OUTPUT D7 // usually COL
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#define QMK_ESC_INPUT D4 // usually ROW
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#define QMK_LED B0
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#define QMK_SPEAKER C6
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#endif
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@ -32,7 +32,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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#define MG_NKRO MAGIC_TOGGLE_NKRO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_LOWER] = LAYOUT(\
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_PGUP, KC_PGDN, KC_HOME, KC_END, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
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KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______, _______, _______, _______, KC_COMM, KC_DOT, _______, _______
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KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______, _______, _______, _______, KC_COMM, KC_DOT, _______, _______
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),
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[_RAISE] = LAYOUT(\
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
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KC_GRV, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_BSPC,
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_______, _______, _______, _______, _______, _______, KC_PGUP, KC_PGDN, KC_HOME, KC_END, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_COMM, KC_DOT, _______, _______
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),
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[_ADJUST] = LAYOUT(\
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KC_MAKE,KC_RESET, EPRM, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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RGB_SMOD,RGB_HUI, CK_TOGG, AUD_ON, AUD_OFF, AG_NORM, _______, _______, _______, _______, AG_SWAP, KC_QWERTY, KC_COLEMAK, KC_DVORAK, KC_WORKMAN, TG(_MODS),
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RGB_SMOD,RGB_HUI, CK_TOGG, AU_ON, AU_OFF, AG_NORM, _______, _______, _______, _______, AG_SWAP, KC_QWERTY, KC_COLEMAK, KC_DVORAK, KC_WORKMAN, TG(_MODS),
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KC_RGB_T,RGB_HUD, MU_ON, MU_OFF, MU_TOG, MU_MOD, _______, _______, _______, _______, _______, _______, MG_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY
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)
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};
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#ifdef RGBLIGHT_ENABLE
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uint32_t layer_state_set_keymap (uint32_t state) {
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uint8_t modifiders = get_mods();
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uint8_t led_usb_state = host_keyboard_leds();
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uint8_t one_shot = get_oneshot_mods();
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if (modifiders & MODS_SHIFT_MASK || led_usb_state & (1<<USB_LED_CAPS_LOCK) || one_shot & MODS_SHIFT_MASK) {
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rgblight_sethsv_at(0, 255, 255, 5);
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rgblight_sethsv_at(0, 255, 255, 10);
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}
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if (modifiders & MODS_CTRL_MASK || one_shot & MODS_CTRL_MASK) {
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rgblight_sethsv_at(51, 255, 255, 6);
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rgblight_sethsv_at(51, 255, 255, 9);
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}
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if (modifiders & MODS_ALT_MASK || one_shot & MODS_ALT_MASK) {
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rgblight_sethsv_at(120, 255, 255, 7);
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rgblight_sethsv_at(120, 255, 255, 8);
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}
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return state;
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}
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void matrix_scan_keymap (void) {
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static uint8_t current_mods;
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static uint8_t current_host_leds;
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static uint8_t current_oneshot_mods;
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static bool has_status_changed = true;
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if ( current_mods != get_mods() || current_host_leds != host_keyboard_leds() || current_oneshot_mods != get_oneshot_mods()) {
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has_status_changed = true;
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current_mods = get_mods();
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current_host_leds = host_keyboard_leds();
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current_oneshot_mods = get_oneshot_mods();
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}
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if (has_status_changed) {
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has_status_changed = false;
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if (current_mods & MODS_SHIFT_MASK || current_host_leds & (1<<USB_LED_CAPS_LOCK) || current_oneshot_mods & MODS_SHIFT_MASK) {
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rgblight_sethsv_at(0, 255, 255, 5);
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rgblight_sethsv_at(0, 255, 255, 10);
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} else {
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rgblight_sethsv_default_helper(5);
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rgblight_sethsv_default_helper(10);
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}
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if (current_mods & MODS_CTRL_MASK || current_oneshot_mods & MODS_CTRL_MASK) {
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rgblight_sethsv_at(51, 255, 255, 6);
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rgblight_sethsv_at(51, 255, 255, 9);
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} else {
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rgblight_sethsv_default_helper(6);
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rgblight_sethsv_default_helper(9);
