Keymap: Added my keymap for Rorschach keyboard; minor updates to my Kinesis files. (#3734)
* Added keymap for Rorschach * Rorschach update * Minor updates to Kinesis files * Minor fixes * Minor fixes for Rorschach
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@ -6,6 +6,7 @@
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// place overrides here
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#define PREVENT_STUCK_MODIFIERS
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#define IGNORE_MOD_TAP_INTERRUPT
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#define TAPPING_TERM 175
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#define TAPPING_TOGGLE 2
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@ -5,15 +5,15 @@ extern keymap_config_t keymap_config;
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enum kinesis_layers {
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_COLEMAK, // Colemak (default layer)
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_QWERTY, // Qwerty
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_COLEMAKGM, // Colemak gaming/vanilla (limited dual-role keys with layer access)
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_QWERTYGM, // QWERTY gaming/vanilla (limited dual-role keys with layer access)
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_NUMBERS, // Numbers & Symbols
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_NUMBERS2, // Numbers & Symbols 2 (identical as _NUMBERS; basically used for tri-layer access to _ADJUST)
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_FUNCTION, // Function
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_FUNCTION2, // Function 2 (identical as _FUNCTION; used to allow for easier use of space and backspace while using function layer arrows)
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_NUMPAD, // Numpad
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_COLEMAKGM, // Colemak gaming/vanilla (no dual-role keys with layer access)
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_QWERTYGM, // QWERTY gaming/vanilla (no dual-role keys with layer access)
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_ADJUST, // Adjust layer, accessed via tri-layer feature)
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_ADJUST2 // Second Adjust layer, accessed outside of tri-layer feature)
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_ADJUST, // Adjust layer (accessed via tri-layer feature)
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_ADJUST2 // Second Adjust layer (accessed outside of tri-layer feature)
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};
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enum kinesis_keycodes {
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@ -366,7 +366,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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),
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/* Colemak gaming/vanilla
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* (No access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
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* (Limited access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
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* ,-------------------------------------------. ,-------------------------------------------.
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* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
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* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
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@ -383,7 +383,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* ,-------|-------|-------| |-------+-------+-------.
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* | | | LAlt | | RGUI | | |
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* | Space | Enter |-------| |-------| Delete| Bspc |
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* | | | Bspc | | Enter | | |
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* | | |Bspc/FN| | Ent/NS| | |
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* `-----------------------' `-----------------------'
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*/
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[_COLEMAKGM] = LAYOUT(
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@ -397,7 +397,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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//Left Thumb
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CTLESC, TD(ADJ),
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KC_LALT,
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KC_SPC, KC_ENT, KC_BSPC,
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KC_SPC, KC_ENT, BSPCFN,
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//Right Hand
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KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
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KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
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@ -408,11 +408,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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//Right Thumb
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KC_RALT, KC_RCTL,
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KC_RGUI,
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KC_ENT, KC_DEL, KC_BSPC
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ENTNS, KC_DEL, KC_BSPC
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),
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/* QWERTY gaming/vanilla
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* (No access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
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* (Limited access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
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* ,-------------------------------------------. ,-------------------------------------------.
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* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
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* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
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@ -429,7 +429,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* ,-------|-------|-------| |-------+-------+-------.
