Keymap: Some tweaks to Maxr1998's Contra layout (#4144)
* Make some keys more accessible, prevent mistypings * Add "Gaming" layer which maps L-Ctrl to space (left-handed jumping compatibility-mode for all games)
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				@ -20,13 +20,17 @@
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enum contra_layers {
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  _QWERTZ,
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  _FUNC,
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  _NUMROW
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  _NUMROW,
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  _NUMROW_L3,
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  _GAMING
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};
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#define KC_I3 LM(_NUMROW, MOD_LALT)
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#define KC_NR MO(_NUMROW)
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#define NR_L3 SAFE_RANGE
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#define FUN MO(_FUNC)
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#define G_1 TO(_GAMING)
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#define G_0 TG(_GAMING)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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@ -52,7 +56,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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 * ,-----------------------------------------------------------------------------------.
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 * |      |      |      |      |      |      |      |   Ü  |      |   Ö  |      | Del  |
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 * |------+------+------+------+------+-------------+------+------+------+------+------|
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 * | Lock |   Ä  |   ß  |      |      |      |      | RGBS | RGBB | RGBS |      |      |
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 * | Lock |   Ä  |   ß  |      |      | GAME |      | RGBS | RGBB | RGBS |      |      |
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 * |------+------+------+------+------+------|------+------+------+------+------+------|
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 * |      |      |      |      |      |      |      | RGBH-| RGBT | RGBH+| PgUp |      |
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 * |------+------+------+------+------+------+------+------+------+------+------+------|
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@ -61,14 +65,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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 */
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[_FUNC] = {
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  {_______, _______, _______, _______, _______, _______, _______, DE_UE,   _______, DE_OE,   _______, KC_DEL },
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  {KC_LOCK, DE_AE,   DE_SS,   _______, _______, _______, _______, RGB_M_P, RGB_M_B, RGB_M_SW,_______, _______},
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  {KC_LOCK, DE_AE,   DE_SS,   _______, _______, G_1,     _______, RGB_M_P, RGB_M_B, RGB_M_SW,_______, _______},
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  {_______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_TOG, RGB_HUI, KC_PGUP, _______},
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  {_______, _______, _______, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, KC_HOME, KC_PGDN, KC_END }
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},
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/* Numrow layer (special characters with Shift and ISO_L3_Shift)
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 * ,-----------------------------------------------------------------------------------.
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 * |      |  1   |  2   |  3   |  4   |  5   |  6   |  7   |  8   |  9   |  0   |  ß   |
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 * |      |  1   |  2   |  3   |  4   |  5   |  6   |  7   |  8   |  9   |  0   |      |
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 * |------+------+------+------+------+-------------+------+------+------+------+------|
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 * |      |      |      |      |      |      |      |      |      |      |  #'  |      |
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 * |------+------+------+------+------+------|------+------+------+------+------+------|
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@ -78,25 +82,61 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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 * `-----------------------------------------------------------------------------------'
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 */
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[_NUMROW] = {
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  {_______, DE_1,    DE_2,    DE_3,    DE_4,    DE_5,    DE_6,    DE_7,    DE_8,    DE_9,    DE_0,    DE_SS  },
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  {_______, DE_1,    DE_2,    DE_3,    DE_4,    DE_5,    DE_6,    DE_7,    DE_8,    DE_9,    DE_0,    _______},
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  {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, DE_HASH, _______},
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  {_______, DE_LESS, _______, _______, _______, _______, _______, _______, _______, _______, DE_MINS, _______},
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  {_______, _______, _______, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, _______, _______, _______}
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},
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[_NUMROW_L3] = {
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  {_______, DE_1,    DE_2,    DE_3,    DE_4,    DE_5,    DE_6,    DE_7,    DE_8,    DE_9,    DE_0,    _______},
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  {_______, DE_Q,    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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  {_______, DE_LESS, _______, _______, _______, _______, _______, _______, _______, _______, DE_MINS, _______},
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  {_______, _______, _______, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, _______, _______, _______}
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},
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/* Gaming
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 * ,-----------------------------------------------------------------------------------.
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 * |      |      |      |      |      |      |      |      |      |      |      |      |
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 * |------+------+------+------+------+-------------+------+------+------+------+------|
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 * |      |      |      |      |      |      |      |      |      |      |      |      |
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 * |------+------+------+------+------+------|------+------+------+------+------+------|
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 * |      |      |      |      |      |      |      |      |      |      |      |      |
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 * |------+------+------+------+------+------+------+------+------+------+------+------|
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 * | Space|      |      |      |      |      |      |      | Reset|      |      |      |
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 * `-----------------------------------------------------------------------------------'
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 */
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[_GAMING] = {
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  {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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  {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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  {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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  {KC_SPC,  _______, _______, _______, _______, _______, _______, _______, G_0,     _______, _______, _______}
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}
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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  if (keycode == NR_L3) {
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    if (record->event.pressed) {
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      register_code(DE_ALGR);
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      layer_on(_NUMROW);
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    } else {
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      layer_off(_NUMROW);
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      unregister_code(DE_ALGR);
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    }
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    return false;
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  switch(keycode) {
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    case KC_BSPC:
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      if (record->event.pressed) {
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        if (get_mods() & (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT))) {
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          register_code(DE_SS);
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          return false;
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        }
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      } else {
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        unregister_code(DE_SS);
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      }
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      return true;
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    case NR_L3:
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      if (record->event.pressed) {
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        register_code(DE_ALGR);
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        layer_on(_NUMROW_L3);
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      } else {
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        layer_off(_NUMROW_L3);
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        unregister_code(DE_ALGR);
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      }
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      return false;
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    default:
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      return true;
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  }
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  return true;
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}
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void led_set_user(uint8_t usb_led) {
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