commit
						328bde1624
					
				@ -3,8 +3,8 @@
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#include "../../config.h"
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					#include "../../config.h"
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#define TAPPING_TERM 300
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					#define TAPPING_TERM 200
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#define LEADER_TIMEOUT 400
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					#define LEADER_TIMEOUT 800
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#define DISABLE_SPACE_CADET_ROLLOVER
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					#define DISABLE_SPACE_CADET_ROLLOVER
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@ -21,4 +21,3 @@
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// place overrides here
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					// place overrides here
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#endif
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					#endif
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@ -6,6 +6,7 @@
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#include "quantum.h"
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					#include "quantum.h"
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#define _______ KC_TRNS
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					#define _______ KC_TRNS
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					#define EMOJIBLOCK 5
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//declarations for tap dancing emojis
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					//declarations for tap dancing emojis
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@ -13,6 +14,7 @@ void register_hex32(uint32_t hex);
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void cycleEmojis(qk_tap_dance_state_t *state, void *user_data);
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					void cycleEmojis(qk_tap_dance_state_t *state, void *user_data);
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void cycleAnimals(qk_tap_dance_state_t *state, void *user_data);
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					void cycleAnimals(qk_tap_dance_state_t *state, void *user_data);
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void cycleHands(qk_tap_dance_state_t *state, void *user_data);
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					void cycleHands(qk_tap_dance_state_t *state, void *user_data);
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					void cycleMemes(qk_tap_dance_state_t *state, void *user_data);
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void tap(uint16_t keycode){
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					void tap(uint16_t keycode){
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    register_code(keycode);
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					    register_code(keycode);
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@ -24,7 +26,8 @@ enum taps{
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  TD_CTCPS = 0,
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					  TD_CTCPS = 0,
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  EMOJIS,
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					  EMOJIS,
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  ANIMAL,
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					  ANIMAL,
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  HAND
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					  HAND,
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					  MEMES
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};
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					};
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enum unicode_name { // split every five emojis
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					enum unicode_name { // split every five emojis
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@ -62,22 +65,16 @@ enum my_macros {
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  RIGHTDESK,
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					  RIGHTDESK,
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  CLOSEDESK
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					  CLOSEDESK
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};
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					};
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enum quick {
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  DISFACE = 0,
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  TFLIP,
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  TPUT,
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  SHRUG,
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  FACE,
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  RANDIG
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};
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// Tap Dance Definitions
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					// Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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					qk_tap_dance_action_t tap_dance_actions[] = {
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  // Tap once for CTRL, twice for Caps Lock
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					  // Tap once for CTRL, twice for Caps Lock
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  [TD_CTCPS]  = ACTION_TAP_DANCE_DOUBLE(KC_LCTL, KC_CAPS),
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					  [TD_CTCPS]  = ACTION_TAP_DANCE_DOUBLE(KC_LCTL, KC_CAPS),
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  [EMOJIS] = ACTION_TAP_DANCE_FN_ADVANCED(cycleEmojis, NULL, NULL),
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					  [EMOJIS] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleEmojis, NULL, NULL, 800),
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  [ANIMAL] = ACTION_TAP_DANCE_FN_ADVANCED(cycleAnimals, NULL, NULL),
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					  [ANIMAL] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleAnimals, NULL, NULL, 800),
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  [HAND] = ACTION_TAP_DANCE_FN_ADVANCED(cycleHands, NULL, NULL)
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					  [HAND] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleHands, NULL, NULL, 800),
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					  [MEMES] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleMemes, NULL, NULL, 800)
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// Other declarations would go here, separated by commas, if you have them
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					// Other declarations would go here, separated by commas, if you have them
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};
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					};
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@ -143,7 +140,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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 TD(TD_CTCPS),KC_LGUI,KC_LALT,                 KC_SPC,                                KC_LEAD,KC_RGUI, KC_APP,MO(1)  ,  KC_LEFT,KC_DOWN,KC_RGHT,    KC_P0,KC_PDOT),
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					 TD(TD_CTCPS),KC_LGUI,KC_LALT,                 KC_SPC,                                KC_LEAD,KC_RGUI, KC_APP,MO(1)  ,  KC_LEFT,KC_DOWN,KC_RGHT,    KC_P0,KC_PDOT),
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[1] = KEYMAP(\
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					[1] = KEYMAP(\
