Add SpaceFN layout to gh60
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@ -118,7 +118,7 @@ MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = yes # Console for debug(+400)
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COMMAND_ENABLE = yes # Commands for debug and configuration
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SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
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#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
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NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
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@ -16,9 +16,9 @@ Use `make -f Makefile.pjrc` if you want to use PJRC stack but I find no reason t
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## Keymap
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Several version of keymap are available; `plain`, `poker_bit`, `poker_set`, `hasu` and `poker`(default). See keymap document(you can find in README.md of top) and `keymap_*.c` to define your own favourite keymap.
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Several version of keymap are available; `plain`, `poker_bit`, `poker_set`, `hasu`, `spacefn` and `poker`(default). See keymap document(you can find in README.md of top) and `keymap_*.c` to define your own favourite keymap.
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$ make KEYMAP=[poker|plain|poker_set|poker_bit|hasu]
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$ make KEYMAP=[poker|plain|poker_set|poker_bit|hasu|spacefn]
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### 1. Plain keymap
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Even without any Fn layer. This will be useful if you want to use key mapping tool like AHK.
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@ -75,59 +75,38 @@ See [keymap_plain.c](keymap_plain.c) for detail.
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`-----------------------------------------------------------'
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### 3. Hasu keymap
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This is my keymap with HHKB, Vi cursor and Mousekey layer. See [keymap_hasu.c](keymap_hasu.c) for detail.
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#### 3.0 Funky Default Layer
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### 4. SpaceFN keymap
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See [keymap_spacefn.c](keymap_spacefn.c) and [SpaceFN discussion](http://geekhack.org/index.php?topic=51069.0).
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#### 4.0 SpaceFN Default Layer
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,-----------------------------------------------------------.
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|Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
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|-----------------------------------------------------------|
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|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
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|-----------------------------------------------------------|
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|Caps | A| S| D| F| G| H| J| K| L|*L3| '|Return |
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|Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
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|-----------------------------------------------------------|
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|Shift | Z| X| C| V| B| N| M| ,| .|*L2|Shift |
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|Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
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|-----------------------------------------------------------|
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|Ctrl|Gui |Alt | Space |Alt |*L3 |*L3 |*L1 |
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|Ctrl|Gui |Alt | Space/Fn |Alt |Gui |App |Ctrl|
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`-----------------------------------------------------------'
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#### 3.1 Funky HHKB mode
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#### 4.1 SpaceFN
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,-----------------------------------------------------------.
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|Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
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|` | F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
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|-----------------------------------------------------------|
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|Caps | | | | | | | |Psc|Slk|Pus|Up | |Inser|
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| | | | | | | |Hom|Up |End|Psc|Slk|Pau|Ins |
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|-----------------------------------------------------------|
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|Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter |
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| | | | | | |PgU|Lef|Dow|Rig| | | |
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|-----------------------------------------------------------|
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|Shift | | | | | | +| -|End|PgD|Dow|Shift |
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| | | | | |Spc|PgD|` |~ | | | |
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|-----------------------------------------------------------|
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|Ctrl|Gui |Alt | Space |Alt |Gui |App |*L0 |
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| | | | Fn | | | | |
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`-----------------------------------------------------------'
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#### 3.2 Funky Vi mode
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,-----------------------------------------------------------.
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| `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
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|-----------------------------------------------------------|
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|Tab |Hom|PgD|Up |PgU|End|Hom|PgD|PgU|End| | | | |
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|-----------------------------------------------------------|
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|Contro| |Lef|Dow|Rig| |Lef|Dow|Up |Rig| | |Return |
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|-----------------------------------------------------------|
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|Shift | | | | | |Hom|PgD|PgU|End|*L0|Shift |
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|-----------------------------------------------------------|
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|Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
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`-----------------------------------------------------------'
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#### 3.3 Funky Mouse mode
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,-----------------------------------------------------------.
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| `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
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|-----------------------------------------------------------|
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|Tab |MwL|MwD|McU|MwU|MwR|MwL|MwD|MwU|MwR| | | | |
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|-----------------------------------------------------------|
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|Contro| |McL|McD|McR| |McL|McD|McU|McR|*L0| |Return |
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|-----------------------------------------------------------|
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|Shift | | |Mb1|Mb2|Mb3|Mb2|Mb1| | | |Shift |
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|-----------------------------------------------------------|
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|Ctrl|Gui |Alt | Space |Alt |*L0 |*L0 |Ctrl|
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`-----------------------------------------------------------'
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Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
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@ -1,9 +1,9 @@
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#include "keymap_common.h"
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const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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/*
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* Hasu
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*/
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const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap 0: Default Layer
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* ,-----------------------------------------------------------.
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* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
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@ -0,0 +1,55 @@
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#include "keymap_common.h"
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/*
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* SpaceFN
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* http://geekhack.org/index.php?topic=51069.0
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*/
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const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap 0: Default Layer
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* ,-----------------------------------------------------------.
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* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
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* |-----------------------------------------------------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
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* |-----------------------------------------------------------|
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* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
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* |-----------------------------------------------------------|
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* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
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* |-----------------------------------------------------------|
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* |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
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* `-----------------------------------------------------------'
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*/
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KEYMAP_ANSI(
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ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
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CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
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LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
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LCTL,LGUI,LALT, FN0, RALT,RGUI,APP, RCTL),
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/* Overlay 1: SpaceFN
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* ,-----------------------------------------------------------.
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* |` | F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
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* |-----------------------------------------------------------|
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* | | | | | | | |Hom|Up |End|Psc|Slk|Pau|Ins |
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* |-----------------------------------------------------------|
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* | | | | | | |PgU|Lef|Dow|Rig| | | |
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* |-----------------------------------------------------------|
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* | | | | | |Spc|PgD|` |~ | | | |
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* |-----------------------------------------------------------|
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* | | | | | | | | |
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* `-----------------------------------------------------------'
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*/
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KEYMAP_ANSI(
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GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \
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TRNS,TRNS,TRNS,ESC, TRNS,TRNS,TRNS,HOME,UP, END, PSCR,SLCK,PAUS,INS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PGUP,LEFT,DOWN,RGHT,TRNS,TRNS, TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,SPC, PGDN,GRV, FN1, TRNS,TRNS, TRNS, \
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TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
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};
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/*
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* Fn action definition
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*/
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const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_LAYER_TAP_KEY(1, KC_SPACE),
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[1] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), // tilde
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};
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