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* | | | LAlt | | RGUI | | |
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* | Space | Enter |-------| |-------| Delete| Bspc |
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* | | | Bspc | | Enter | | |
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* | | |Bspc/FN| | Ent/NS| | |
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* `-----------------------' `-----------------------'
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*/
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[_QWERTYGM] = LAYOUT(
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@ -443,7 +443,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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//Left Thumb
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CTLESC, TD(ADJ),
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KC_LALT,
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KC_SPC, KC_ENT, KC_BSPC,
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KC_SPC, KC_ENT, BSPCFN,
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//Right Hand
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KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
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KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
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@ -454,7 +454,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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//Right Thumb
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KC_RALT, KC_RCTL,
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KC_RGUI,
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KC_ENT, KC_DEL, KC_BSPC
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ENTNS, KC_DEL, KC_BSPC
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),
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/* Adjust layer
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@ -543,7 +543,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case COLEMAK:
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if (record->event.pressed) {
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persistent_default_layer_set(1UL << _COLEMAK);
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default_layer_set(1UL << _COLEMAK);
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// persistent_default_layer_set(1UL << _COLEMAK);
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layer_off ( _QWERTY);
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layer_off ( _NUMBERS);
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layer_off ( _NUMBERS2);
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@ -559,7 +560,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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break;
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case QWERTY:
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if (record->event.pressed) {
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persistent_default_layer_set(1UL << _QWERTY);
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default_layer_set(1UL << _QWERTY);
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// persistent_default_layer_set(1UL << _QWERTY);
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layer_off ( _COLEMAK);
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layer_off ( _NUMBERS);
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layer_off ( _NUMBERS2);
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@ -570,7 +572,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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layer_off ( _QWERTYGM);
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layer_off ( _ADJUST);
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layer_off ( _ADJUST2);
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}
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return false;
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break;
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@ -150,7 +150,7 @@ Persistent default layer has been enabled for Colemak and QWERTY. The gaming/va
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### Colemak gaming/vanilla
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(No access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer)
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(Limited access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer)
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,-----------------------------------------------------------------------------------------------------------.
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| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
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`-----------------------------------------------------------------------------------------------------------'
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@ -170,12 +170,12 @@ Persistent default layer has been enabled for Colemak and QWERTY. The gaming/va
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,-------|-------|-------| |-------+-------+-------.
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| | | LAlt | | RGUI | | |
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| Space | Enter |-------| |-------| Delete| Bspc |
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| | | Bspc | | Tab | | |
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| | |Bspc/FN| | Ent/NS| | |
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`-----------------------' `-----------------------'
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### QWERTY gaming/vanilla
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(No access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer)
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(Limited access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer)
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,-----------------------------------------------------------------------------------------------------------.
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| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
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`-----------------------------------------------------------------------------------------------------------'
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@ -195,7 +195,7 @@ Persistent default layer has been enabled for Colemak and QWERTY. The gaming/va
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,-------|-------|-------| |-------+-------+-------.
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| | | LAlt | | RGUI | | |
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| Space | Enter |-------| |-------| Delete| Bspc |
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| | | Bspc | | Tab | | |
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| | |Bspc/FN| | Ent/NS| | |
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`-----------------------' `-----------------------'
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### Adjust layer
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@ -0,0 +1,24 @@
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#pragma once
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/* Use I2C or Serial, not both */
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// #define USE_SERIAL
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#define USE_I2C
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/* Select hand configuration */
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// #define MASTER_LEFT
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// #define MASTER_RIGHT
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#define EE_HANDS
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#define PREVENT_STUCK_MODIFIERS
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#define IGNORE_MOD_TAP_INTERRUPT
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#define TAPPING_TERM 175
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#define TAPPING_TOGGLE 2
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// #undef RGBLED_NUM
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// #define RGBLIGHT_ANIMATIONS
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// #define RGBLED_NUM 12
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// #define RGBLIGHT_HUE_STEP 8
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// #define RGBLIGHT_SAT_STEP 8
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// #define RGBLIGHT_VAL_STEP 8
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@ -0,0 +1,330 @@
