Update Drashna keymaps (#2145)
* Change overwatch to Gamepad * Remove secrets file * Add sample sensitive.h file * Borrow @colinta's secrets.h include method * Remove unnessary placeholder for macros * Set secrets to use PROGMEM for char string * Add readme files to my keymaps and userspace
This commit is contained in:
parent
557745ba9f
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2ec1ab2b35
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Overview
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========
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This is my personal Ergodox EZ configuration, and my daily driver.
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Most of the code resides in my userspace, rather than here, as I have multiple keyboards.
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How to build
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------------
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make ergodox_ez:drashna:teensy
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Layers
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------
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* QWERTY/DVORAK/COLEMAK/WORKMAN: basic layout, default set like the OLKB boards. Default is set and persists on power cycle.
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* SYMB: F keys across the top, symbols on the left and numpad on the right.
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* GAMEPAD: This is the QWERTY layout shifted to the right for FPS type games. Destiny and Overwatch are the primary games for this.
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* DIABLO: This contains a Diablo 3 layout, that requires much less reaching or shifting. If Tap Dance is enabled, then it has a "spam" feature. See Userspace for details.
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* MOUSE: mouse navigation
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All layers have RGB specific indicators, so you can see what layer you're on by the underglow.
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Ergodox Specific Code
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---------------------
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Aside from my userspace code, this includes LED indications for Shift (Green LED), Ctrl (Red LED), and Alt (Blue LED).
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@ -71,7 +71,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_EQUAL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(_MOUS),
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(_DIABLO),
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KC_BSPACE, KC_A, KC_S, KC_D, KC_F, KC_G,
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KC_LSHIFT, LCTL_T(KC_Z),KC_X, KC_C, KC_V, KC_B, TG(_OVERWATCH),
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KC_LSHIFT, LCTL_T(KC_Z),KC_X, KC_C, KC_V, KC_B, TG(_GAMEPAD),
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LT(_SYMB,KC_GRAVE),KC_QUOTE, KC_LGUI, KC_LBRACKET,KC_RBRACKET,
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ALT_T(KC_APPLICATION), KC_LGUI,
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@ -81,7 +81,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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TG(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS,
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TG(_DIABLO), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH,
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KC_H, KC_J, KC_K, KC_L, KC_SCOLON, GUI_T(KC_QUOTE),
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TG(_OVERWATCH), KC_N, KC_M, KC_COMMA, KC_DOT, RCTL_T(KC_SLASH),KC_RSHIFT,
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TG(_GAMEPAD), KC_N, KC_M, KC_COMMA, KC_DOT, RCTL_T(KC_SLASH),KC_RSHIFT,
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KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, TT(_SYMB),
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KC_RGUI, CTL_T(KC_ESCAPE),
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KC_PGUP,
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@ -115,7 +115,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(_MOUS),
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KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, TG(_DIABLO),
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KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D,
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KC_LSFT, LCTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, TG(_OVERWATCH),
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KC_LSFT, LCTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, TG(_GAMEPAD),
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LT(_SYMB,KC_GRV),KC_QUOT, KC_LGUI, KC_LBRACKET,KC_RBRACKET,
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ALT_T(KC_APP), KC_LGUI,
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KC_HOME,
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@ -124,7 +124,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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TG(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
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TG(_DIABLO), KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
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KC_H, KC_N, KC_E, KC_I, KC_O, GUI_T(KC_QUOTE),
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TG(_OVERWATCH),KC_K, KC_M, KC_COMM,KC_DOT, RCTL_T(KC_SLASH), KC_RSHIFT,
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TG(_GAMEPAD),KC_K, KC_M, KC_COMM,KC_DOT, RCTL_T(KC_SLASH), KC_RSHIFT,
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KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, TT(_SYMB),
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KC_RGUI, CTL_T(KC_ESC),
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KC_PGUP,
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@ -158,7 +158,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(_MOUS),
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KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, TG(_DIABLO),
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KC_BSPC, KC_A, KC_O, KC_E, KC_U, KC_I,
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KC_LSFT, LCTL_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, TG(_OVERWATCH),
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KC_LSFT, LCTL_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, TG(_GAMEPAD),