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}
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if (current_mods & MODS_GUI_MASK || current_oneshot_mods & MODS_GUI_MASK) {
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rgblight_sethsv_at(120, 255, 255, 7);
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rgblight_sethsv_at(120, 255, 255, 8);
|
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} else {
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rgblight_sethsv_default_helper(7);
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rgblight_sethsv_default_helper(8);
|
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}
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}
|
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}
|
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#endif
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|
|
|
@ -67,7 +67,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
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),
|
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|
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[_MEDIA] = LAYOUT_ortho_5x7(
|
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KC_MAKE, KC_RESET,MU_TOG, AUD_ON, AUD_OFF, CK_TOGG, RGB_SAD,
|
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KC_MAKE, KC_RESET,MU_TOG, AU_ON, AU_OFF, CK_TOGG, RGB_SAD,
|
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MEDIA, EPRM, KC_RGB_T,RGB_M_P, RGB_M_B, RGB_M_R, RGB_SAI,
|
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RGB_TOG, RGB_MOD, RGB_RMOD,RGB_M_SW,RGB_M_SN,RGB_M_K, RGB_HUD,
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KC_MPLY, KC_MPRV, KC_MNXT, RGB_M_X, RGB_M_G, RGB_M_P, RGB_HUI,
|
||||
|
|
|
@ -8,5 +8,12 @@ RGBLIGHT_ENABLE = yes
|
|||
AUDIO_ENABLE = yes
|
||||
NKRO_ENABLE = yes
|
||||
|
||||
CUSTOM_MATRIX = no
|
||||
CUSTOM_LAYOUT = no
|
||||
LAYOUTS = ortho_5x7
|
||||
|
||||
# SRC := $(filter-out serial.c matrix.c i2c.c split_util.c,$(SRC))
|
||||
# SRC := $(filter-out serial.c,$(SRC))
|
||||
# SRC := $(filter-out matrix.c,$(SRC))
|
||||
# SRC := $(filter-out i2c.c,$(SRC))
|
||||
# SRC := $(filter-out split_util.c,$(SRC))
|
||||
# SRC += quantum/matrix.c
|
||||
|
|
|
@ -17,18 +17,21 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
#include QMK_KEYBOARD_H
|
||||
#include "drashna.h"
|
||||
|
||||
#ifdef UNICODEMAP_ENABLE
|
||||
#include "drashna_unicode.h"
|
||||
#endif // UNICODEMAP_ENABLE
|
||||
|
||||
|
||||
|
||||
//enum more_custom_keycodes {
|
||||
// KC_P00 = NEW_SAFE_RANGE
|
||||
//};
|
||||
|
||||
|
||||
//define layer change stuff for underglow indicator
|
||||
bool skip_leds = false;
|
||||
|
||||
|
||||
#ifdef KEYBOARD_ergodox_ez
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/* Keymap 0: QWERTY Layer
|
||||
*
|
||||
|
@ -54,9 +57,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
*/
|
||||
[_QWERTY] = LAYOUT_ergodox_pretty_wrapper(
|
||||
// left hand // right hand
|
||||
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, OSL(_MOUS), OSL(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
|
||||
KC_EQL, ________________NUMBER_LEFT________________, OSL(_MOUS), OSL(_MOUS), ________________NUMBER_RIGHT_______________, KC_MINS,
|
||||
KC_TAB, _________________QWERTY_L1_________________, TG(_DIABLO), TG(_DIABLO), _________________QWERTY_R1_________________, KC_BSLS,
|
||||
SH_TT, _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, KC_QUOT,
|
||||
KC_C1R3, _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, KC_QUOT,
|
||||
KC_MLSF, _________________QWERTY_L3_________________, TG(_GAMEPAD), TG(_GAMEPAD), _________________QWERTY_R3_________________, KC_MRSF,
|
||||
LT(_SYMB,KC_GRV), ___________ERGODOX_BOTTOM_LEFT_____________, ___________ERGODOX_BOTTOM_RIGHT____________, TT(_SYMB),
|
||||
__________________ERGODOX_THUMB_CLUSTER_____________________
|
||||
|
@ -88,7 +91,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
// left hand // right hand
|
||||
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, OSL(_MOUS), OSL(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
|
||||
KC_TAB, _________________COLEMAK_L1________________, TG(_DIABLO), TG(_DIABLO), _________________COLEMAK_R1________________, KC_BSLS,
|
||||
SH_TT, _________________COLEMAK_L2________________, _________________COLEMAK_R2________________, KC_QUOT,
|
||||
KC_C1R3, _________________COLEMAK_L2________________, _________________COLEMAK_R2________________, KC_QUOT,
|
||||
KC_MLSF, _________________COLEMAK_L3________________, TG(_GAMEPAD), TG(_GAMEPAD), _________________COLEMAK_R3________________, KC_MRSF,
|
||||
LT(_SYMB,KC_GRV), ___________ERGODOX_BOTTOM_LEFT_____________, ___________ERGODOX_BOTTOM_RIGHT____________, TT(_SYMB),
|
||||
__________________ERGODOX_THUMB_CLUSTER_____________________
|
||||
|
@ -120,7 +123,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
// left hand // right hand
|
||||
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, OSL(_MOUS), OSL(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
|
||||
KC_TAB, _________________DVORAK_L1_________________, TG(_DIABLO), TG(_DIABLO), _________________DVORAK_R1_________________, KC_SLSH,
|
||||
SH_TT, _________________DVORAK_L2_________________, _________________DVORAK_R2_________________, KC_MINS,
|
||||
KC_C1R3, _________________DVORAK_L2_________________, _________________DVORAK_R2_________________, KC_MINS,
|
||||
KC_MLSF, _________________DVORAK_L3_________________, TG(_GAMEPAD), TG(_GAMEPAD), _________________DVORAK_R3_________________, KC_MRSF,
|
||||
LT(_SYMB,KC_GRV), ___________ERGODOX_BOTTOM_LEFT_____________, ___________ERGODOX_BOTTOM_RIGHT____________, TT(_SYMB),
|
||||
__________________ERGODOX_THUMB_CLUSTER_____________________
|
||||
|
@ -152,7 +155,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
// left hand
|
||||
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, OSL(_MOUS), OSL(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
|
||||
KC_TAB, _________________WORKMAN_L1________________, TG(_DIABLO), TG(_DIABLO), _________________WORKMAN_R1________________, KC_BSLS,
|
||||
SH_TT, _________________WORKMAN_L2________________, _________________WORKMAN_R2________________, KC_QUOT,
|
||||
KC_C1R3, _________________WORKMAN_L2________________, _________________WORKMAN_R2________________, KC_QUOT,
|
||||
KC_MLSF, _________________WORKMAN_L3________________, TG(_GAMEPAD), TG(_GAMEPAD), _________________WORKMAN_R3________________, KC_MRSF,
|
||||
LT(_SYMB,KC_GRV), ___________ERGODOX_BOTTOM_LEFT_____________, ___________ERGODOX_BOTTOM_RIGHT____________, TT(_SYMB),
|
||||