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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enum rorschach_layers {
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_COLEMAK, // Colemak (default layer)
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_QWERTY, // Qwerty
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_NUMBERS, // Numbers & Symbols
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_NUMBERS2, // Numbers & Function Keys (similar to _NUMBERS; used with _NUMBERS for tri-layer access to _ADJUST)
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_FUNCTION, // Function
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_FUNCTION2, // Function 2 (identical as _FUNCTION; used to allow for easier use of space and backspace while using function layer arrows)
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_NUMPAD, // Numpad
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// _COLEMAKGM, // Colemak gaming/vanilla (no dual-role keys with layer access)
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// _QWERTYGM, // QWERTY gaming/vanilla (no dual-role keys with layer access)
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_ADJUST, // Adjust layer, accessed via tri-layer feature)
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_ADJUST2 // Second Adjust layer, accessed outside of tri-layer feature)
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};
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enum rorschach_keycodes {
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COLEMAK = SAFE_RANGE,
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QWERTY,
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// COLEMAKGM,
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// QWERTYGM,
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NUMPAD = TG(_NUMPAD),
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ADJUST = MO(_ADJUST2),
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SPCFN = LT(_FUNCTION, KC_SPC),
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BSPCFN = LT(_FUNCTION2, KC_BSPC),
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ENTNS = LT(_NUMBERS, KC_ENT),
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DELNS = LT(_NUMBERS2, KC_DEL),
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CTLESC = CTL_T(KC_ESC),
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ALTAPP = ALT_T(KC_APP),
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NKROTG = MAGIC_TOGGLE_NKRO,
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};
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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//Tap Dance Declarations
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enum {
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ADJ = 0,
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LBCB,
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RBCB,
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EQPL,
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PLEQ,
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MNUN,
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SLAS,
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GVTL,
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PPLEQ,
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PMNUN,
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PSLPAS
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};
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void dance_LAYER_finished(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 2) {
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layer_on(_ADJUST2);
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set_oneshot_layer(_ADJUST2, ONESHOT_START);
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}
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}
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void dance_LAYER_reset(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 2) {
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layer_off(_ADJUST2);
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clear_oneshot_layer_state(ONESHOT_PRESSED);
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}
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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[ADJ] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset), // Double-tap to activate Adjust layer via oneshot layer
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[LBCB] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_LCBR), // Left bracket on a single-tap, left brace on a double-tap
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[RBCB] = ACTION_TAP_DANCE_DOUBLE(KC_RBRC, KC_RCBR), // Right bracket on a single-tap, right brace on a double-tap
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[EQPL] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_PLUS), // Plus sign on a single-tap, equal sign on a double-tap
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[PLEQ] = ACTION_TAP_DANCE_DOUBLE(KC_PLUS, KC_EQL), // Equal sign on a single-tap, plus sign on a double-tap
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[MNUN] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, KC_UNDS), // Minus sign on a single-tap, underscore on a double-tap
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[SLAS] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_ASTR), // Slash in a single-tap, asterisk in a double-tap
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[GVTL] = ACTION_TAP_DANCE_DOUBLE(KC_GRV, KC_TILD), // Grave on a single-tap, tilde on a double-tap
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[PPLEQ] = ACTION_TAP_DANCE_DOUBLE(KC_PPLS, KC_EQL), // Numpad plus sign on a single-tap, equal sign on a double-tap
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[PMNUN] = ACTION_TAP_DANCE_DOUBLE(KC_PMNS, KC_UNDS), // Numpad minus sign on a single-tap, underscore on a double-tap
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[PSLPAS] = ACTION_TAP_DANCE_DOUBLE(KC_PSLS, KC_PAST) // Numpad slash on a single-tap, numpad asterisk on a double-tap
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Colemak
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* (Defauit layer; keys separated by /: tap for first, hold for second; uses Space Cadet Shifts)
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* ,-----------------------------------------------. ,-----------------------------------------------.
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* | Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ |
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* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
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* |Esc/Ctl| A | R | S | T | D | | H | N | E | I | O | ' |
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* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
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* | SC Sft| Z | X | C | V | B | | K | M | , | . | / | SC Sft|
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* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------'
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* | Ins | ` | [ | ] |App/Alt| Spc/FN| |Bsp/Fn2| RGUI | Left | Down | Up | Right |
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* `---------------------------------------+-------+-------. ,-------+-------+---------------------------------------'
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* | Ent/NS| Bspc | | Enter |Del/NS2|
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* `---------------' `---------------'
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*/
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[_COLEMAK] = LAYOUT(
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KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
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CTLESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
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KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
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KC_INS, KC_GRV, KC_LBRC, KC_RBRC, ALTAPP, SPCFN, BSPCFN, KC_RGUI, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
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ENTNS, KC_BSPC, KC_ENT, DELNS
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),
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/* QWERTY
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* (Keys separated by /: tap for first, hold for second; uses Space Cadet Shifts)
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* ,-----------------------------------------------. ,-----------------------------------------------.