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LT(_SYMB,KC_GRV),KC_QUOT, KC_LGUI, KC_LBRACKET, KC_RBRACKET,
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ALT_T(KC_APP), KC_LEAD,
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KC_HOME,
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@ -167,7 +167,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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TG(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
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TG(_DIABLO), KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
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KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
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TG(_OVERWATCH),KC_B, KC_M, KC_W, KC_V, RCTL_T(KC_Z), KC_RSHIFT,
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TG(_GAMEPAD),KC_B, KC_M, KC_W, KC_V, RCTL_T(KC_Z), KC_RSHIFT,
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KC_LEFT,KC_DOWN,KC_UP, KC_RIGHT, TT(_SYMB),
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KC_LALT, CTL_T(KC_ESC),
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KC_PGUP,
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@ -201,7 +201,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(_MOUS),
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KC_TAB, KC_Q, KC_D, KC_R, KC_W, KC_B, TG(_DIABLO),
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KC_BSPC, KC_A, KC_S, KC_H, KC_T, KC_G,
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KC_LSFT, LCTL_T(KC_Z), KC_X, KC_M, KC_C, KC_V, TG(_OVERWATCH),
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KC_LSFT, LCTL_T(KC_Z), KC_X, KC_M, KC_C, KC_V, TG(_GAMEPAD),
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LT(_SYMB,KC_GRV),KC_QUOT, KC_LGUI, KC_LBRACKET,KC_RBRACKET,
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ALT_T(KC_APP), KC_LEAD,
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KC_HOME,
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@ -210,7 +210,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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TG(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
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TG(_DIABLO), KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_BSLS,
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KC_Y, KC_N, KC_E, KC_O, KC_I, KC_QUOTE,
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TG(_OVERWATCH),KC_K, KC_L, KC_COMM,KC_DOT, RCTL_T(KC_SLASH), KC_RSHIFT,
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TG(_GAMEPAD),KC_K, KC_L, KC_COMM,KC_DOT, RCTL_T(KC_SLASH), KC_RSHIFT,
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KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, TT(_SYMB),
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KC_LALT, CTL_T(KC_ESC),
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KC_PGUP,
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@ -279,7 +279,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* | | | H | | | | |
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* `--------------------' `--------------------'
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*/
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[_OVERWATCH] = LAYOUT_ergodox(
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[_GAMEPAD] = LAYOUT_ergodox(
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KC_ESCAPE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, KC_T,
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KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F,
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@ -291,9 +291,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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TG(_OVERWATCH), KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_I, KC_O, KC_NO, KC_NO, KC_NO, KC_NO,
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TG(_GAMEPAD), KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_NO,
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KC_NO, KC_NO,
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KC_NO,
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KC_PGDOWN, KC_DELETE, KC_ENTER
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Overview
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========
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This is my personal Numpad (Woodpad) configuration, and my daily driver.
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Most of the code resides in my userspace, rather than here, as I have multiple keyboards.
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How to build
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------------
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make handwired/woodpad:drashna:avrdude
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Layers
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------
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* NUMLOCK: Num pad, locked to NUM LOCK enabled.
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* NAV: Navigation codes without needing to enable numlock.
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* DIABLO: This contains a Diablo 3 layout, that requires much less reaching or shifting. If Tap Dance is enabled, then it has a "spam" feature. See Userspace for details.
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* MACROS: This layer contains a bunch of macros for spamming chat, with a toggle on what key to open up chat with.
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* MEDIA: Media and RGB commands
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All layers have RGB specific indicators, so you can see what layer you're on by the underglow.
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Woodpad Specific Code
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---------------------
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Aside from my userspace code, this includes LED indications for numlock and macro mode. It also forces NUMLOCK to be enabled.
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@ -0,0 +1,26 @@
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Overview
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========
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This is my personal Orthodox configuration, and my daily driver.
