Fix tapdance when one-shot is disabled.
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@ -16,7 +16,9 @@
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#include "quantum.h"
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#include "action_tapping.h"
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#ifndef NO_ACTION_ONESHOT
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uint8_t get_oneshot_mods(void);
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#endif
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static uint16_t last_td;
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static int8_t highest_td = -1;
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@ -146,7 +148,11 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
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action->state.keycode = keycode;
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action->state.count++;
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action->state.timer = timer_read();
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#ifndef NO_ACTION_ONESHOT
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action->state.oneshot_mods = get_oneshot_mods();
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#else
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action->state.oneshot_mods = 0;
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#endif
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action->state.weak_mods = get_mods();
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action->state.weak_mods |= get_weak_mods();
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process_tap_dance_action_on_each_tap (action);
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