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* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
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* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
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* |Esc/Ctl| A | S | D | F | G | | H | J | K | L | ; | ' |
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* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
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* | SC Sft| Z | X | C | V | B | | N | M | , | . | / | SC Sft|
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* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------'
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* | Ins | ` | [ | ] |App/Alt| Spc/FN| |Bsp/Fn2| RGUI | Left | Down | Up | Right |
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* `---------------------------------------+-------+-------. ,-------+-------+---------------------------------------'
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* | Ent/NS| Bspc | | Enter |Del/NS2|
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* `---------------' `---------------'
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*/
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[_QWERTY] = LAYOUT(
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
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CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
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KC_INS, KC_GRV, KC_LBRC, KC_RBRC, ALTAPP, SPCFN, BSPCFN, KC_RGUI, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
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ENTNS, KC_BSPC, KC_ENT, DELNS
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),
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/* Number/symbol layer
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* (Multiple characters: single-tap for first, double-tap for second)
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* ,-----------------------------------------------. ,-----------------------------------------------.
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* | | 6 | 7 | 8 | 9 | 0 | | ^ | & | * | ( | ) | |
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* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
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* | | 1 | 2 | 3 | 4 | 5 | | ! | @ | # | $ | % | |
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* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
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* | | | . | / * | - _ | + = | | ` ~ | [ { | ] } | | | |
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* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------'
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* | ( | ) | [ { | ] } | | | | | | | | | |
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* `---------------------------------------+-------+-------. ,-------+-------+---------------------------------------'
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* | | | | | |
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* `---------------' `---------------'
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*/
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[_NUMBERS] = LAYOUT(
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_______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
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_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
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_______, _______, KC_DOT, TD(SLAS), TD(MNUN), TD(PLEQ), TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______,
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KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB), _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______
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),
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/* Number/Function Key layer
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* (Multiple characters: single-tap for first, double-tap for second)
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* ,-----------------------------------------------. ,-----------------------------------------------.
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* | | 6 | 7 | 8 | 9 | 0 | | F7 | F8 | F9 | F10 | F11 | F12 |
|
||||
* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
|
||||
* | | 1 | 2 | 3 | 4 | 5 | | F1 | F2 | F3 | F4 | F5 | F6 |
|
||||
* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
|
||||
* | | | . | / * | - _ | + = | | ` ~ | [ { | ] } | | | |
|
||||
* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------'
|
||||
* | ( | ) | [ { | ] } | | | | | | | | | |
|
||||
* `---------------------------------------+-------+-------. ,-------+-------+---------------------------------------'
|
||||
* | | | | | |
|
||||
* `---------------' `---------------'
|
||||
*/
|
||||
[_NUMBERS2] = LAYOUT(
|
||||
_______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
|
||||
_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
|
||||
_______, _______, KC_DOT, TD(SLAS), TD(MNUN), TD(PLEQ), TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______,
|
||||
KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB), _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______
|
||||
),
|
||||
|
||||
/* Function layer
|
||||
* ,-----------------------------------------------. ,-----------------------------------------------.
