Updated Keymap (markdown)
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								Keymap.md
									
									
									
									
									
								
							
							
						
						
									
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								Keymap.md
									
									
									
									
									
								
							@ -20,10 +20,12 @@ At the top of the file you'll find this:
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    #define GRAVE_MODS  (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
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    #define _______ KC_TRNS
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    // Each layer gets a name for readability, which is then used in the keymap matrix below.
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    // The underscores don't mean anything - you can have a layer called STUFF or any other name.
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    // Layer names don't all need to be of the same length, obviously, and you can also skip them
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    // entirely and just use numbers.
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    // Each layer gets a name for readability.
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    // The underscores don't mean anything - you can
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    // have a layer called STUFF or any other name.
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    // Layer names don't all need to be of the same 
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    // length, and you can also skip them entirely
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    // and just use numbers.
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    #define _BL 0
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    #define _FL 1
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    #define _CL 2
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