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Most of the code resides in my userspace, rather than here, as I have multiple keyboards.
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How to build
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------------
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make orthodox/rev1:drashna:teensy
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Layers
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------
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* QWERTY/DVORAK/COLEMAK/WORKMAN: basic layout, default set like the OLKB boards. Default is set and persists on power cycle.
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* RAISE: Contains function keys and unshifted symbols
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* LOWER: Contains function keys and shifted symbols
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* ADJUST: contains special codes (layout defaults, RGB codes, Audio codes, and volume control)
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All layers have RGB specific indicators, so you can see what layer you're on by the underglow.
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Orthodox Specific Code
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----------------------
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Left side is designed to have RGB underglow and Faux Clicking enabled, while the right has Audio enabled.
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The make commend ensures that the correct settings are retained.
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@ -17,7 +17,7 @@ extern keymap_config_t keymap_config;
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#define LMACRO TG(_MACROS)
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#define DIABLO TG(_DIABLO)
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#define GAMEPAD TG(_OVERWATCH)
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#define GAMEPAD TG(_GAMEPAD)
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#define MEDIA TG(_MEDIA)
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#define COVECUBE TG(_COVECUBE)
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@ -43,7 +43,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_LALT, KC_F4, KC_F5, KC_F8, KC_F9, KC_F10, SFT_T(KC_SPACE), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
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),
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[_OVERWATCH] = KEYMAP( // Game pad layout designed primarily for Overwatch
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[_GAMEPAD] = KEYMAP( // Game pad layout designed primarily for Overwatch
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LMACRO, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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MEDIA, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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KC_Z, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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@ -19,7 +19,18 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "quantum.h"
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#include "action.h"
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#include "version.h"
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#include "sensitive.h"
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#if (__has_include("secrets.h"))
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#include "secrets.h"
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#else
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PROGMEM const char secret[][64] = {
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"test1",
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"test2",
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"test3",
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"test4",
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"test5"
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};
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#endif
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#ifdef TAP_DANCE_ENABLE
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//define diablo macro timer variables
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@ -486,7 +497,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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break;
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case KC_SECRET_1 ... KC_SECRET_5:
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if (!record->event.pressed) {
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send_string(secret[keycode - KC_SECRET_1]);
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send_string_P(secret[keycode - KC_SECRET_1]);
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}
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return false;
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break;
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@ -538,7 +549,7 @@ uint32_t layer_state_set_user(uint32_t state) {
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rgblight_set_green;
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rgblight_mode(22);
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break;
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case _OVERWATCH:
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case _GAMEPAD:
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rgblight_set_orange;
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rgblight_mode(17);
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break;
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@ -19,7 +19,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define USERSPACE
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#include "quantum.h"
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#include "song_list.h"
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// Define layer names
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#define _QWERTY 0
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@ -30,7 +29,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define _NAV 5
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#define _COVECUBE 6
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#define _SYMB 8
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#define _OVERWATCH 9
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#define _GAMEPAD 9
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#define _DIABLO 10
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#define _MOUS 11
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#define _MACROS 12
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@ -55,14 +54,14 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
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#define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF);
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#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
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#define rgblight_set_white rgblight_sethsv (0x00, 0x00, 0xFF);
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#endif
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extern bool is_overwatch;
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extern bool rgb_layer_change;
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enum userrpace_custom_keycodes {
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PLACEHOLDER = SAFE_RANGE, // can always be here
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EPRM,
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enum userspace_custom_keycodes {
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EPRM = SAFE_RANGE, // can always be here
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VRSN,
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KC_QWERTY,
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KC_COLEMAK,
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@ -105,7 +104,7 @@ enum {
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#endif
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#define QMK_KEYS_PER_SCAN 4
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#define QMK_KEYS_PER_SCAN 8
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#ifdef RGBLIGHT_ENABLE
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#define RGBLIGHT_SLEEP
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@ -1,14 +1,98 @@
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Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
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Overview
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========
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This is my personal userspace file. Most of my code exists here, as it's heavily shared.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Custom handlers
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---------------
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All (most) `_user` functions are handled here instead. To allow keyboard specific configuration, I've created `_keymap` functions that can be called by the keymap.c files instead.