|
||||
* | | | | Up | | | | | | Up | Ctrl+Y| | |
|
||||
* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
|
||||
* | | Ctrl+A| Left | Down | Right |C+A+Tab| | PgUp | Right | Down | Left | Home | |
|
||||
* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
|
||||
* | | Ctrl+Z| Ctrl+X| Ctrl+C| Ctrl+V| Bspc | | PgDn | Mute | Vol- | Vol+ | End | |
|
||||
* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------'
|
||||
* | | | | | | | | | | Prev | Play | Next | Stop |
|
||||
* `---------------------------------------+-------+-------. ,-------+-------+---------------------------------------'
|
||||
* | | | | | |
|
||||
* `---------------' `---------------'
|
||||
*/
|
||||
[_FUNCTION] = LAYOUT(
|
||||
_______, _______, _______, KC_UP, _______, _______, _______, _______, KC_UP, LCTL(KC_Y), _______, _______,
|
||||
_______, LCTL(KC_A), KC_LEFT, KC_DOWN, KC_RGHT, LCA(KC_TAB), KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______,
|
||||
_______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP,
|
||||
_______, _______, _______, _______
|
||||
),
|
||||
|
||||
[_FUNCTION2] = LAYOUT(
|
||||
_______, _______, _______, KC_UP, _______, _______, _______, _______, KC_UP, LCTL(KC_Y), _______, _______,
|
||||
_______, LCTL(KC_A), KC_LEFT, KC_DOWN, KC_RGHT, LCA(KC_TAB), KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______,
|
||||
_______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP,
|
||||
_______, _______, _______, _______
|
||||
),
|
||||
|
||||
/* Numpad layer
|
||||
* (Left side duplicates layout from the Numbers layer, just with numpad output; right side layout close to PC numpad layout)
|
||||
* ,-----------------------------------------------. ,-----------------------------------------------.
|
||||
* | | KP 6 | KP 7 | KP 8 | KP 9 | KP 0 | | NumLk | KP 7 | KP 8 | KP 9 | KP / | |
|
||||
* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
|
||||
* | | KP 1 | KP 2 | KP 3 | KP 4 | KP 5 | | Tab | KP 4 | KP 5 | KP 6 | KP * | |
|
||||
* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
|
||||
* | | NumLk | KP . |KP/ KP*| KP- _ | KP+ = | | | KP 1 | KP 2 | KP 3 | KP - | |
|
||||
* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------'
|
||||
* | ( | ) | [ { | ] } | | | | | KP 0 | = | KP . | KP + | |
|
||||
* `---------------------------------------+-------+-------. ,-------+-------+---------------------------------------'
|
||||
* | | | | KP Ent| |
|
||||
* `---------------' `---------------'
|
||||
*/
|
||||
[_NUMPAD] = LAYOUT(
|
||||
_______, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, KC_NLCK, KC_P7, KC_P8, KC_P9, KC_PSLS, _______,
|
||||
_______, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, KC_TAB, KC_P4, KC_P5, KC_P6, KC_PAST, _______,
|
||||
_______, KC_NLCK, KC_PDOT, TD(PSLPAS), TD(PMNUN), TD(PPLEQ), _______, KC_P1, KC_P2, KC_P3, KC_PMNS, _______,
|
||||
KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB), _______, _______, _______, KC_P0, KC_EQL, KC_PDOT, KC_PPLS, _______,
|
||||
_______, _______, KC_PENT, _______
|
||||
),
|
||||
|
||||
/* Adjust layer
|
||||
* (Enter/Number + Delete/Number2 to access; Numpad is a toggle)
|
||||
* ,-----------------------------------------------. ,-----------------------------------------------.