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      KC_ESC,  KC_F1,  KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9, KC_F10, KC_F11, KC_F12,           KC_PSCR,KC_SLCK,KC_PAUS,                        \
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					      KC_ESC,  KC_F1,  KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9, KC_F10, KC_F11, KC_F12,           KC_PSCR,KC_SLCK,KC_PAUS,                        \
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   TD(EMOJIS),TD(ANIMAL),TD(HAND),X(SMRK),X(WEARY),X(UNAMU),   KC_6,   KC_7,   KC_8,   KC_9,   KC_0, KC_MINS, KC_EQL,KC_BSPC,   KC_MPRV,KC_MPLY,KC_MNXT,  KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \
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					   TD(EMOJIS),TD(ANIMAL),TD(HAND),TD(MEMES),X(WEARY),X(UNAMU),   KC_6,   KC_7,   KC_8,   KC_9,   KC_0, KC_MINS, KC_EQL,KC_BSPC,   KC_MPRV,KC_MPLY,KC_MNXT,  KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \
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      KC_TAB,   KC_Q,   M(0),   KC_E,   KC_R,X(EGGPL),X(WATER),   KC_U,   KC_I,   KC_O,   KC_P, KC_UP  ,KC_RBRC,KC_BSLS,   KC_MUTE,KC_VOLD,KC_VOLU,    KC_P7,  KC_P8,  KC_P9,KC_PPLS, \
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					      KC_TAB,   KC_Q,   M(0),   KC_E,   KC_R,X(EGGPL),X(WATER),   KC_U,   KC_I,   KC_O,   KC_P, KC_UP  ,KC_RBRC,KC_BSLS,   KC_MUTE,KC_VOLD,KC_VOLU,    KC_P7,  KC_P8,  KC_P9,KC_PPLS, \
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      KC_LCTL,   M(1),   M(3),   M(2),   KC_F,   X(LIT), X(SNEK),   KC_J,   KC_K,   KC_L,KC_LEFT,KC_RGHT,         KC_ENT,                              KC_P4,  KC_P5,  KC_P6,      \
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					      KC_LCTL,   M(1),   M(3),   M(2),   KC_F,   X(LIT), X(SNEK),   KC_J,   KC_K,   KC_L,KC_LEFT,KC_RGHT,         KC_ENT,                              KC_P4,  KC_P5,  KC_P6,      \
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      KC_LSFT,KC_NUBS,   KC_Z,   KC_X,   KC_C, X(HUNDR), X(BBB),  X(POO),   KC_M,KC_COMM, KC_DOT,KC_DOWN,        KC_RSFT,          KC_MS_U,            KC_P1,  KC_P2,  KC_P3,KC_PENT, \
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					      KC_LSFT,KC_NUBS,   KC_Z,   KC_X,   KC_C, X(HUNDR), X(BBB),  X(POO),   KC_M,KC_COMM, KC_DOT,KC_DOWN,        KC_RSFT,          KC_MS_U,            KC_P1,  KC_P2,  KC_P3,KC_PENT, \
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@ -170,6 +167,11 @@ void matrix_scan_user(void) {
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      tap(KC_C);
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					      tap(KC_C);
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      unregister_code(KC_LCTL);
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					      unregister_code(KC_LCTL);
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    }
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					    }
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					    SEQ_THREE_KEYS(KC_L,KC_I,KC_T) { // 🔥🔥
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					      unicode_input_start();
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					      register_hex32(pgm_read_dword(&unicode_map[LIT]));
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					      unicode_input_finish();
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					    }
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  }
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					  }
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}
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					}
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@ -186,7 +188,7 @@ void cycleEmojis(qk_tap_dance_state_t *state, void *user_data) {
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    register_hex32(pgm_read_dword(&unicode_map[state->count]));
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					    register_hex32(pgm_read_dword(&unicode_map[state->count]));
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    unicode_input_finish();
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					    unicode_input_finish();
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  }
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					  }
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  else if(state->count <= 5) {
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					  else if(state->count <= EMOJIBLOCK) {
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    tap(KC_BSPC);
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					    tap(KC_BSPC);
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    unicode_input_start();
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					    unicode_input_start();
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    register_hex32(pgm_read_dword(&unicode_map[state->count]));
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					    register_hex32(pgm_read_dword(&unicode_map[state->count]));
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@ -200,7 +202,7 @@ void cycleAnimals(qk_tap_dance_state_t *state, void *user_data) {
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    register_hex32(pgm_read_dword(&unicode_map[state->count+5]));
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					    register_hex32(pgm_read_dword(&unicode_map[state->count+5]));
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    unicode_input_finish();
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					    unicode_input_finish();
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  }
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					  }
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  else if(state->count <= 5) {
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					  else if(state->count <= EMOJIBLOCK) {
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    tap(KC_BSPC);
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					    tap(KC_BSPC);
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    unicode_input_start();
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					    unicode_input_start();
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    register_hex32(pgm_read_dword(&unicode_map[state->count+5]));
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					    register_hex32(pgm_read_dword(&unicode_map[state->count+5]));
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@ -214,7 +216,7 @@ void cycleHands(qk_tap_dance_state_t *state, void *user_data) {
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    register_hex32(pgm_read_dword(&unicode_map[state->count+10]));
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					    register_hex32(pgm_read_dword(&unicode_map[state->count+10]));
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    unicode_input_finish();
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					    unicode_input_finish();
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  }
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					  }
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  else if(state->count <= 5) {
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					  else if(state->count <= EMOJIBLOCK) {
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    tap(KC_BSPC);
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					    tap(KC_BSPC);
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    unicode_input_start();
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					    unicode_input_start();
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    register_hex32(pgm_read_dword(&unicode_map[state->count+10]));