__________________ERGODOX_THUMB_CLUSTER_____________________
|
||||
|
@ -299,19 +302,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
),
|
||||
|
||||
};
|
||||
#else // KEYBOARD_ergodox_ez
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[_QWERTY] = LAYOUT_ergodox_wrapper(KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, OSL(_MOUS), KC_TAB, _________________QWERTY_L1_________________, TG(_DIABLO), KC_BSPC, _________________QWERTY_L2_________________, KC_MLSF, _________________QWERTY_L3_________________, TG(_GAMEPAD), LT(_SYMB, KC_GRV), ___________ERGODOX_BOTTOM_LEFT_____________, ALT_T(KC_APP), KC_LGUI, KC_HOME, KC_SPACE, KC_BSPC, KC_END, OSL(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, TG(_DIABLO), _________________QWERTY_R1_________________, KC_BSLS, _________________QWERTY_R2_________________, GUI_T(KC_QUOT), TG(_GAMEPAD), _________________QWERTY_R3_________________, KC_MRSF, ___________ERGODOX_BOTTOM_RIGHT____________, TT(_SYMB), KC_RGUI, CTL_T(KC_ESCAPE), KC_PGUP, KC_PGDOWN, KC_DELETE, KC_ENTER),
|
||||
[_COLEMAK] = LAYOUT_ergodox_wrapper(KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, OSL(_MOUS), KC_TAB, _________________COLEMAK_L1________________, TG(_DIABLO), KC_BSPC, _________________COLEMAK_L2________________, KC_MLSF, _________________COLEMAK_L3________________, TG(_GAMEPAD), LT(_SYMB, KC_GRV), ___________ERGODOX_BOTTOM_LEFT_____________, ALT_T(KC_APP), KC_LGUI, KC_HOME, KC_SPACE, KC_BSPC, KC_END, OSL(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, TG(_DIABLO), _________________COLEMAK_R1________________, KC_BSLS, _________________COLEMAK_R2________________, GUI_T(KC_QUOT), TG(_GAMEPAD), _________________COLEMAK_R3________________, KC_MRSF, ___________ERGODOX_BOTTOM_RIGHT____________, TT(_SYMB), KC_RGUI, CTL_T(KC_ESCAPE), KC_PGUP, KC_PGDOWN, KC_DELETE, KC_ENTER),
|
||||
[_DVORAK] = LAYOUT_ergodox_wrapper(KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, OSL(_MOUS), KC_TAB, _________________DVORAK_L1_________________, TG(_DIABLO), KC_BSPC, _________________DVORAK_L2_________________, KC_MLSF, _________________DVORAK_L3_________________, TG(_GAMEPAD), LT(_SYMB, KC_GRV), ___________ERGODOX_BOTTOM_LEFT_____________, ALT_T(KC_APP), KC_LGUI, KC_HOME, KC_SPACE, KC_BSPC, KC_END, OSL(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, TG(_DIABLO), _________________DVORAK_R1_________________, KC_SLSH, _________________DVORAK_R2_________________, GUI_T(KC_MINS), TG(_GAMEPAD), _________________DVORAK_R3_________________, KC_MRSF, ___________ERGODOX_BOTTOM_RIGHT____________, TT(_SYMB), KC_RGUI, CTL_T(KC_ESCAPE), KC_PGUP, KC_PGDOWN, KC_DELETE, KC_ENTER),
|
||||
[_WORKMAN] = LAYOUT_ergodox_wrapper(KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, OSL(_MOUS), KC_TAB, _________________WORKMAN_L1________________, TG(_DIABLO), KC_BSPC, _________________WORKMAN_L2________________, KC_MLSF, _________________WORKMAN_L3________________, TG(_GAMEPAD), LT(_SYMB, KC_GRV), ___________ERGODOX_BOTTOM_LEFT_____________, ALT_T(KC_APP), KC_LGUI, KC_HOME, KC_SPACE, KC_BSPC, KC_END, OSL(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, TG(_DIABLO), _________________WORKMAN_R1________________, KC_BSLS, _________________WORKMAN_R2________________, GUI_T(KC_QUOT), TG(_GAMEPAD), _________________WORKMAN_R3________________, KC_MRSF, ___________ERGODOX_BOTTOM_RIGHT____________, TT(_SYMB), KC_RGUI, CTL_T(KC_ESCAPE), KC_PGUP, KC_PGDOWN, KC_DELETE, KC_ENTER),
|
||||
[_MODS] = LAYOUT_ergodox(KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LSFT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_RSFT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
|
||||
[_SYMB] = LAYOUT_ergodox(EPRM, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, TG(_MODS), KC_RESET, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_WORKMAN, KC_MAKE, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRAVE, VRSN, KC_PERC, KC_CIRC, KC_LBRACKET, KC_RBRACKET, KC_TILD, KC_COLEMAK, KC_TRNS, KC_AMPR, KC_ASTR, KC_COLN, KC_SCOLON, RGB_SMOD, KC_RGB_T, RGB_HUI, RGB_M_R, RGB_M_SW, RGB_HUD, KC_QWERTY, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_DVORAK, KC_KP_PLUS, KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_ASTERISK, KC_F12, KC_KP_MINUS, KC_KP_4, KC_KP_5, KC_KP_6, KC_KP_SLASH, KC_PSCREEN, KC_COLEMAK, KC_NUMLOCK, KC_KP_1, KC_KP_2, KC_KP_3, KC_EQUAL, KC_PAUSE, KC_KP_0, KC_KP_0, KC_KP_DOT, KC_KP_ENTER, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_KP_DOT, KC_KP_0, KC_KP_ENTER),
|
||||
[_GAMEPAD] = LAYOUT_ergodox(KC_ESC, KC_TRNS, KC_TRNS, KC_TRNS, HYPR(KC_D), HYPR(KC_Q), HYPR(KC_GRV), KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO, KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, KC_I, KC_O, KC_NO, KC_NO, KC_NO, KC_NO, KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_TRNS, TG(_GAMEPAD), KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO, KC_GRV, KC_U, KC_I, KC_Y, KC_T, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO, KC_O, KC_P, KC_HYPR, MAGIC_TOGGLE_NKRO, KC_LGUI, KC_NO, KC_V, KC_SPC, KC_H, KC_PGDN, KC_DEL, KC_ENTER),
|
||||
[_DIABLO] = LAYOUT_ergodox(KC_ESC, KC_V, KC_D, KC_LALT, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO, KC_TAB, KC_S, KC_I, KC_F, KC_M, KC_T, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_LCTL, KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, KC_Z, KC_NO, KC_NO, KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_L, KC_J, KC_NO, KC_NO, KC_F, KC_NO, SFT_T(KC_SPACE), ALT_T(KC_Q), KC_DIABLO_CLEAR, KC_PGDN, KC_DEL, KC_ENT),
|
||||
[_MOUS] = LAYOUT_ergodox(KC_NO, KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MS_U, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MS_L, KC_MS_D, KC_MS_R, KC_NO, KC_NO, KC_NO, KC_ACL0, KC_ACL1, KC_ACL2, KC_NO, KC_NO, KC_NO, KC_ACL0, KC_ACL1, KC_ACL2, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_NO, KC_MUTE, KC_VOLD, KC_VOLU, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_WH_U, KC_NO, KC_BTN1, KC_BTN2, KC_WH_D, KC_BTN3, KC_BTN4, KC_BTN5),
|
||||
};
|
||||
#endif // KEYBOARD_ergodox_ez
|
||||
|
||||
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
|
||||
|
||||
|
|
|
@ -7,3 +7,5 @@ endif
|
|||
CONSOLE_ENABLE = no
|
||||
BOOTMAGIC_ENABLE = yes
|
||||
|
||||
UNICODE_ENABLE = no
|
||||
UNICDOEMAP_ENABLE = yes
|
||||
|
|
|
@ -62,7 +62,6 @@ bool process_clicky(uint16_t keycode, keyrecord_t *record) {
|
|||
|
||||
if ( clicky_enable ) {
|
||||
if (record->event.pressed) {
|
||||
stop_all_notes();
|
||||
clicky_play();;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -58,10 +58,16 @@
|
|||
|
||||
// Disable action_get_macro and fn_actions, since we don't use these
|
||||
// and it saves on space in the firmware.