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This allows for keyboard specific configuration while maintaining the ability to customize the board.
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My Ergodox EZ Keymap is a good example of this, as it uses the LEDs as modifier indicators.
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Custom Keycodes
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---------------
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Keycods are defined in the drashna.h file and need to be included in the keymap.c files, so that they can be used there.
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A bunch of macros are present and are only included on boards that are not the Ergodox EZ or Orthodox, as they are not needed for those boards.
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Included is a custom macro for compiling my keyboards. This includes the bootloader target (`:teensy`, `:avrdude`, or `:dfu`), and keeps RGBLIGHT, AUDIO and/or FAUXCLICKY enabled, if it previously was (regardless of the rules file).
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This also includes a modified RESET keycode as well, that sets the underglow to red.
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Layer Indication
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----------------
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This uses the `layer_state_set_*` command to change the layer color, to indicate which layer it is on. This includes the default keymap, as well.
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Since this is done via userspace, it is the same between all systems.
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Additionally, there is a custom keycode to toggle layer indication. And all RGB keycodes disable layer indication by default, as well. This way, I can leave special effects doing when I want.
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Also. I use `rgblight_sethsv` since it works with animation modes (that support it).
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Diablo Layer
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------------
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This layer has some special handling.
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When Tap Dances are enabled, this layer has the ability to "spam" keypresses.
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For instance, tapping the TD "1" twice causes the layer to hit "1" ever 1 second (appoximately). This is useful for auto-hotkeying skills (such as bone armor or devour).
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Tappind once disables this, and switching layers temporarily disables this, until you switch back to the layer.
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For critics that think this is cheating, search "diablo 3 num lock auto cast". This is just a simpler method, since I no longer own a normal (non QMK) numpad.
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Secret Macros
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-------------
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With help from gitter and Colinta, this adds the ability to add hidden strings to be used for macros.
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|
||||
I have a number of long strings that I need to use that are semi-private. This uses the `__has_include` function to check for the file. If it exists, then it includes the custom text. Otherwise, it uses some default values.
|
||||
|
||||
If you would *also* like to take advantage of this feature, you'll first want to make sure your "secrets" file isn't included in the repo. Open `.git/info/exclude` and add `secrets.h` to that file, below the comments.
|
||||
|
||||
###### .git/info/exclude
|
||||
```
|
||||
# git ls-files --others --exclude-from=.git/info/exclude
|
||||
# Lines that start with '#' are comments.
|
||||
# For a project mostly in C, the following would be a good set of
|
||||
# exclude patterns (uncomment them if you want to use them):
|
||||
# *.[oa]
|
||||
# *~
|
||||
/users/drashna/secrets.h
|
||||
```
|
||||
|
||||
Then you can create this file and add your macro strings to it:
|
||||
|
||||
###### secrets.h
|
||||
```
|
||||
PROGMEM const char secret[][64] = {
|
||||
"secret1",
|
||||
"secret2",
|
||||
"secret3",
|
||||
"secret4",
|
||||
"secret5"
|
||||
};
|
||||
```
|
||||
|
||||
Replacing the strings with the codes that you need.
|
||||
|
||||
|
||||
These are called in the `process_record_user` function, using this block:
|
||||
```
|
||||
case KC_SECRET_1 ... KC_SECRET_5:
|
||||
if (!record->event.pressed) {
|
||||
send_string_P(secret[keycode - KC_SECRET_1]);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
```
|
||||
|
||||
And this requires `KC_SECRET_1` through `KC_SECRET_5` to be defined, as well.
|
||||
|
|
|
@ -1,8 +0,0 @@
|
|||
const char secret[][64] = {
|
||||
"test1",
|
||||
"test2",
|
||||
"test3",
|
||||
"test4",
|
||||
"test5"
|
||||
};
|
||||
|
Loading…
Reference in New Issue