2017-11-11 03:58:53 +00:00
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#include "drashna.h"
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#include "quantum.h"
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#include "action.h"
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#include "version.h"
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// Add reconfigurable functions here, for keymap customization
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// This allows for a global, userspace functions, and continued
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// customization of the keymap. Use _keymap instead of _user
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// functions in the keymaps
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__attribute__ ((weak))
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void matrix_init_keymap(void) {}
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__attribute__ ((weak))
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void matrix_scan_keymap(void) {}
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__attribute__ ((weak))
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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__attribute__ ((weak))
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uint32_t layer_state_set_keymap (uint32_t state) {
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return state;
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}
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// Call user matrix init, then call the keymap's init function
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void matrix_init_user(void) {
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matrix_init_keymap();
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}
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// No global matrix scan code, so just run keymap's matix
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// scan function
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void matrix_scan_user(void) {
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matrix_scan_keymap();
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}
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// Defines actions tor my global custom keycodes. Defined in drashna.h file
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// Then runs the _keymap's recod handier if not processed here,
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// And use "NEWPLACEHOLDER" for new safe range
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case KC_MAKE:
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if (!record->event.pressed) {
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2017-11-28 04:53:40 +00:00
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SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
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2017-11-28 04:23:42 +00:00
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#if (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU))
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2017-11-28 04:53:40 +00:00
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":dfu"
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2017-11-29 17:49:33 +00:00
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#elif defined(BOOTLOADER_HALFKAY)
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2017-11-28 04:53:40 +00:00
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":teensy"
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#elif defined(BOOTLOADER_CATERINA)
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":avrdude"
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2017-11-11 03:58:53 +00:00
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#endif
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2017-11-28 04:53:40 +00:00
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SS_TAP(X_ENTER));
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2017-11-11 03:58:53 +00:00
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}
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return false;
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break;
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case KC_RESET:
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if (!record->event.pressed) {
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reset_keyboard();
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}
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return false;
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break;
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case EPRM:
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if (record->event.pressed) {
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eeconfig_init();
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}
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return false;
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break;
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case VRSN:
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if (record->event.pressed) {
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SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
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}
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return false;
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break;
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}
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return process_record_keymap(keycode, record);
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}
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// Runs state check and changes underglow color and animation
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// on layer change, no matter where the change was initiated
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// Then runs keymap's layer change check
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uint32_t layer_state_set_user (uint32_t state) {
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return layer_state_set_keymap (state);
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}
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