Allows disabling rgb effects in userspace (#4422)
* Allows disabling animations in user space * Describe disabling effects in the docs * Allows disabling individual reactive modes * Adds the list ode defines
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@ -151,6 +151,30 @@ These are the effects that are currently available:
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RGB_MATRIX_EFFECT_MAX
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};
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You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `config.h`:
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|Define |Description |
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|---------------------------------------------------|--------------------------------------------|
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|`#define DISABLE_RGB_MATRIX_ALPHAS_MODS` |Disables `RGB_MATRIX_ALPHAS_MODS` |
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|`#define DISABLE_RGB_MATRIX_DUAL_BEACON` |Disables `RGB_MATRIX_DUAL_BEACON` |
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|`#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN` |Disables `RGB_MATRIX_GRADIENT_UP_DOWN` |
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|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` |
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|`#define DISABLE_RGB_MATRIX_CYCLE_ALL` |Disables `RGB_MATRIX_CYCLE_ALL` |
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|`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT` |
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|`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Disables `RGB_MATRIX_CYCLE_UP_DOWN` |
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|`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON` |Disables `RGB_MATRIX_RAINBOW_BEACON` |
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|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` |
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|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON`|Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON`|
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|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
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|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
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|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE` |Disables `RGB_MATRIX_SOLID_REACTIVE` |
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|`#define DISABLE_RGB_MATRIX_SPLASH` |Disables `RGB_MATRIX_SPLASH` |
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|`#define DISABLE_RGB_MATRIX_MULTISPLASH` |Disables `RGB_MATRIX_MULTISPLASH` |
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|`#define DISABLE_RGB_MATRIX_SOLID_SPLASH` |Disables `RGB_MATRIX_SOLID_SPLASH` |
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|`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Disables `RGB_MATRIX_SOLID_MULTISPLASH` |
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## Custom layer effects
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Custom layer effects can be done by defining this in your `<keyboard>.c`:
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@ -55,6 +55,10 @@ rgb_config_t rgb_matrix_config;
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#define RGB_DIGITAL_RAIN_DROPS 24
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#endif
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#if !defined(DISABLE_RGB_MATRIX_RAINDROPS) || !defined(DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS) || !defined(DISABLE_RGB_MATRIX_DIGITAL_RAIN)
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#define TRACK_PREVIOUS_EFFECT
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#endif
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bool g_suspend_state = false;
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// Global tick at 20 Hz
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@ -79,7 +83,12 @@ void eeconfig_update_rgb_matrix(uint32_t val) {
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void eeconfig_update_rgb_matrix_default(void) {
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dprintf("eeconfig_update_rgb_matrix_default\n");
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rgb_matrix_config.enable = 1;
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#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL
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rgb_matrix_config.mode = RGB_MATRIX_CYCLE_LEFT_RIGHT;
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#else
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// fallback to solid colors if RGB_MATRIX_CYCLE_LEFT_RIGHT is disabled in userspace
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rgb_matrix_config.mode = RGB_MATRIX_SOLID_COLOR;
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#endif
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rgb_matrix_config.hue = 0;
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rgb_matrix_config.sat = 255;
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rgb_matrix_config.val = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
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@ -618,12 +627,16 @@ void rgb_matrix_custom(void) {
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}
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void rgb_matrix_task(void) {
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static uint8_t toggle_enable_last = 255;
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#ifdef TRACK_PREVIOUS_EFFECT
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static uint8_t toggle_enable_last = 255;
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#endif
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if (!rgb_matrix_config.enable) {
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rgb_matrix_all_off();
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rgb_matrix_indicators();
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toggle_enable_last = rgb_matrix_config.enable;
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return;
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rgb_matrix_all_off();
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rgb_matrix_indicators();
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#ifdef TRACK_PREVIOUS_EFFECT
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toggle_enable_last = rgb_matrix_config.enable;
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#endif
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return;
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}
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// delay 1 second before driving LEDs or doing anything else
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static uint8_t startup_tick = 0;
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@ -658,13 +671,16 @@ void rgb_matrix_task(void) {
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(RGB_DISABLE_AFTER_TIMEOUT > 0 && g_any_key_hit > RGB_DISABLE_AFTER_TIMEOUT * 60 * 20));
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uint8_t effect = suspend_backlight ? 0 : rgb_matrix_config.mode;
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// Keep track of the effect used last time,
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// detect change in effect, so each effect can
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// have an optional initialization.
