RGB improvements (#1684)
* Allow the knight animation to be restricted to a portion of the LED strip * Add keys for jumping directly to particular animation modes * Remove orphaned break statements * Tweak the `RGB_MODE` buttons so they cycle through the same mode. * small indentation fix
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@@ -30,10 +30,17 @@
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/* Underlight configuration
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*/
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#define RGB_DI_PIN D7
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 14 // Number of LEDs
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#define RGBLIGHT_HUE_STEP 10
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#define RGBLIGHT_HUE_STEP 32
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#define RGBLIGHT_SAT_STEP 17
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#define RGBLIGHT_VAL_STEP 17
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#define RGBLIGHT_ANIMATIONS
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#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 666*2
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#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
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#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 3 // How many LEDs wide to light up
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#define RGBLIGHT_EFFECT_KNIGHT_OFFSET 1 // The led to start at
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#define RGBLIGHT_EFFECT_KNIGHT_LED_NUM 5 // How many LEDs to travel
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#define RGBLIGHT_EFFECT_SNAKE_LENGTH 4 // How many LEDs wide to light up
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#endif
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