updated drashna's keymaps (#1769)
* Add woodpad * Cleanup * Remove misc layouts for woodpad * Move woodpad to handwired * Updated RGB Underglow info
This commit is contained in:
@@ -0,0 +1,42 @@
|
||||
/* Copyright 2017 REPLACE_WITH_YOUR_NAME
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef CONFIG_USER_H
|
||||
#define CONFIG_USER_H
|
||||
|
||||
#include "../../config.h"
|
||||
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
#define TAPPING_TERM 200
|
||||
#endif // TAP_DANCE_ENABLE
|
||||
|
||||
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
#define RGB_DI_PIN D3
|
||||
#define RGBLED_NUM 7 // Number of LEDs
|
||||
#define RGBLIGHT_ANIMATIONS
|
||||
#define RGBLIGHT_HUE_STEP 12
|
||||
#define RGBLIGHT_SAT_STEP 12
|
||||
#define RGBLIGHT_VAL_STEP 12
|
||||
#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2
|
||||
#define RGBLIGHT_EFFECT_SNAKE_LENGTH 2
|
||||
#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
|
||||
#endif // RGBLIGHT_ENABLE
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,440 @@
|
||||
/* Copyright 2017 REPLACE_WITH_YOUR_NAME
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include "woodpad.h"
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
// entirely and just use numbers.
|
||||
#define _NUMLOCK 0
|
||||
#define _NAV 1
|
||||
#define _DIABLO 2
|
||||
#define _MACROS 3
|
||||
#define _MEDIA 4
|
||||
|
||||
// Fillers to make layering more clear
|
||||
#define _______ KC_TRNS
|
||||
#define XXXXXXX KC_NO
|
||||
|
||||
|
||||
//define layer change stuff for underglow indicator
|
||||
bool skip_leds = false;
|
||||
|
||||
bool is_overwatch = false;
|
||||
|
||||
//This is both for underglow, and Diablo 3 macros
|
||||
bool has_layer_changed = false;
|
||||
static uint8_t current_layer;
|
||||
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
//define diablo macro timer variables
|
||||
static uint16_t diablo_timer[4];
|
||||
static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
|
||||
static uint8_t diablo_key_time[4];
|
||||
|
||||
|
||||
bool check_dtimer(uint8_t dtimer) {
|
||||
// has the correct number of seconds elapsed (as defined by diablo_times)
|
||||
return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
|
||||
};
|
||||
#endif
|
||||
|
||||
|
||||
enum custom_keycodes {
|
||||
PLACEHOLDER = SAFE_RANGE, // can always be here
|
||||
KC_DIABLO_CLEAR,
|
||||
KC_OVERWATCH,
|
||||
KC_SALT,
|
||||
KC_MORESALT,
|
||||
KC_SALTHARD,
|
||||
KC_GOODGAME,
|
||||
KC_SYMM,
|
||||
KC_DOOMFIST,
|
||||
KC_JUSTGAME,
|
||||
KC_GLHF,
|
||||
KC_TORB
|
||||
};
|
||||
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
enum {
|
||||
TD_DIABLO_1 = 0,
|
||||
TD_DIABLO_2,
|
||||
TD_DIABLO_3,
|
||||
TD_DIABLO_4
|
||||
};
|
||||
|
||||
|
||||
// Cycle through the times for the macro, starting at 0, for disabled.
|
||||
// Max of six values, so don't exceed
|
||||
void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
|
||||
if (state->count >= 7) {
|
||||
diablo_key_time[diablo_key] = diablo_times[0];
|
||||
reset_tap_dance(state);
|
||||
}
|
||||
else {
|
||||
diablo_key_time[diablo_key] = diablo_times[state->count - 1];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Would rather have one function for all of this, but no idea how to do that...