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static uint8_t effect_last = 255;
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bool initialize = (effect != effect_last) || (rgb_matrix_config.enable != toggle_enable_last);
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effect_last = effect;
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toggle_enable_last = rgb_matrix_config.enable;
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#ifdef TRACK_PREVIOUS_EFFECT
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// Keep track of the effect used last time,
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// detect change in effect, so each effect can
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// have an optional initialization.
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static uint8_t effect_last = 255;
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bool initialize = (effect != effect_last) || (rgb_matrix_config.enable != toggle_enable_last);
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effect_last = effect;
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toggle_enable_last = rgb_matrix_config.enable;
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#endif
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// this gets ticked at 20 Hz.
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// each effect can opt to do calculations
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@ -673,58 +689,92 @@ void rgb_matrix_task(void) {
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case RGB_MATRIX_SOLID_COLOR:
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rgb_matrix_solid_color();
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break;
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case RGB_MATRIX_ALPHAS_MODS:
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rgb_matrix_alphas_mods();
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break;
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case RGB_MATRIX_DUAL_BEACON:
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rgb_matrix_dual_beacon();
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break;
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case RGB_MATRIX_GRADIENT_UP_DOWN:
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rgb_matrix_gradient_up_down();
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break;
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case RGB_MATRIX_RAINDROPS:
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rgb_matrix_raindrops( initialize );
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break;
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case RGB_MATRIX_CYCLE_ALL:
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rgb_matrix_cycle_all();
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break;
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case RGB_MATRIX_CYCLE_LEFT_RIGHT:
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rgb_matrix_cycle_left_right();
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break;
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case RGB_MATRIX_CYCLE_UP_DOWN:
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rgb_matrix_cycle_up_down();
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break;
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case RGB_MATRIX_RAINBOW_BEACON:
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rgb_matrix_rainbow_beacon();
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break;
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case RGB_MATRIX_RAINBOW_PINWHEELS:
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rgb_matrix_rainbow_pinwheels();
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break;
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case RGB_MATRIX_RAINBOW_MOVING_CHEVRON:
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rgb_matrix_rainbow_moving_chevron();
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break;
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case RGB_MATRIX_JELLYBEAN_RAINDROPS:
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rgb_matrix_jellybean_raindrops( initialize );
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break;
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case RGB_MATRIX_DIGITAL_RAIN:
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rgb_matrix_digital_rain( initialize );
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break;
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#ifndef DISABLE_RGB_MATRIX_ALPHAS_MODS
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case RGB_MATRIX_ALPHAS_MODS:
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rgb_matrix_alphas_mods();
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break;
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#endif
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#ifndef DISABLE_RGB_MATRIX_DUAL_BEACON
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case RGB_MATRIX_DUAL_BEACON:
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rgb_matrix_dual_beacon();
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break;
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#endif
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#ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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case RGB_MATRIX_GRADIENT_UP_DOWN:
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rgb_matrix_gradient_up_down();
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break;
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#endif
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#ifndef DISABLE_RGB_MATRIX_RAINDROPS
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case RGB_MATRIX_RAINDROPS:
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rgb_matrix_raindrops( initialize );
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break;
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#endif
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#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL
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case RGB_MATRIX_CYCLE_ALL:
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rgb_matrix_cycle_all();
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break;
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#endif
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#ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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case RGB_MATRIX_CYCLE_LEFT_RIGHT:
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rgb_matrix_cycle_left_right();
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break;
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#endif
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#ifndef DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
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case RGB_MATRIX_CYCLE_UP_DOWN:
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rgb_matrix_cycle_up_down();
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break;
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#endif
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#ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON
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case RGB_MATRIX_RAINBOW_BEACON:
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rgb_matrix_rainbow_beacon();
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break;
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#endif
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#ifndef DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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case RGB_MATRIX_RAINBOW_PINWHEELS:
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rgb_matrix_rainbow_pinwheels();
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break;
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#endif
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#ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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case RGB_MATRIX_RAINBOW_MOVING_CHEVRON:
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rgb_matrix_rainbow_moving_chevron();
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break;
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#endif
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#ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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case RGB_MATRIX_JELLYBEAN_RAINDROPS:
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rgb_matrix_jellybean_raindrops( initialize );
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break;
