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Add SpaceFN layout to gh60

This commit is contained in:
tmk 2013-11-21 19:32:17 +09:00
parent 22e293696d
commit 4e7ec43c3f
4 changed files with 77 additions and 43 deletions

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@ -118,7 +118,7 @@ MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA

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@ -16,9 +16,9 @@ Use `make -f Makefile.pjrc` if you want to use PJRC stack but I find no reason t
## Keymap
Several version of keymap are available; `plain`, `poker_bit`, `poker_set`, `hasu` and `poker`(default). See keymap document(you can find in README.md of top) and `keymap_*.c` to define your own favourite keymap.
Several version of keymap are available; `plain`, `poker_bit`, `poker_set`, `hasu`, `spacefn` and `poker`(default). See keymap document(you can find in README.md of top) and `keymap_*.c` to define your own favourite keymap.
$ make KEYMAP=[poker|plain|poker_set|poker_bit|hasu]
$ make KEYMAP=[poker|plain|poker_set|poker_bit|hasu|spacefn]
### 1. Plain keymap
Even without any Fn layer. This will be useful if you want to use key mapping tool like AHK.
@ -75,59 +75,38 @@ See [keymap_plain.c](keymap_plain.c) for detail.
`-----------------------------------------------------------'
### 3. Hasu keymap
This is my keymap with HHKB, Vi cursor and Mousekey layer. See [keymap_hasu.c](keymap_hasu.c) for detail.
#### 3.0 Funky Default Layer
### 4. SpaceFN keymap
See [keymap_spacefn.c](keymap_spacefn.c) and [SpaceFN discussion](http://geekhack.org/index.php?topic=51069.0).
#### 4.0 SpaceFN Default Layer
,-----------------------------------------------------------.
|Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
|-----------------------------------------------------------|
|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
|-----------------------------------------------------------|
|Caps | A| S| D| F| G| H| J| K| L|*L3| '|Return |
|Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
|-----------------------------------------------------------|
|Shift | Z| X| C| V| B| N| M| ,| .|*L2|Shift |
|Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
|-----------------------------------------------------------|
|Ctrl|Gui |Alt | Space |Alt |*L3 |*L3 |*L1 |
|Ctrl|Gui |Alt | Space/Fn |Alt |Gui |App |Ctrl|
`-----------------------------------------------------------'
#### 3.1 Funky HHKB mode
#### 4.1 SpaceFN
,-----------------------------------------------------------.
|Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
|` | F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
|-----------------------------------------------------------|
|Caps | | | | | | | |Psc|Slk|Pus|Up | |Inser|
| | | | | | | |Hom|Up |End|Psc|Slk|Pau|Ins |
|-----------------------------------------------------------|
|Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter |
| | | | | | |PgU|Lef|Dow|Rig| | | |
|-----------------------------------------------------------|
|Shift | | | | | | +| -|End|PgD|Dow|Shift |
| | | | | |Spc|PgD|` |~ | | | |
|-----------------------------------------------------------|
|Ctrl|Gui |Alt | Space |Alt |Gui |App |*L0 |
| | | | Fn | | | | |
`-----------------------------------------------------------'
#### 3.2 Funky Vi mode
,-----------------------------------------------------------.
| `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
|-----------------------------------------------------------|
|Tab |Hom|PgD|Up |PgU|End|Hom|PgD|PgU|End| | | | |
|-----------------------------------------------------------|
|Contro| |Lef|Dow|Rig| |Lef|Dow|Up |Rig| | |Return |
|-----------------------------------------------------------|
|Shift | | | | | |Hom|PgD|PgU|End|*L0|Shift |
|-----------------------------------------------------------|
|Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
`-----------------------------------------------------------'
#### 3.3 Funky Mouse mode
,-----------------------------------------------------------.
| `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
|-----------------------------------------------------------|
|Tab |MwL|MwD|McU|MwU|MwR|MwL|MwD|MwU|MwR| | | | |
|-----------------------------------------------------------|
|Contro| |McL|McD|McR| |McL|McD|McU|McR|*L0| |Return |
|-----------------------------------------------------------|
|Shift | | |Mb1|Mb2|Mb3|Mb2|Mb1| | | |Shift |
|-----------------------------------------------------------|
|Ctrl|Gui |Alt | Space |Alt |*L0 |*L0 |Ctrl|
`-----------------------------------------------------------'
Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel

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@ -1,9 +1,9 @@
#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
/*
* Hasu
*/
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Default Layer
* ,-----------------------------------------------------------.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |

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@ -0,0 +1,55 @@
#include "keymap_common.h"
/*
* SpaceFN
* http://geekhack.org/index.php?topic=51069.0
*/
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Default Layer
* ,-----------------------------------------------------------.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
* |-----------------------------------------------------------|
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
* |-----------------------------------------------------------|
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
* |-----------------------------------------------------------|
* |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
* `-----------------------------------------------------------'
*/
KEYMAP_ANSI(
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
LCTL,LGUI,LALT, FN0, RALT,RGUI,APP, RCTL),
/* Overlay 1: SpaceFN
* ,-----------------------------------------------------------.
* |` | F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
* |-----------------------------------------------------------|
* | | | | | | | |Hom|Up |End|Psc|Slk|Pau|Ins |
* |-----------------------------------------------------------|
* | | | | | | |PgU|Lef|Dow|Rig| | | |
* |-----------------------------------------------------------|
* | | | | | |Spc|PgD|` |~ | | | |
* |-----------------------------------------------------------|
* | | | | | | | | |
* `-----------------------------------------------------------'
*/
KEYMAP_ANSI(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \
TRNS,TRNS,TRNS,ESC, TRNS,TRNS,TRNS,HOME,UP, END, PSCR,SLCK,PAUS,INS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PGUP,LEFT,DOWN,RGHT,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,SPC, PGDN,GRV, FN1, TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
};
/*
* Fn action definition
*/
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_TAP_KEY(1, KC_SPACE),
[1] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), // tilde
};