add tests for action_layer.c and reset layer state after tests
This commit is contained in:
parent
bad839e6ac
commit
4ea3bbdb4c
|
@ -0,0 +1,92 @@
|
||||||
|
/* Copyright 2017 Colin T.A. Gray
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "test_common.hpp"
|
||||||
|
|
||||||
|
using testing::_;
|
||||||
|
using testing::Return;
|
||||||
|
|
||||||
|
class ActionLayer : public TestFixture {};
|
||||||
|
|
||||||
|
// TEST_F(ActionLayer, LayerStateDBG) {
|
||||||
|
// layer_state_set(0);
|
||||||
|
// }
|
||||||
|
|
||||||
|
// TEST_F(ActionLayer, LayerStateSet) {
|
||||||
|
// layer_state_set(0);
|
||||||
|
// EXPECT_EQ(layer_state, 0);
|
||||||
|
// layer_state_set(0b001100);
|
||||||
|
// EXPECT_EQ(layer_state, 0b001100);
|
||||||
|
// }
|
||||||
|
|
||||||
|
// TEST_F(ActionLayer, LayerStateIs) {
|
||||||
|
// layer_state_set(0);
|
||||||
|
// EXPECT_EQ(layer_state_is(0), true);
|
||||||
|
// EXPECT_EQ(layer_state_is(1), true);
|
||||||
|
// layer_state_set(1);
|
||||||
|
// EXPECT_EQ(layer_state_is(0), true);
|
||||||
|
// EXPECT_EQ(layer_state_is(1), true);
|
||||||
|
// layer_state_set(2);
|
||||||
|
// EXPECT_EQ(layer_state_is(0), false);
|
||||||
|
// EXPECT_EQ(layer_state_is(1), false);
|
||||||
|
// EXPECT_EQ(layer_state_is(2), true);
|
||||||
|
// }
|
||||||
|
|
||||||
|
TEST_F(ActionLayer, LayerStateCmp) {
|
||||||
|
uint32_t prev_layer;
|
||||||
|
|
||||||
|
prev_layer = 0;
|
||||||
|
EXPECT_EQ(layer_state_cmp(prev_layer, 0), true);
|
||||||
|
EXPECT_EQ(layer_state_cmp(prev_layer, 1), false);
|
||||||
|
|
||||||
|
prev_layer = 1;
|
||||||
|
EXPECT_EQ(layer_state_cmp(prev_layer, 0), true);
|
||||||
|
EXPECT_EQ(layer_state_cmp(prev_layer, 1), false);
|
||||||
|
|
||||||
|
prev_layer = 2;
|
||||||
|
EXPECT_EQ(layer_state_cmp(prev_layer, 0), false);
|
||||||
|
EXPECT_EQ(layer_state_cmp(prev_layer, 1), true);
|
||||||
|
EXPECT_EQ(layer_state_cmp(prev_layer, 2), false);
|
||||||
|
}
|
||||||
|
|
||||||
|
// TEST_F(ActionLayer, LayerClear) {
|
||||||
|
// layer_clear();
|
||||||
|
// EXPECT_EQ(layer_state, 0);
|
||||||
|
// }
|
||||||
|
|
||||||
|
// TEST_F(ActionLayer, LayerMove) {
|
||||||
|
// layer_move(0);
|
||||||
|
// EXPECT_EQ(layer_state, 1);
|
||||||
|
// layer_move(3);
|
||||||
|
// EXPECT_EQ(layer_state, 0b1000);
|
||||||
|
// }
|
||||||
|
|
||||||
|
// TEST_F(ActionLayer, LayerOn) {
|
||||||
|
// layer_clear();
|
||||||
|
// layer_on(1);
|
||||||
|
// layer_on(3);
|
||||||
|
// layer_on(3);
|
||||||
|
// EXPECT_EQ(layer_state, 0b1010);
|
||||||
|
// }
|
||||||
|
|
||||||
|
// TEST_F(ActionLayer, LayerOff) {
|
||||||
|
// layer_clear();
|
||||||
|
// layer_on(1);
|
||||||
|
// layer_on(3);
|
||||||
|
// layer_off(3);
|
||||||
|
// layer_off(2);
|
||||||
|
// EXPECT_EQ(layer_state, 0b1000);
|
||||||
|
// }
|
|
@ -17,7 +17,9 @@
|
||||||
#include "gtest/gtest.h"
|
#include "gtest/gtest.h"
|
||||||
#include "gmock/gmock.h"
|
#include "gmock/gmock.h"
|
||||||
|
|
||||||
|
extern "C" {
|
||||||
#include "quantum.h"
|
#include "quantum.h"
|
||||||
|
}
|
||||||
#include "test_driver.hpp"
|
#include "test_driver.hpp"
|
||||||
#include "test_matrix.h"
|
#include "test_matrix.h"
|
||||||
#include "keyboard_report_util.hpp"
|
#include "keyboard_report_util.hpp"
|
||||||
|
|
|
@ -6,6 +6,10 @@
|
||||||
#include "action.h"
|
#include "action.h"
|
||||||
#include "action_tapping.h"
|
#include "action_tapping.h"
|
||||||
|
|
||||||
|
extern "C" {
|
||||||
|
#include "action_layer.h"
|
||||||
|
}
|
||||||
|
|
||||||
extern "C" {
|
extern "C" {
|
||||||
void set_time(uint32_t t);
|
void set_time(uint32_t t);
|
||||||
void advance_time(uint32_t ms);
|
void advance_time(uint32_t ms);
|
||||||
|
@ -30,6 +34,7 @@ TestFixture::TestFixture() {
|
||||||
|
|
||||||
TestFixture::~TestFixture() {
|
TestFixture::~TestFixture() {
|
||||||
TestDriver driver;
|
TestDriver driver;
|
||||||
|
layer_clear();
|
||||||
clear_all_keys();
|
clear_all_keys();
|
||||||
// Run for a while to make sure all keys are completely released
|
// Run for a while to make sure all keys are completely released
|
||||||
EXPECT_CALL(driver, send_keyboard_mock(_)).Times(AnyNumber());
|
EXPECT_CALL(driver, send_keyboard_mock(_)).Times(AnyNumber());
|
||||||
|
|
Loading…
Reference in New Issue