Fix Audio Clicky sub-feature (#2784)
* Fix Audio Clicky feature * Add to features
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@ -34,6 +34,7 @@ ifeq ($(strip $(AUDIO_ENABLE)), yes)
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OPT_DEFS += -DAUDIO_ENABLE
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MUSIC_ENABLE := 1
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SRC += $(QUANTUM_DIR)/process_keycode/process_audio.c
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SRC += $(QUANTUM_DIR)/process_keycode/process_clicky.c
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ifeq ($(PLATFORM),AVR)
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SRC += $(QUANTUM_DIR)/audio/audio.c
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else
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@ -10,45 +10,7 @@ float voice_change_song[][2] = VOICE_CHANGE_SONG;
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#define PITCH_STANDARD_A 440.0f
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#endif
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#ifdef AUDIO_CLICKY
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#ifdef AUDIO_CLICKY_ON
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bool clicky_enable = true;
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#else
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bool clicky_enable = false;
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#endif
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#ifndef AUDIO_CLICKY_FREQ_DEFAULT
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#define AUDIO_CLICKY_FREQ_DEFAULT 440.0f
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#endif
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#ifndef AUDIO_CLICKY_FREQ_MIN
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#define AUDIO_CLICKY_FREQ_MIN 65.0f
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#endif
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#ifndef AUDIO_CLICKY_FREQ_MAX
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#define AUDIO_CLICKY_FREQ_MAX 1500.0f
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#endif
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#ifndef AUDIO_CLICKY_FREQ_FACTOR
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#define AUDIO_CLICKY_FREQ_FACTOR 1.18921f
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#endif
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#ifndef AUDIO_CLICKY_FREQ_RANDOMNESS
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#define AUDIO_CLICKY_FREQ_RANDOMNESS 0.05f
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#endif
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float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
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float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations
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#ifndef NO_MUSIC_MODE
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extern bool music_activated;
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extern bool midi_activated;
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#endif
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void clicky_play(void) {
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#ifndef NO_MUSIC_MODE
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if (music_activated || midi_activated) return;
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#endif
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clicky_song[0][0] = 2.0f * clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
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clicky_song[1][0] = clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
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PLAY_SONG(clicky_song);
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}
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#endif
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static float compute_freq_for_midi_note(uint8_t note)
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{
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@ -89,33 +51,6 @@ bool process_audio(uint16_t keycode, keyrecord_t *record) {
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return false;
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}
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#ifdef AUDIO_CLICKY
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if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_enable = !clicky_enable; }
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if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT; }
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if (keycode == CLICKY_UP && record->event.pressed) {
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float new_freq = clicky_freq * AUDIO_CLICKY_FREQ_FACTOR;
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if (new_freq < AUDIO_CLICKY_FREQ_MAX) {
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clicky_freq = new_freq;
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}
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}
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if (keycode == CLICKY_TOGGLE && record->event.pressed) {
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float new_freq = clicky_freq / AUDIO_CLICKY_FREQ_FACTOR;
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if (new_freq > AUDIO_CLICKY_FREQ_MIN) {
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clicky_freq = new_freq;
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}
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}
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if ( clicky_enable ) {
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if (record->event.pressed) {
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stop_all_notes();
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clicky_play();;
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}
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}
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#endif // AUDIO_CLICKY
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return true;
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}
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@ -0,0 +1,72 @@
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#include "audio.h"
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#include "process_clicky.h"
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#ifdef AUDIO_CLICKY
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#ifdef AUDIO_CLICKY_ON
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bool clicky_enable = true;
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#else // AUDIO_CLICKY_ON
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bool clicky_enable = false;
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#endif // AUDIO_CLICKY_ON
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#ifndef AUDIO_CLICKY_FREQ_DEFAULT
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#define AUDIO_CLICKY_FREQ_DEFAULT 440.0f
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#endif // !AUDIO_CLICKY_FREQ_DEFAULT
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#ifndef AUDIO_CLICKY_FREQ_MIN
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#define AUDIO_CLICKY_FREQ_MIN 65.0f
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#endif // !AUDIO_CLICKY_FREQ_MIN
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#ifndef AUDIO_CLICKY_FREQ_MAX
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#define AUDIO_CLICKY_FREQ_MAX 1500.0f
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#endif // !AUDIO_CLICKY_FREQ_MAX
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#ifndef AUDIO_CLICKY_FREQ_FACTOR
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#define AUDIO_CLICKY_FREQ_FACTOR 1.18921f
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#endif // !AUDIO_CLICKY_FREQ_FACTOR
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#ifndef AUDIO_CLICKY_FREQ_RANDOMNESS
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#define AUDIO_CLICKY_FREQ_RANDOMNESS 0.05f
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#endif // !AUDIO_CLICKY_FREQ_RANDOMNESS
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float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
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float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations
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#ifndef NO_MUSIC_MODE
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extern bool music_activated;
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extern bool midi_activated;
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#endif // !NO_MUSIC_MODE
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void clicky_play(void) {
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#ifndef NO_MUSIC_MODE
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if (music_activated || midi_activated) return;
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#endif // !NO_MUSIC_MODE
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clicky_song[0][0] = 2.0f * clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
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clicky_song[1][0] = clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
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PLAY_SONG(clicky_song);
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}
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bool process_clicky(uint16_t keycode, keyrecord_t *record) {
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if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_enable = !clicky_enable; }
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if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT; }
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if (keycode == CLICKY_UP && record->event.pressed) {
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float new_freq = clicky_freq * AUDIO_CLICKY_FREQ_FACTOR;
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if (new_freq < AUDIO_CLICKY_FREQ_MAX) {
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clicky_freq = new_freq;
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}
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}
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if (keycode == CLICKY_TOGGLE && record->event.pressed) {
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float new_freq = clicky_freq / AUDIO_CLICKY_FREQ_FACTOR;
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if (new_freq > AUDIO_CLICKY_FREQ_MIN) {
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clicky_freq = new_freq;
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}
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}
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if ( clicky_enable ) {
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if (record->event.pressed) {
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stop_all_notes();
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clicky_play();;
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}
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}
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return true;
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}
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#endif //AUDIO_CLICKY
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@ -0,0 +1,7 @@
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#ifndef PROCESS_CLICKY_H
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#define PROCESS_CLICKY_H
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void clicky_play(void);
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bool process_clicky(uint16_t keycode, keyrecord_t *record);
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#endif
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@ -226,6 +226,9 @@ bool process_record_quantum(keyrecord_t *record) {
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// Must run first to be able to mask key_up events.
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process_key_lock(&keycode, record) &&
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#endif
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#if defined(AUDIO_ENABLE) && defined(AUDIO_CLICKY)
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process_clicky(keycode, record) &&
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#endif //AUDIO_CLICKY
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process_record_kb(keycode, record) &&
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#if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
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process_midi(keycode, record) &&
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@ -236,7 +239,7 @@ bool process_record_quantum(keyrecord_t *record) {
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#ifdef STENO_ENABLE
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process_steno(keycode, record) &&
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#endif
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#if ( defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))) && !defined(NO_MUSIC_MODE)
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#if ( defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))) && !defined(NO_MUSIC_MODE)
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process_music(keycode, record) &&
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#endif
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#ifdef TAP_DANCE_ENABLE
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@ -57,6 +57,9 @@ extern uint32_t default_layer_state;
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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#include "process_audio.h"
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#ifdef AUDIO_CLICKY
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#include "process_clicky.h"
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#endif // AUDIO_CLICKY
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#endif
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#ifdef STENO_ENABLE
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