|
||||
void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
|
||||
diablo_tapdance_master(state, user_data, 0);
|
||||
}
|
||||
|
||||
void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
|
||||
diablo_tapdance_master(state, user_data, 1);
|
||||
}
|
||||
|
||||
void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
|
||||
diablo_tapdance_master(state, user_data, 2);
|
||||
}
|
||||
|
||||
void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
|
||||
diablo_tapdance_master(state, user_data, 3);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//Tap Dance Definitions
|
||||
qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
// tap once to disable, and more to enable timed micros
|
||||
[TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
|
||||
[TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
|
||||
[TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
|
||||
[TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
|
||||
|
||||
};
|
||||
#endif
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[_NUMLOCK] = KEYMAP( /* Base */
|
||||
TG(_NAV), TG(_DIABLO), TG(_MACROS), KC_PSLS,\
|
||||
KC_P7, KC_P8, KC_P9, KC_PAST, \
|
||||
KC_P4, KC_P5, KC_P6, KC_PMNS, \
|
||||
KC_P1, KC_P2, KC_P3, KC_PPLS, \
|
||||
LT(_MEDIA,KC_P0), KC_PDOT, KC_COLN, KC_PENT \
|
||||
),
|
||||
[_NAV] = KEYMAP( /* Base */
|
||||
_______, _______, _______, _______,\
|
||||
KC_HOME, KC_UP, KC_PGUP, _______, \
|
||||
KC_LEFT, XXXXXXX, KC_RIGHT, _______, \
|
||||
KC_END, KC_DOWN, KC_PGDN, _______, \
|
||||
KC_INS, KC_DEL, _______, _______ \
|
||||
),
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
[_DIABLO] = KEYMAP( /* Base */
|
||||
KC_ESC, _______, _______, _______,\
|
||||
KC_S, KC_F, KC_I, KC_M, \
|
||||
KC_1, KC_2, KC_3, KC_4, \
|
||||
TD(TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), \
|
||||
_______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \
|
||||
),
|
||||
#else
|
||||
[_DIABLO] = KEYMAP( /* Base */
|
||||
KC_ESC, _______, _______, _______,\
|
||||
KC_S, KC_F, KC_I, KC_M, \
|
||||
KC_1, KC_2, KC_3, KC_4, \
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
_______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \
|
||||
),
|
||||
|
||||
#endif
|
||||
|
||||
[_MACROS] = KEYMAP( /* Base */
|
||||
KC_OVERWATCH, _______, _______, XXXXXXX,\
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, KC_JUSTGAME, \
|
||||
KC_SYMM, KC_DOOMFIST, KC_TORB, KC_GOODGAME, \
|
||||
KC_SALT, KC_MORESALT, KC_SALTHARD, KC_GLHF \
|
||||
),
|
||||
[_MEDIA] = KEYMAP( /* Base */
|
||||
_______, KC_MUTE, KC_VOLD, KC_VOLU,\
|
||||
_______, _______, RGB_HUI, RGB_HUD, \
|
||||
KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, \
|
||||
RGB_TOG, RGB_MOD, RGB_SAI, RGB_VAI, \
|
||||
_______, _______, RGB_SAD, RGB_VAD \
|
||||
),
|
||||
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM fn_actions[] = {
|
||||
|
||||
};
|
||||
|
||||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
|
||||
{
|
||||
switch (id) {
|
||||
case 0:
|
||||
if (record->event.pressed) {
|
||||
// Output Keyboard Firmware info
|
||||
SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP );
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return MACRO_NONE;
|
||||
};
|
||||
void numlock_led_on(void) {
|
||||
PORTF |= (1<<7);
|
||||
}
|
||||
|
||||
void numlock_led_off(void) {
|
||||
PORTF &= ~(1<<7);
|
||||
}
|
||||
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
uint16_t kc;
|
||||
if (is_overwatch) {
|
||||
kc = KC_BSPC;
|
||||
} else {
|
||||
kc = KC_ENTER;
|
||||
}
|
||||
switch (keycode) {
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
|
||||
if (record->event.pressed) {
|
||||
uint8_t dtime;
|
||||
|
||||
for (dtime = 0; dtime < 4; dtime++) {
|
||||
diablo_key_time[dtime] = diablo_times[0];
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
#endif
|
||||
case KC_OVERWATCH: // reset all Diable timers, disabling them
|
||||
if (record->event.pressed) {
|
||||
is_overwatch = !is_overwatch;
|
||||
has_layer_changed = true;
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_SALT:
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("Salt, salt, salt...");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_MORESALT:
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("Please sir, can I have some more salt?!");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_SALTHARD:
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_GOODGAME:
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("Good game, everyone!");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_GLHF:
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("Good luck, have fun!!!");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_SYMM:
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("Left click to win!");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_DOOMFIST:
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("Hey, look at me. I'm Doomfist, and I'm overpowered! All I do is spam punches all day! I'm DPS, tank and defense, rolled into one! All I need is team healing to be complete!");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_JUSTGAME:
|
||||
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_TORB:
|
||||
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("That was positively riveting!");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
|
||||
}
|
||||
return true;
|
||||
}
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
|
||||
// Sends the key press to system, but only if on the Diablo layer
|
||||
void send_diablo_keystroke(uint8_t diablo_key) {
|
||||
if (current_layer == _DIABLO) {
|
||||
switch (diablo_key) {
|
||||
case 0:
|
||||
SEND_STRING("1");
|
||||
break;
|
||||
case 1:
|
||||
SEND_STRING("2");
|
||||
break;
|
||||
case 2:
|
||||
SEND_STRING("3");
|
||||
break;
|
||||
case 3:
|
||||
SEND_STRING("4");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Checks each of the 4 timers/keys to see if enough time has elapsed
|
||||
// Runs the "send string" command if enough time has passed, and resets the timer.
