Make digital rain RGB matrix effect #define configurable.
This commit is contained in:
parent
b3f6aa9480
commit
da6c58175a
|
@ -140,6 +140,7 @@ These are the effects that are currently available:
|
||||||
RGB_MATRIX_RAINBOW_PINWHEELS,
|
RGB_MATRIX_RAINBOW_PINWHEELS,
|
||||||
RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
|
RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
|
||||||
RGB_MATRIX_JELLYBEAN_RAINDROPS,
|
RGB_MATRIX_JELLYBEAN_RAINDROPS,
|
||||||
|
RGB_MATRIX_DIGITAL_RAIN,
|
||||||
#ifdef RGB_MATRIX_KEYPRESSES
|
#ifdef RGB_MATRIX_KEYPRESSES
|
||||||
RGB_MATRIX_SOLID_REACTIVE,
|
RGB_MATRIX_SOLID_REACTIVE,
|
||||||
RGB_MATRIX_SPLASH,
|
RGB_MATRIX_SPLASH,
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#define RGB_DIGITAL_RAIN_DROPS 18
|
||||||
#define USB_MAX_POWER_CONSUMPTION 100
|
#define USB_MAX_POWER_CONSUMPTION 100
|
||||||
#define ONESHOT_TAP_TOGGLE 2
|
#define ONESHOT_TAP_TOGGLE 2
|
||||||
#define ONESHOT_TIMEOUT 3000
|
#define ONESHOT_TIMEOUT 3000
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#define RGB_DIGITAL_RAIN_DROPS 24
|
||||||
#define USB_MAX_POWER_CONSUMPTION 100
|
#define USB_MAX_POWER_CONSUMPTION 100
|
||||||
#define ONESHOT_TAP_TOGGLE 2
|
#define ONESHOT_TAP_TOGGLE 2
|
||||||
#define ONESHOT_TIMEOUT 3000
|
#define ONESHOT_TIMEOUT 3000
|
||||||
|
|
|
@ -50,6 +50,11 @@ rgb_config_t rgb_matrix_config;
|
||||||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
|
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#ifndef RGB_DIGITAL_RAIN_DROPS
|
||||||
|
// lower the number for denser effect/wider keyboard
|
||||||
|
#define RGB_DIGITAL_RAIN_DROPS 24
|
||||||
|
#endif
|
||||||
|
|
||||||
bool g_suspend_state = false;
|
bool g_suspend_state = false;
|
||||||
|
|
||||||
// Global tick at 20 Hz
|
// Global tick at 20 Hz
|
||||||
|
@ -466,7 +471,6 @@ void rgb_matrix_jellybean_raindrops( bool initialize ) {
|
||||||
void rgb_matrix_digital_rain( const bool initialize ) {
|
void rgb_matrix_digital_rain( const bool initialize ) {
|
||||||
// algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain
|
// algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain
|
||||||
const uint8_t drop_ticks = 28;
|
const uint8_t drop_ticks = 28;
|
||||||
const uint8_t new_drop_probability = 24;
|
|
||||||
const uint8_t pure_green_intensity = 0xd0;
|
const uint8_t pure_green_intensity = 0xd0;
|
||||||
const uint8_t max_brightness_boost = 0xc0;
|
const uint8_t max_brightness_boost = 0xc0;
|
||||||
const uint8_t max_intensity = 0xff;
|
const uint8_t max_intensity = 0xff;
|
||||||
|
@ -481,7 +485,7 @@ void rgb_matrix_digital_rain( const bool initialize ) {
|
||||||
}
|
}
|
||||||
for (uint8_t col = 0; col < MATRIX_COLS; col++) {
|
for (uint8_t col = 0; col < MATRIX_COLS; col++) {
|
||||||
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
|
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
|
||||||
if (row == 0 && drop == 0 && rand() < RAND_MAX / new_drop_probability) {
|
if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) {
|
||||||
// top row, pixels have just fallen and we're
|
// top row, pixels have just fallen and we're
|
||||||
// making a new rain drop in this column
|
// making a new rain drop in this column
|
||||||
map[col][row] = max_intensity;
|
map[col][row] = max_intensity;
|
||||||
|
|
Loading…
Reference in New Issue