|
||||
#ifndef NO_DEBUG
|
||||
#define NO_DEBUG
|
||||
#endif // !NO_DEBUG
|
||||
#ifndef NO_PRINT
|
||||
#define NO_PRINT
|
||||
#endif // !NO_PRINT
|
||||
#define NO_ACTION_MACRO
|
||||
#define NO_ACTION_FUNCTION
|
||||
|
||||
|
||||
#define DISABLE_LEADER
|
||||
|
||||
#endif // !USERSPACE_CONFIG_H
|
||||
|
||||
|
|
|
@ -33,35 +33,52 @@ PROGMEM const char secret[][64] = {
|
|||
#endif
|
||||
|
||||
|
||||
#ifdef FAUXCLICKY_ENABLE
|
||||
float fauxclicky_pressed_note[2] = MUSICAL_NOTE(_A6, 2); // (_D4, 0.25);
|
||||
float fauxclicky_released_note[2] = MUSICAL_NOTE(_A6, 2); // (_C4, 0.125);
|
||||
#else // FAUXCLICKY_ENABLE
|
||||
float fauxclicky_pressed[][2] = SONG(S__NOTE(_A6)); // change to your tastes
|
||||
float fauxclicky_released[][2] = SONG(S__NOTE(_A6)); // change to your tastes
|
||||
#endif // FAUXCLICKY_ENABLE
|
||||
|
||||
float tone_copy[][2] = SONG(SCROLL_LOCK_ON_SOUND);
|
||||
float tone_paste[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
|
||||
|
||||
|
||||
bool faux_click_enabled = false;
|
||||
bool is_overwatch = false;
|
||||
static uint16_t copy_paste_timer;
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
bool rgb_layer_change = true;
|
||||
#endif
|
||||
|
||||
userspace_config_t userspace_config;
|
||||
|
||||
// Helper Functions
|
||||
void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); };
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
void rgblight_sethsv_default_helper(uint8_t index) {
|
||||
uint8_t default_layer = eeconfig_read_default_layer();
|
||||
if (default_layer & (1UL << _COLEMAK)) {
|
||||
rgblight_sethsv_at(300, 255, 255, index);
|
||||
rgblight_sethsv_at(300, 255, 255, index);
|
||||
}
|
||||
else if (default_layer & (1UL << _DVORAK)) {
|
||||
rgblight_sethsv_at(120, 255, 255, index);
|
||||
rgblight_sethsv_at(120, 255, 255, index);
|
||||
}
|
||||
else if (default_layer & (1UL << _WORKMAN)) {
|
||||
rgblight_sethsv_at(43, 255, 255, index);
|
||||
rgblight_sethsv_at(43, 255, 255, index);
|
||||
}
|
||||
else {
|
||||
rgblight_sethsv_at(180, 255, 255, index);
|
||||
rgblight_sethsv_at(180, 255, 255, index);
|
||||
}
|
||||
}
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
|
||||
|
||||
// ========================================= TAP DANCE =========================================
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
//define diablo macro timer variables
|
||||
static uint16_t diablo_timer[4];
|
||||
static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
|
||||
static uint8_t diablo_key_time[4];
|
||||
|
||||
bool check_dtimer(uint8_t dtimer) {
|
||||
// has the correct number of seconds elapsed (as defined by diablo_times)
|
||||
return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
|
||||
};
|
||||
// has the correct number of seconds elapsed (as defined by diablo_times)
|
||||
bool check_dtimer(uint8_t dtimer) { return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true; };
|
||||
|
||||
// Cycle through the times for the macro, starting at 0, for disabled.
|
||||
// Max of six values, so don't exceed
|
||||
|
@ -69,25 +86,16 @@ void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_
|
|||
if (state->count >= 7) {
|
||||
diablo_key_time[diablo_key] = diablo_times[0];
|
||||
reset_tap_dance(state);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
diablo_key_time[diablo_key] = diablo_times[state->count - 1];
|
||||
}
|
||||
}
|
||||
|
||||
// Would rather have one function for all of this, but no idea how to do that...
|
||||
void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
|
||||
diablo_tapdance_master(state, user_data, 0);
|
||||
}
|
||||
void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
|
||||
diablo_tapdance_master(state, user_data, 1);
|
||||
}
|
||||
void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
|
||||
diablo_tapdance_master(state, user_data, 2);
|
||||
}
|
||||
void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
|
||||
diablo_tapdance_master(state, user_data, 3);
|
||||
}
|
||||
void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 0); }
|
||||
void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 1); }
|
||||
void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 2); }
|
||||
void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 3); }
|
||||
|
||||
//Tap Dance Definitions
|
||||
qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
|
@ -96,7 +104,6 @@ qk_tap_dance_action_t tap_dance_actions[] = {
|
|||
[TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
|
||||
[TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
|
||||
[TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
|
||||
|
||||
};
|
||||
|
||||
// Sends the key press to system, but only if on the Diablo layer
|
||||
|
@ -104,17 +111,13 @@ void send_diablo_keystroke(uint8_t diablo_key) {
|
|||
if (biton32(layer_state) == _DIABLO) {
|
||||
switch (diablo_key) {
|
||||
case 0:
|
||||
SEND_STRING("1");
|
||||
break;
|
||||
tap(KC_1); break;
|
||||
case 1:
|
||||
SEND_STRING("2");
|
||||
break;
|
||||
tap(KC_2); break;
|
||||
case 2:
|
||||
SEND_STRING("3");
|
||||
break;
|
||||
tap(KC_3); break;
|
||||
case 3:
|
||||
SEND_STRING("4");
|
||||
break;
|
||||
tap(KC_4); break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -123,7 +126,6 @@ void send_diablo_keystroke(uint8_t diablo_key) {
|
|||
// Runs the "send string" command if enough time has passed, and resets the timer.
|
||||
void run_diablo_macro_check(void) {
|
||||
uint8_t dtime;
|
||||
|
||||
for (dtime = 0; dtime < 4; dtime++) {
|
||||
if (check_dtimer(dtime) && diablo_key_time[dtime]) {
|
||||
diablo_timer[dtime] = timer_read();
|
||||
|
@ -131,7 +133,6 @@ void run_diablo_macro_check(void) {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif // TAP_DANCE_ENABLE
|
||||
|
||||
|
||||
|
@ -162,32 +163,33 @@ void led_set_keymap(uint8_t usb_led) {}
|
|||
// Call user matrix init, set default RGB colors and then
|
||||
// call the keymap's init function
|
||||
void matrix_init_user(void) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
uint8_t default_layer = eeconfig_read_default_layer();
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
rgblight_enable();
|
||||
|
||||
if (true) {
|
||||
if (default_layer & (1UL << _COLEMAK)) {
|
||||
rgblight_sethsv_magenta();
|
||||
}
|
||||
else if (default_layer & (1UL << _DVORAK)) {
|
||||
rgblight_sethsv_green();
|
||||
}
|
||||
else if (default_layer & (1UL << _WORKMAN)) {
|
||||
rgblight_sethsv_goldenrod();
|
||||
}
|
||||
else {
|
||||
rgblight_sethsv_teal();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
rgblight_setrgb_red();
|
||||
rgblight_mode(5);
|
||||
}
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
|
||||
if (default_layer & (1UL << _COLEMAK)) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
rgblight_sethsv_magenta();
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
} else if (default_layer & (1UL << _DVORAK)) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
rgblight_sethsv_green();
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
} else if (default_layer & (1UL << _WORKMAN)) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
rgblight_sethsv_goldenrod();
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
} else {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
rgblight_sethsv_teal();
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
}
|
||||
|
||||
userspace_config.raw = eeprom_read_byte(EECONFIG_USERSPACE);
|
||||
clicky_enable = userspace_config.clicky_enable;
|
||||
|
||||
#if ( defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE) )
|
||||
set_unicode_input_mode(UC_WINC);
|
||||
#endif //UNICODE_ENABLE
|
||||
|
@ -197,23 +199,21 @@ void matrix_init_user(void) {
|
|||
// No global matrix scan code, so just run keymap's matrix
|
||||
// scan function
|
||||
void matrix_scan_user(void) {
|
||||
|
||||
#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
|
||||
run_diablo_macro_check();
|
||||
#endif // TAP_DANCE_ENABLE
|
||||
|
||||
matrix_scan_keymap();
|
||||
}
|
||||
|
||||
void tap(uint16_t keycode){
|
||||
register_code(keycode);
|
||||
unregister_code(keycode);
|
||||
};
|
||||
|
||||
// This block is for all of the gaming macros, as they were all doing
|
||||
// the same thing, but with differring text sent.
|
||||
bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
|
||||
if (!record->event.pressed || override) {
|
||||
clear_keyboard();
|
||||
tap(is_overwatch ? KC_BSPC : KC_ENTER);
|
||||
tap(userspace_config.is_overwatch ? KC_BSPC : KC_ENTER);
|
||||
wait_ms(50);
|
||||
send_string(str);
|
||||
wait_ms(50);
|
||||
|
@ -261,39 +261,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
break;
|
||||
|
||||
|
||||
case LOWER:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_LOWER);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
else {
|
||||
layer_off(_LOWER);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case RAISE:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_RAISE);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
else {
|
||||
layer_off(_RAISE);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case ADJUST:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_ADJUST);
|
||||
}
|
||||
else {
|
||||
layer_off(_ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
|
||||
|
||||
case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
|
||||
if (!record->event.pressed) {
|
||||
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
|
||||
|
@ -349,11 +316,11 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
// These are a serious of gaming macros.
|
||||
// Only enables for the viterbi, basically,
|
||||
// to save on firmware space, since it's limited.
|
||||
#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
|
||||
#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez) || defined(KEYBOARD_iris_rev2))
|
||||
case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
|
||||
if (record->event.pressed) { is_overwatch = !is_overwatch; }
|
||||
if (record->event.pressed) { userspace_config.is_overwatch ^= 1; eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw); }
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
|
||||
userspace_config.is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
|
||||
#endif //RGBLIGHT_ENABLE
|
||||
return false; break;
|
||||
case KC_SALT:
|
||||
|
@ -435,7 +402,10 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
}
|
||||
return false;
|
||||
break;
|
||||
|
||||
case CLICKY_TOGGLE:
|
||||
userspace_config.clicky_enable = clicky_enable;
|
||||
eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw);
|
||||
break;
|
||||
#ifdef UNICODE_ENABLE
|
||||
case UC_FLIP: // (╯°□°)╯ ︵ ┻━┻
|
||||
if (record->event.pressed) {
|
||||
|
@ -466,81 +436,135 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
}
|
||||
|
||||
|
||||
|
||||
// Runs state check and changes underglow color and animation
|
||||
// on layer change, no matter where the change was initiated
|
||||
// Then runs keymap's layer change check
|
||||
uint32_t layer_state_set_user(uint32_t state) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
uint8_t default_layer = eeconfig_read_default_layer();
|
||||
state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
|
||||
|
||||
if (rgb_layer_change) {
|
||||
switch (biton32(state)) {
|
||||
case _NAV:
|
||||
switch (biton32(state)) {
|
||||
case _NAV:
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (rgb_layer_change) {
|
||||
rgblight_sethsv_blue();
|
||||
rgblight_mode(1);
|
||||
break;
|
||||
case _SYMB:
|
||||
}
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
break;
|
||||
case _SYMB:
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (rgb_layer_change) {
|
||||
rgblight_sethsv_blue();
|
||||
rgblight_mode(2);
|
||||
break;
|
||||
case _MOUS:
|
||||
}
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
break;
|
||||
case _MOUS:
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (rgb_layer_change) {
|
||||
rgblight_sethsv_yellow();
|
||||
rgblight_mode(1);
|
||||
break;
|
||||
case _MACROS:
|
||||
}
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
break;
|
||||
case _MACROS:
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (rgb_layer_change) {
|
||||
rgblight_sethsv_orange();
|
||||
is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
|
||||
break;
|
||||
case _MEDIA:
|
||||
userspace_config.is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
|
||||
}
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
break;
|
||||
case _MEDIA:
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (rgb_layer_change) {
|
||||
rgblight_sethsv_chartreuse();
|
||||
rgblight_mode(22);
|
||||
break;
|
||||
case _GAMEPAD:
|
||||
}
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
break;
|
||||
case _GAMEPAD:
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (rgb_layer_change) {
|
||||
rgblight_sethsv_orange();
|
||||
rgblight_mode(17);
|
||||
break;
|
||||
case _DIABLO:
|
||||
}
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
break;
|
||||
case _DIABLO:
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (rgb_layer_change) {
|
||||
rgblight_sethsv_red();
|
||||
rgblight_mode(5);
|
||||
break;
|
||||
case _RAISE:
|
||||
}
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
break;
|
||||
case _RAISE:
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (rgb_layer_change) {
|
||||
rgblight_sethsv_yellow();
|
||||
rgblight_mode(5);
|
||||
break;
|
||||
case _LOWER:
|
||||
}
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
break;
|
||||
case _LOWER:
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (rgb_layer_change) {
|
||||
rgblight_sethsv_orange();
|
||||
rgblight_mode(5);
|
||||
break;
|
||||
case _ADJUST:
|
||||
}
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
break;
|
||||
case _ADJUST:
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (rgb_layer_change) {
|
||||
rgblight_sethsv_red();
|
||||
rgblight_mode(23);
|
||||
break;
|
||||
case _COVECUBE:
|
||||
}
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
break;
|
||||
case _COVECUBE:
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (rgb_layer_change) {
|
||||
rgblight_sethsv_green();
|
||||
rgblight_mode(2);
|
||||
break;
|
||||
default: // for any other layers, or the default layer
|
||||
if (default_layer & (1UL << _COLEMAK)) {
|
||||
rgblight_sethsv_magenta();
|
||||
}
|
||||
else if (default_layer & (1UL << _DVORAK)) {
|
||||
rgblight_sethsv_green();
|
||||
}
|
||||
else if (default_layer & (1UL << _WORKMAN)) {
|
||||
rgblight_sethsv_goldenrod();
|
||||
}
|
||||
else {
|
||||
rgblight_sethsv_teal();
|
||||
}
|
||||
if (biton32(state) == _MODS) { // If the non-OSM layer is enabled, then breathe
|
||||
rgblight_mode(2);
|
||||
} else { // otherwise, stay solid
|
||||
rgblight_mode(1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
break;
|
||||
default: // for any other layers, or the default layer
|
||||