|
||||
* | |Colemak| Qwerty| | | | | Numpad| | | Ctrl+Y| | RESET |
|
||||
* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
|
||||
* | | | | | | | | |NKROTog| | | | |
|
||||
* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
|
||||
* | | | | | | | | | | | | | |
|
||||
* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------'
|
||||
* | | | | | | | | | | | | | |
|
||||
* `---------------------------------------+-------+-------. ,-------+-------+---------------------------------------'
|
||||
* | | | | | |
|
||||
* `---------------' `---------------'
|
||||
*/
|
||||
[_ADJUST] = LAYOUT(
|
||||
_______, COLEMAK, QWERTY, _______, _______, _______, NUMPAD, _______, _______, _______, _______, RESET,
|
||||
_______, _______, _______, _______, _______, _______, _______, NKROTG, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______
|
||||
),
|
||||
|
||||
[_ADJUST2] = LAYOUT(
|
||||
_______, COLEMAK, QWERTY, _______, _______, _______, NUMPAD, _______, _______, _______, _______, RESET,
|
||||
_______, _______, _______, _______, _______, _______, _______, NKROTG, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______
|
||||
)
|
||||
|
||||
};
|
||||
|
||||
uint32_t layer_state_set_user(uint32_t state) {
|
||||
return update_tri_layer_state(state, _NUMBERS, _NUMBERS2, _ADJUST);
|
||||
}
|
||||
|
||||
void persistent_default_layer_set(uint16_t default_layer) {
|
||||
eeconfig_update_default_layer(default_layer);
|
||||
default_layer_set(default_layer);
|
||||
}
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case COLEMAK:
|
||||
if (record->event.pressed) {
|
||||
persistent_default_layer_set(1UL << _COLEMAK);
|
||||
layer_off ( _QWERTY);
|
||||
layer_off ( _NUMBERS);
|
||||
layer_off ( _NUMBERS2);
|
||||
layer_off ( _FUNCTION);
|
||||
layer_off ( _FUNCTION2);
|
||||
layer_off ( _NUMPAD);
|
||||
// layer_off ( _COLEMAKGM);
|
||||
// layer_off ( _QWERTYGM);
|
||||
layer_off ( _ADJUST);
|
||||
layer_off ( _ADJUST2);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case QWERTY:
|
||||
if (record->event.pressed) {
|
||||
persistent_default_layer_set(1UL << _QWERTY);
|
||||
layer_off ( _COLEMAK);
|
||||
layer_off ( _NUMBERS);
|
||||
layer_off ( _NUMBERS2);
|
||||
layer_off ( _FUNCTION);
|
||||
layer_off ( _FUNCTION2);
|
||||
layer_off ( _NUMPAD);
|
||||
// layer_off ( _COLEMAKGM);
|
||||
// layer_off ( _QWERTYGM);
|
||||
layer_off ( _ADJUST);
|
||||
layer_off ( _ADJUST2);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
/* case COLEMAKGM:
|
||||
if (record->event.pressed) {
|
||||
default_layer_set(1UL << _COLEMAKGM);
|
||||
layer_off ( _QWERTY);
|
||||
layer_off ( _COLEMAK);
|
||||
layer_off ( _NUMBERS);
|
||||
layer_off ( _NUMBERS2);
|
||||
layer_off ( _FUNCTION);
|
||||
layer_off ( _FUNCTION2);
|
||||
layer_off ( _NUMPAD);
|
||||
layer_off ( _QWERTYGM);
|
||||
layer_off ( _ADJUST);
|
||||
layer_off ( _ADJUST2);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case QWERTYGM:
|
||||
if (record->event.pressed) {
|
||||
default_layer_set(1UL << _QWERTYGM);
|
||||
layer_off ( _QWERTY);
|
||||
layer_off ( _COLEMAK);
|
||||
layer_off ( _NUMBERS);
|
||||
layer_off ( _NUMBERS2);
|
||||
layer_off ( _FUNCTION);
|
||||
layer_off ( _FUNCTION2);
|
||||
layer_off ( _NUMPAD);
|
||||
layer_off ( _COLEMAKGM);
|
||||
layer_off ( _ADJUST);
|
||||
layer_off ( _ADJUST2);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
*/
|
||||
}
|
||||
return true;
|
||||
}
|
|
@ -0,0 +1,21 @@
|
|||
# Build Options
|
||||
# change to "no" to disable the options, or define them in the Makefile in
|
||||
# the appropriate keymap folder that will get included automatically
|
||||
#
|
||||
|
||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE = yes # Console for debug(+400)
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
MIDI_ENABLE = no # MIDI controls
|
||||
AUDIO_ENABLE = no # Audio output on port C6
|
||||
UNICODE_ENABLE = yes # Unicode
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
TAP_DANCE_ENABLE = yes # Enable Tap Dancing function
|
||||
|
||||
|
Loading…
Reference in New Issue