|
||||
void run_diablo_macro_check(void) {
|
||||
uint8_t dtime;
|
||||
|
||||
for (dtime = 0; dtime < 4; dtime++) {
|
||||
if (check_dtimer(dtime) && diablo_key_time[dtime]) {
|
||||
diablo_timer[dtime] = timer_read();
|
||||
send_diablo_keystroke(dtime);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
#endif
|
||||
void matrix_init_user(void) {
|
||||
has_layer_changed = true;
|
||||
// set Numlock LED to output and low
|
||||
DDRF |= (1<<7);
|
||||
PORTF &= ~(1<<7);
|
||||
}
|
||||
|
||||
void matrix_scan_user(void) {
|
||||
uint8_t layer = biton32(layer_state);
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
|
||||
numlock_led_off();
|
||||
// Check layer, and apply color if its changed since last check
|
||||
switch (layer) {
|
||||
case _NAV:
|
||||
if (has_layer_changed) {
|
||||
rgblight_sethsv(240, 255, 255);
|
||||
rgblight_mode(1);
|
||||
}
|
||||
break;
|
||||
case _MACROS:
|
||||
if (has_layer_changed) {
|
||||
rgblight_sethsv(30, 255, 255);
|
||||
if (is_overwatch) {
|
||||
rgblight_mode(17);
|
||||
} else {
|
||||
rgblight_mode(18);
|
||||
}
|
||||
}
|
||||
if (is_overwatch) {
|
||||
numlock_led_on();
|
||||
}
|
||||
break;
|
||||
case _DIABLO:
|
||||
if (has_layer_changed) {
|
||||
rgblight_sethsv(0, 255, 255);
|
||||
rgblight_mode(5);
|
||||
}
|
||||
break;
|
||||
case _MEDIA:
|
||||
if (has_layer_changed) {
|
||||
rgblight_sethsv(120, 255, 255);
|
||||
rgblight_mode(22);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
if (has_layer_changed) {
|
||||
rgblight_sethsv(195, 255, 255);
|
||||
rgblight_mode(1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
#endif
|
||||
// Update layer status at the end, so this sets the default color
|
||||
// rather than relying on the init, which was unreliably...
|
||||
// Probably due to a timing issue, but this requires no additional code
|
||||
if (current_layer == layer) {
|
||||
has_layer_changed = false;
|
||||
}
|
||||
else {
|
||||
has_layer_changed = true;
|
||||
current_layer = layer;
|
||||
}
|
||||
// Run Diablo 3 macro checking code.
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
run_diablo_macro_check();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
void led_set_user(uint8_t usb_led) {
|
||||
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
TAP_DANCE_ENABLE = yes
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
RGBLIGHT_ENABLE = yes
|
||||
MIDI_ENABLE = no
|
||||
CONSOLE_ENABLE = no
|
||||
|
||||
ifndef QUANTUM_DIR
|
||||
include ../../../../Makefile
|
||||
endif
|
||||
Reference in New Issue
Block a user