if (default_layer & (1UL << _COLEMAK)) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (rgb_layer_change) { rgblight_sethsv_magenta(); }
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
}
|
||||
else if (default_layer & (1UL << _DVORAK)) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (rgb_layer_change) { rgblight_sethsv_green(); }
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
}
|
||||
else if (default_layer & (1UL << _WORKMAN)) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (rgb_layer_change) { rgblight_sethsv_goldenrod(); }
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
}
|
||||
else {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (rgb_layer_change) { rgblight_sethsv_teal(); }
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
}
|
||||
if (biton32(state) == _MODS) { // If the non-OSM layer is enabled, then breathe
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (rgb_layer_change) { rgblight_mode(2); }
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
} else { // otherwise, stay solid
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (rgb_layer_change) { rgblight_mode(1); }
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
}
|
||||
break;
|
||||
}
|
||||
return layer_state_set_keymap (state);
|
||||
}
|
||||
|
||||
|
|
|
@ -49,8 +49,22 @@ enum userspace_layers {
|
|||
// RGB color codes are no longer located here anymore. Instead, you will want to
|
||||
// head to https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h
|
||||
|
||||
extern bool is_overwatch;
|
||||
extern bool rgb_layer_change;
|
||||
extern bool clicky_enable;
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
void rgblight_sethsv_default_helper(uint8_t index);
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
|
||||
#define EECONFIG_USERSPACE (uint8_t *)20
|
||||
|
||||
typedef union {
|
||||
uint32_t raw;
|
||||
struct {
|
||||
bool clicky_enable :1;
|
||||
bool is_overwatch :1;
|
||||
};
|
||||
} userspace_config_t;
|
||||
|
||||
enum userspace_custom_keycodes {
|
||||
EPRM = SAFE_RANGE, // can always be here
|
||||
|
@ -59,9 +73,6 @@ enum userspace_custom_keycodes {
|
|||
KC_COLEMAK,
|
||||
KC_DVORAK,
|
||||
KC_WORKMAN,
|
||||
LOWER,
|
||||
RAISE,
|
||||
ADJUST,
|
||||
KC_DIABLO_CLEAR,
|
||||
KC_OVERWATCH,
|
||||
KC_SALT,
|
||||
|
@ -90,6 +101,11 @@ enum userspace_custom_keycodes {
|
|||
NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
|
||||
};
|
||||
|
||||
#define LOWER MO(_LOWER)
|
||||
#define RAISE MO(_RAISE)
|
||||
#define ADJUST MO(_ADJUST)
|
||||
|
||||
|
||||
#define KC_SEC1 KC_SECRET_1
|
||||
#define KC_SEC2 KC_SECRET_2
|
||||
#define KC_SEC3 KC_SECRET_3
|
||||
|
@ -102,6 +118,20 @@ enum userspace_custom_keycodes {
|
|||
#define WORKMAN KC_WORKMAN
|
||||
#define KC_RST KC_RESET
|
||||
|
||||
|
||||
#ifdef SWAP_HANDS_ENABLE
|
||||
#define KC_C1R3 SH_TT
|
||||
#else // SWAP_HANDS_ENABLE
|
||||
#define KC_C1R3 KC_BSPC
|
||||
#endif // SWAP_HANDS_ENABLE
|
||||
|
||||
// OSM keycodes, to keep things clean and easy to change
|
||||
#define KC_MLSF OSM(MOD_LSFT)
|
||||
#define KC_MRSF OSM(MOD_RSFT)
|
||||
|
||||
#define MG_NKRO MAGIC_TOGGLE_NKRO
|
||||
|
||||
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
enum {
|
||||
TD_D3_1 = 0,
|
||||
|
@ -111,72 +141,6 @@ enum {
|
|||
};
|
||||
#endif // TAP_DANCE_ENABLE
|
||||
|
||||
#ifdef UNICODEMAP_ENABLE
|
||||
|
||||
/* use X(n) to call the */
|
||||
|
||||
|
||||
enum unicode_name {
|
||||
THINK, // thinking face 🤔
|
||||
GRIN, // grinning face 😊
|
||||
SMRK, // smirk 😏
|
||||
WEARY, // good shit 😩
|
||||
UNAMU, // unamused 😒
|
||||
|
||||
SNEK, // snke 🐍
|
||||
PENGUIN, // 🐧
|
||||
DRAGON, // 🐉
|
||||
MONKEY, // 🐒
|
||||
CHICK, // 🐥
|
||||
|
||||
OKOK, // 👌
|
||||
EFFU, // 🖕
|
||||
INUP, // 👆
|
||||
THUP, // 👍
|
||||
THDN, // 👎
|
||||
|
||||
BBB, // dat B 🅱
|
||||
POO, // poop 💩
|
||||
HUNDR, // 100 💯
|
||||
EGGPL, // EGGPLANT 🍆
|
||||
WATER, // wet 💦
|
||||
TUMBLER, // 🥃
|
||||
|
||||
LIT, // fire 🔥
|
||||
IRONY, // ‽
|
||||
DEGREE, // °
|
||||
};
|
||||
|
||||
|
||||
const uint32_t PROGMEM unicode_map[] = {
|
||||
[THINK] = 0x1F914,
|
||||
[GRIN] = 0x1F600,
|
||||
[BBB] = 0x1F171,
|
||||
[POO] = 0x1F4A9,
|
||||
[HUNDR] = 0x1F4AF,
|
||||
[SMRK] = 0x1F60F,
|
||||
[WEARY] = 0x1F629,
|
||||
[EGGPL] = 0x1F346,
|
||||
[WATER] = 0x1F4A6,
|
||||
[LIT] = 0x1F525,
|
||||
[UNAMU] = 0x1F612,
|
||||
[SNEK] = 0x1F40D,
|
||||
[PENGUIN] = 0x1F427,
|
||||
[BOAR] = 0x1F417,
|
||||
[MONKEY] = 0x1F412,
|
||||
[CHICK] = 0x1F425,
|
||||
[DRAGON] = 0x1F409,
|
||||
[OKOK] = 0x1F44C,
|
||||
[EFFU] = 0x1F595,
|
||||
[INUP] = 0x1F446,
|
||||
[THDN] = 0x1F44E,
|
||||
[THUP] = 0x1F44D,
|
||||
[TUMBLER] = 0x1F943,
|
||||
[IRONY] = 0x0203D,
|
||||
[DEGREE] = 0x000B0,
|
||||
};
|
||||
|
||||
#endif //UNICODEMAP_ENABLE
|
||||
|
||||
// Custom Keycodes for Diablo 3 layer
|
||||
// But since TD() doesn't work when tap dance is disabled
|
||||
|
@ -193,22 +157,6 @@ const uint32_t PROGMEM unicode_map[] = {
|
|||
#define KC_D3_4 KC_4
|
||||
#endif // TAP_DANCE_ENABLE
|
||||
|
||||
// OSM keycodes, to keep things clean and easy to change
|
||||
#define KC_MLSF OSM(MOD_LSFT)
|
||||
#define KC_MRSF OSM(MOD_RSFT)
|
||||
|
||||
|
||||
|
||||
// If we're still using the official Faux Clicky feature, substitute codes
|
||||
// so that we don't have any unused/blank keys.