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					    register_hex32(pgm_read_dword(&unicode_map[state->count+10]));
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@ -222,3 +224,18 @@ void cycleHands(qk_tap_dance_state_t *state, void *user_data) {
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  }
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					  }
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};
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					};
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					void cycleMemes(qk_tap_dance_state_t *state, void *user_data) {
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					  if(state->count == 1) {
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					    unicode_input_start();
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					    register_hex32(pgm_read_dword(&unicode_map[state->count+15]));
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					    unicode_input_finish();
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					  }
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					  else if(state->count <= EMOJIBLOCK) {
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					    tap(KC_BSPC);
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					    unicode_input_start();
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					    register_hex32(pgm_read_dword(&unicode_map[state->count+15]));
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					    unicode_input_finish();
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					  }
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					};
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@ -0,0 +1,9 @@
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					# Tap Dancing to different beats.
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					Tap Dance is constrained normally by `TAPPING_TERM` defined in your keyboard's config.h This proves to be challenging to work with when sometimes you just need more time to tap out your dance, or even a different "beat".
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					- `ACTION_TAP_DANCE_FN_ADVANCED_TIME(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset, tap_specific_tapping_term)` : This works the same as `ACTION_TAP_DANCE_FN_ADVANCED` just with the extra `tap_specific_tapping_term` arguement at the end. This way you can set a specific tap dance to have a longer or shorter tap in between your taps, giving you more, or less, time in between each tap.   
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					`tap_specific_tapping_term` should be the same type and range of values that one would put into the `TAPPING_TERM` definition in the config.h file.
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@ -127,14 +127,22 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
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  return true;
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					  return true;
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}
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					}
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void matrix_scan_tap_dance () {
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					void matrix_scan_tap_dance () {
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  if (highest_td == -1)
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					  if (highest_td == -1)
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    return;
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					    return;
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					  uint16_t tap_user_defined;
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for (int i = 0; i <= highest_td; i++) {
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					for (uint8_t i = 0; i <= highest_td; i++) {
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    qk_tap_dance_action_t *action = &tap_dance_actions[i];
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					    qk_tap_dance_action_t *action = &tap_dance_actions[i];
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					    if(action->custom_tapping_term > 0 ) {
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    if (action->state.count && timer_elapsed (action->state.timer) > TAPPING_TERM) {
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					      tap_user_defined = action->custom_tapping_term;
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					    }
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					    else{
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					      tap_user_defined = TAPPING_TERM;
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					    }
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					    if (action->state.count && timer_elapsed (action->state.timer) > tap_user_defined) {
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      process_tap_dance_action_on_dance_finished (action);
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					      process_tap_dance_action_on_dance_finished (action);
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      reset_tap_dance (&action->state);
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					      reset_tap_dance (&action->state);
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    }
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					    }
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@ -44,6 +44,7 @@ typedef struct
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    qk_tap_dance_user_fn_t on_reset;
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					    qk_tap_dance_user_fn_t on_reset;
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  } fn;
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					  } fn;
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  qk_tap_dance_state_t state;
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					  qk_tap_dance_state_t state;
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					  uint16_t custom_tapping_term;
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  void *user_data;
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					  void *user_data;
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} qk_tap_dance_action_t;
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					} qk_tap_dance_action_t;
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@ -68,6 +69,12 @@ typedef struct
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    .user_data = NULL, \
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					    .user_data = NULL, \
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  }
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					  }
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					#define ACTION_TAP_DANCE_FN_ADVANCED_TIME(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset, tap_specific_tapping_term) { \
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					    .fn = { user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset }, \
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					    .user_data = NULL, \
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					    .custom_tapping_term = tap_specific_tapping_term, \
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					  }
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extern qk_tap_dance_action_t tap_dance_actions[];
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					extern qk_tap_dance_action_t tap_dance_actions[];
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/* To be used internally */
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					/* To be used internally */
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