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#endif
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#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
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case RGB_MATRIX_DIGITAL_RAIN:
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rgb_matrix_digital_rain( initialize );
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break;
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#endif
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#ifdef RGB_MATRIX_KEYPRESSES
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case RGB_MATRIX_SOLID_REACTIVE:
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rgb_matrix_solid_reactive();
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break;
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case RGB_MATRIX_SPLASH:
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rgb_matrix_splash();
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break;
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case RGB_MATRIX_MULTISPLASH:
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rgb_matrix_multisplash();
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break;
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case RGB_MATRIX_SOLID_SPLASH:
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rgb_matrix_solid_splash();
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break;
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case RGB_MATRIX_SOLID_MULTISPLASH:
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rgb_matrix_solid_multisplash();
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break;
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#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
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case RGB_MATRIX_SOLID_REACTIVE:
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rgb_matrix_solid_reactive();
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break;
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#endif
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#ifndef DISABLE_RGB_MATRIX_SPLASH
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case RGB_MATRIX_SPLASH:
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rgb_matrix_splash();
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break;
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#endif
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#ifndef DISABLE_RGB_MATRIX_MULTISPLASH
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case RGB_MATRIX_MULTISPLASH:
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rgb_matrix_multisplash();
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break;
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#endif
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#ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
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case RGB_MATRIX_SOLID_SPLASH:
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rgb_matrix_solid_splash();
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break;
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#endif
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#ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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case RGB_MATRIX_SOLID_MULTISPLASH:
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rgb_matrix_solid_multisplash();
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break;
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#endif
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#endif
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default:
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rgb_matrix_custom();
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@ -70,24 +70,58 @@ typedef union {
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enum rgb_matrix_effects {
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RGB_MATRIX_SOLID_COLOR = 1,
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#ifndef DISABLE_RGB_MATRIX_ALPHAS_MODS
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RGB_MATRIX_ALPHAS_MODS,
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#endif
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#ifndef DISABLE_RGB_MATRIX_DUAL_BEACON
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RGB_MATRIX_DUAL_BEACON,
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#endif
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#ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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RGB_MATRIX_GRADIENT_UP_DOWN,
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#endif
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#ifndef DISABLE_RGB_MATRIX_RAINDROPS
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RGB_MATRIX_RAINDROPS,
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#endif
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#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL
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RGB_MATRIX_CYCLE_ALL,
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#endif
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#ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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RGB_MATRIX_CYCLE_LEFT_RIGHT,
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#endif
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#ifndef DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
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RGB_MATRIX_CYCLE_UP_DOWN,
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#endif
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#ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON
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RGB_MATRIX_RAINBOW_BEACON,
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#endif
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#ifndef DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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RGB_MATRIX_RAINBOW_PINWHEELS,
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#endif
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#ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
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#endif
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#ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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RGB_MATRIX_JELLYBEAN_RAINDROPS,
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#endif
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#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
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RGB_MATRIX_DIGITAL_RAIN,
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#endif
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#ifdef RGB_MATRIX_KEYPRESSES
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RGB_MATRIX_SOLID_REACTIVE,
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RGB_MATRIX_SPLASH,
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RGB_MATRIX_MULTISPLASH,
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RGB_MATRIX_SOLID_SPLASH,
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RGB_MATRIX_SOLID_MULTISPLASH,
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#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
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RGB_MATRIX_SOLID_REACTIVE,
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#endif
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#ifndef DISABLE_RGB_MATRIX_SPLASH
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RGB_MATRIX_SPLASH,
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#endif
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#ifndef DISABLE_RGB_MATRIX_MULTISPLASH
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RGB_MATRIX_MULTISPLASH,
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#endif
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#ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
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RGB_MATRIX_SOLID_SPLASH,
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#endif
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#ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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RGB_MATRIX_SOLID_MULTISPLASH,
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#endif
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#endif
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RGB_MATRIX_EFFECT_MAX
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};
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