|
||||
#ifdef FAUXCLICKY_ENABLE
|
||||
#define AUD_ON FC_ON
|
||||
#define AUD_OFF FC_OFF
|
||||
#else // FAUXCLICKY_ENABLE
|
||||
#define AUD_ON AU_ON
|
||||
#define AUD_OFF AU_OFF
|
||||
#endif // FAUXCLICKY_ENABLE
|
||||
|
||||
|
||||
|
||||
// Since our quirky block definitions are basically a list of comma separated
|
||||
|
@ -286,7 +234,8 @@ const uint32_t PROGMEM unicode_map[] = {
|
|||
#define _________________NORMAN_R2_________________ KC_J, KC_N, KC_I, KC_O, KC_U
|
||||
#define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
|
||||
|
||||
|
||||
#define ________________NUMBER_LEFT________________ KC_1, KC_2, KC_3, KC_4, KC_5
|
||||
#define ________________NUMBER_RIGHT_______________ KC_6, KC_7, KC_8, KC_9, KC_0
|
||||
|
||||
// Since we have 4 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN),
|
||||
// this allows us to quickly modify the bottom row for all of the layouts
|
||||
|
@ -301,4 +250,4 @@ const uint32_t PROGMEM unicode_map[] = {
|
|||
KC_SPACE,KC_BSPC, KC_END, KC_PGDN, KC_DEL, KC_ENTER
|
||||
|
||||
|
||||
#endif
|
||||
#endif // !USERSPACE
|
||||
|
|
|
@ -0,0 +1,71 @@
|
|||
#ifndef UNICODE_USERSPACE_H
|
||||
#define UNICODE_USERSPACE_H
|
||||
|
||||
|
||||
|
||||
/* use X(n) to call the */
|
||||
|
||||
enum unicode_name {
|
||||
THINK, // thinking face 🤔
|
||||
GRIN, // grinning face 😊
|
||||
SMRK, // smirk 😏
|
||||
WEARY, // good shit 😩
|
||||
UNAMU, // unamused 😒
|
||||
|
||||
SNEK, // snke 🐍
|
||||
PENGUIN, // 🐧
|
||||
DRAGON, // 🐉
|
||||
MONKEY, // 🐒
|
||||
CHICK, // 🐥
|
||||
BOAR, // 🐗
|
||||
|
||||
OKOK, // 👌
|
||||
EFFU, // 🖕
|
||||
INUP, // 👆
|
||||
THUP, // 👍
|
||||
THDN, // 👎
|
||||
|
||||
BBB, // dat B 🅱
|
||||
POO, // poop 💩
|
||||
HUNDR, // 100 💯
|
||||
EGGPL, // EGGPLANT 🍆
|
||||
WATER, // wet 💦
|
||||
TUMBLER, // 🥃
|
||||
|
||||
LIT, // fire 🔥
|
||||
BANG, // ‽
|
||||
IRONY, // ⸮
|
||||
DEGREE // °
|
||||
};
|
||||
|
||||
|
||||
const uint32_t PROGMEM unicode_map[] = {
|
||||
[THINK] = 0x1F914,
|
||||
[GRIN] = 0x1F600,
|
||||
[BBB] = 0x1F171,
|
||||
[POO] = 0x1F4A9,
|
||||
[HUNDR] = 0x1F4AF,
|
||||
[SMRK] = 0x1F60F,
|
||||
[WEARY] = 0x1F629,
|
||||
[EGGPL] = 0x1F346,
|
||||
[WATER] = 0x1F4A6,
|
||||
[LIT] = 0x1F525,
|
||||
[UNAMU] = 0x1F612,
|
||||
[SNEK] = 0x1F40D,
|
||||
[PENGUIN] = 0x1F427,
|
||||
[BOAR] = 0x1F417,
|
||||
[MONKEY] = 0x1F412,
|
||||
[CHICK] = 0x1F425,
|
||||
[DRAGON] = 0x1F409,
|
||||
[OKOK] = 0x1F44C,
|
||||
[EFFU] = 0x1F595,
|
||||
[INUP] = 0x1F446,
|
||||
[THDN] = 0x1F44E,
|
||||
[THUP] = 0x1F44D,
|
||||
[TUMBLER] = 0x1F943,
|
||||
[BANG] = 0x0203D,
|
||||
[IRONY] = 0x02E2E,
|
||||
[DEGREE] = 0x000B0
|
||||
};
|
||||
|
||||
#endif
|
|
@ -146,3 +146,31 @@ endif
|
|||
```
|
||||
|
||||
Then, if you run `make keyboard:name NO_SECRETS=yes`, it will default to the test strings in your `<name>.c` file, rather than reading from your file.
|
||||
|
||||
|
||||
Userspace EEPROM config
|
||||
-----------------------
|
||||
|
||||
This adds EEPROM support fo the userspace, so that certain values are configurable in such a way that persists when power is lost. Namely, just the clicky feature and the Overwatch macro option ("is_overwatch"). This is done by reading and saving the structure from EEPROM.
|
||||
|
||||
To implement this, first you need to specify the location:
|
||||
|
||||
```c
|
||||
#define EECONFIG_USERSPACE (uint8_t *)20
|
||||
```
|
||||
This tells us where in the EEPROM that the data structure is located, and this specifies that it's a byte (8 bits). However, to maximize it's usage, we want to specify a data structure here, so that we can use multiple settings. To do that:
|
||||
|
||||
```c
|
||||
typedef union {
|
||||
uint32_t raw;
|
||||
struct {
|
||||
bool clicky_enable :1;
|
||||
bool is_overwatch :1;
|
||||
};
|
||||
} userspace_config_t;
|
||||
```
|
||||
Then, in your C file, you want to add: `userspace_config_t userspace_config;`, and in your `matrix_init_*` function, you want to add `userspace_config.raw = eeprom_read_byte(EECONFIG_USERSPACE);`
|
||||
|
||||
From there, you'd want to use the data structure (such as `userspace_config.is_overwatch`) when you want to check this value.
|
||||
|
||||
And if you want to update it, update directly and then use `eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw);` to write the value back to the EEPROM.
|
||||
|
|
Loading…
Reference in New Issue