RGB improvements (#1684)

* Allow the knight animation to be restricted to a portion of the LED strip

* Add keys for jumping directly to particular animation modes

* Remove orphaned break statements

* Tweak the `RGB_MODE` buttons so they cycle through the same mode.

* small indentation fix
This commit is contained in:
skullydazed
2017-09-06 14:49:19 -07:00
committed by GitHub
parent 0ce45eb0b7
commit 4580d3a730
8 changed files with 699 additions and 95 deletions
+9 -2
View File
@@ -30,10 +30,17 @@
/* Underlight configuration
*/
#define RGB_DI_PIN D7
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 14 // Number of LEDs
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_HUE_STEP 32
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
#define RGBLIGHT_ANIMATIONS
#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 666*2
#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 3 // How many LEDs wide to light up
#define RGBLIGHT_EFFECT_KNIGHT_OFFSET 1 // The led to start at
#define RGBLIGHT_EFFECT_KNIGHT_LED_NUM 5 // How many LEDs to travel
#define RGBLIGHT_EFFECT_SNAKE_LENGTH 4 // How many LEDs wide to light up
#endif