Add fade out for the led test
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								led_test.c
									
									
									
									
									
								
							
							
						
						
									
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								led_test.c
									
									
									
									
									
								
							@ -25,21 +25,35 @@ SOFTWARE.
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#include "gfx.h"
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keyframe_animation_t led_test_animation = {
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    .num_frames = 1,
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    .num_frames = 3,
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    .loop = true,
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    .frame_lengths = {MS2ST(1000)},
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    .frame_lengths = {MS2ST(1000), MS2ST(1000), MS2ST(1000)},
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    .frame_functions = {
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        keyframe_fade_in_all_leds,
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        keyframe_no_operation,
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        keyframe_fade_out_all_leds,
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    },
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};
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bool keyframe_fade_in_all_leds(keyframe_animation_t* animation, visualizer_state_t* state) {
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    (void)state;
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static void keyframe_fade_all_leds_from_to(keyframe_animation_t* animation, uint8_t from, uint8_t to) {
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    int frame_length = animation->frame_lengths[animation->current_frame];
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    int current_pos = frame_length - animation->time_left_in_frame;
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    uint8_t luma = 0x255 * current_pos / frame_length;
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    int delta = to - from;
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    int luma = (delta * current_pos) / frame_length;
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    luma += from;
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    color_t color = LUMA2COLOR(luma);
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    gdispGClear(LED_DISPLAY, color);
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    gdispGFlush(LED_DISPLAY);
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}
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bool keyframe_fade_in_all_leds(keyframe_animation_t* animation, visualizer_state_t* state) {
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    (void)state;
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    keyframe_fade_all_leds_from_to(animation, 0, 255);
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    return true;
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}
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bool keyframe_fade_out_all_leds(keyframe_animation_t* animation, visualizer_state_t* state) {
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    (void)state;
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    keyframe_fade_all_leds_from_to(animation, 255, 0);
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    return true;
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}
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@ -28,6 +28,7 @@ SOFTWARE.
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#include "visualizer.h"
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bool keyframe_fade_in_all_leds(keyframe_animation_t* animation, visualizer_state_t* state);
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bool keyframe_fade_out_all_leds(keyframe_animation_t* animation, visualizer_state_t* state);
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extern keyframe_animation_t led_test_animation;
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