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- Updated dbroqua layout for Satan keyboard

This commit is contained in:
dbroqua 2016-12-24 14:53:15 +01:00
parent 033f0b92c4
commit db48b28eeb
1 changed files with 17 additions and 19 deletions

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@ -49,11 +49,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-----------------------------------------------------------------'
*/
[_FN] = KEYMAP_HHKB( /* Layer 1 */
______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \
TG(_SFX), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \
KC_CAPS, ______, ______, ______, ______, ______, ______, ______, KC_PSCR, KC_SLCK, KC_PAUS, KC_UP, ______, ______, \
______, KC_VOLD,KC_VOLU,KC_MUTE,______, ______, KC_PAST,KC_PSLS,KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT, ______, \
______, KC_MPRV,KC_MPLY,KC_MNXT,______, ______, KC_PPLS,KC_PMNS,KC_END, KC_PGDN, KC_DOWN, ______, ______, \
______, ______, ______, TG(_SFX), KC_MSTP, ______, ______, ______ \
______, ______, ______, ______, KC_MSTP, ______, ______, ______ \
),
/* SFX Layer
@ -72,8 +72,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_SFX] = KEYMAP_HHKB(
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, BL_DEC, BL_INC, BL_TOGG,______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, F(2), F(3), ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, F(4), F(5), F(6), F(7), F(8), F(9), ______, ______, ______, ______, ______, ______, \
______, F(0), F(1), ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, F(2), F(3), F(4), F(5), F(6), F(7), ______, ______, ______, ______, ______, ______, \
______, ______, ______, ______, ______, ______, ______, ______ \
)
};
@ -96,16 +96,14 @@ enum function_id {
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
[1] = ACTION_LAYER_TOGGLE(2), // toggle wasd overlay
[2] = ACTION_FUNCTION(RGBLED_TOGGLE),
[3] = ACTION_FUNCTION(RGBLED_STEP_MODE),
[4] = ACTION_FUNCTION(RGBLED_INCREASE_HUE),
[5] = ACTION_FUNCTION(RGBLED_DECREASE_HUE),
[6] = ACTION_FUNCTION(RGBLED_INCREASE_SAT),
[7] = ACTION_FUNCTION(RGBLED_DECREASE_SAT),
[8] = ACTION_FUNCTION(RGBLED_INCREASE_VAL),
[9] = ACTION_FUNCTION(RGBLED_DECREASE_VAL)
[0] = ACTION_FUNCTION(RGBLED_TOGGLE),
[1] = ACTION_FUNCTION(RGBLED_STEP_MODE),
[2] = ACTION_FUNCTION(RGBLED_INCREASE_HUE),
[3] = ACTION_FUNCTION(RGBLED_DECREASE_HUE),
[4] = ACTION_FUNCTION(RGBLED_INCREASE_SAT),
[5] = ACTION_FUNCTION(RGBLED_DECREASE_SAT),
[6] = ACTION_FUNCTION(RGBLED_INCREASE_VAL),
[7] = ACTION_FUNCTION(RGBLED_DECREASE_VAL)
};
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {