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qmk_firmware/quantum/keymap_common.h

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/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KEYMAP_H
#define KEYMAP_H
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#include <stdint.h>
#include <stdbool.h>
#include "action.h"
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#include <avr/pgmspace.h>
#include "keycode.h"
#include "keymap.h"
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#include "action_macro.h"
#include "report.h"
#include "host.h"
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// #include "print.h"
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#include "debug.h"
/* NOTE: Not portable. Bit field order depends on implementation */
typedef union {
uint16_t raw;
struct {
bool swap_control_capslock:1;
bool capslock_to_control:1;
bool swap_lalt_lgui:1;
bool swap_ralt_rgui:1;
bool no_gui:1;
bool swap_grave_esc:1;
bool swap_backslash_backspace:1;
bool nkro:1;
};
} keymap_config_t;
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/* translates key to keycode */
uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key);
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/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint16_t keycode);
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/* translates Fn keycode to action */
action_t keymap_func_to_action(uint16_t keycode);
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extern const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
extern const uint16_t fn_actions[];
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// Ability to use mods in layouts
#define LCTL(kc) kc | 0x0100
#define LSFT(kc) kc | 0x0200
#define LALT(kc) kc | 0x0400
#define LGUI(kc) kc | 0x0800
#define HYPR(kc) kc | 0x0F00
#define MEH(kc) kc | 0x0700
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#define LCAG(kc) kc | 0x0D00 // Modifier Ctrl Alt and GUI
#define MOD_HYPR 0xf
#define MOD_MEH 0x7
#define RCTL(kc) kc | 0x1100
#define RSFT(kc) kc | 0x1200
#define RALT(kc) kc | 0x1400
#define RGUI(kc) kc | 0x1800
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// Aliases for shifted symbols
// Each key has a 4-letter code, and some have longer aliases too.
// While the long aliases are descriptive, the 4-letter codes
// make for nicer grid layouts (everything lines up), and are
// the preferred style for Quantum.
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#define KC_TILD LSFT(KC_GRV) // ~
#define KC_TILDE KC_TILD
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#define KC_EXLM LSFT(KC_1) // !
#define KC_EXCLAIM KC_EXLM
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#define KC_AT LSFT(KC_2) // @
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#define KC_HASH LSFT(KC_3) // #
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#define KC_DLR LSFT(KC_4) // $
#define KC_DOLLAR KC_DLR
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#define KC_PERC LSFT(KC_5) // %
#define KC_PERCENT KC_PERC
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#define KC_CIRC LSFT(KC_6) // ^
#define KC_CIRCUMFLEX KC_CIRC
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#define KC_AMPR LSFT(KC_7) // &
#define KC_AMPERSAND KC_AMPR
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#define KC_ASTR LSFT(KC_8) // *
#define KC_ASTERISK KC_ASTR
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#define KC_LPRN LSFT(KC_9) // (
#define KC_LEFT_PAREN KC_LPRN
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#define KC_RPRN LSFT(KC_0) // )
#define KC_RIGHT_PAREN KC_RPRN
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#define KC_UNDS LSFT(KC_MINS) // _
#define KC_UNDERSCORE KC_UNDS
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#define KC_PLUS LSFT(KC_EQL) // +
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#define KC_LCBR LSFT(KC_LBRC) // {
#define KC_LEFT_CURLY_BRACE KC_LCBR
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#define KC_RCBR LSFT(KC_RBRC) // }
#define KC_RIGHT_CURLY_BRACE KC_RCBR
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#define KC_LABK LSFT(KC_COMM) // <
#define KC_LEFT_ANGLE_BRACKET KC_LABK
#define KC_RABK LSFT(KC_DOT) // >
#define KC_RIGHT_ANGLE_BRACKET KC_RABK
#define KC_COLN LSFT(KC_SCLN) // :
#define KC_COLON KC_COLN
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#define KC_PIPE LSFT(KC_BSLS) // |
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#define KC_LT LSFT(KC_COMM) // <
#define KC_GT LSFT(KC_DOT) // >
#define KC_QUES LSFT(KC_SLSH) // ?
#define KC_QUESTION KC_QUES
#define KC_DQT LSFT(KC_QUOT) // "
#define KC_DOUBLE_QUOTE KC_DQT
#define KC_DELT KC_DELETE // Del key (four letter code)
// Alias for function layers than expand past FN31
#define FUNC(kc) kc | 0x2000
// Aliases
#define S(kc) LSFT(kc)
#define F(kc) FUNC(kc)
#define M(kc) (kc | 0x3000)
#define MACRODOWN(...) (record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)
// These affect the backlight (if your keyboard has one).
// We don't need to comment them out if your keyboard doesn't have a backlight,
// since they don't take up any space.
#define BL_ON 0x4009
#define BL_OFF 0x4000
#define BL_0 0x4000
#define BL_1 0x4001
#define BL_2 0x4002
#define BL_3 0x4003
#define BL_4 0x4004
#define BL_5 0x4005
#define BL_6 0x4006
#define BL_7 0x4007
#define BL_8 0x4008
#define BL_9 0x4009
#define BL_10 0x400A
#define BL_11 0x400B
#define BL_12 0x400C
#define BL_13 0x400D
#define BL_14 0x400E
#define BL_15 0x400F
#define BL_DEC 0x4010
#define BL_INC 0x4011
#define BL_TOGG 0x4012
#define BL_STEP 0x4013
#define RESET 0x5000
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#define DEBUG 0x5001
#define KC_LEAD 0x5014
// MAGIC keycodes
#define MAGIC_SWAP_CONTROL_CAPSLOCK 0x5002
#define MAGIC_UNSWAP_CONTROL_CAPSLOCK 0x5003
#define MAGIC_CAPSLOCK_TO_CONTROL 0x5004
#define MAGIC_UNCAPSLOCK_TO_CONTROL 0x5005
#define MAGIC_SWAP_LALT_LGUI 0x5006
#define MAGIC_UNSWAP_LALT_LGUI 0x5007
#define MAGIC_SWAP_RALT_RGUI 0x5008
#define MAGIC_UNSWAP_RALT_RGUI 0x5009
#define MAGIC_NO_GUI 0x500a
#define MAGIC_UNNO_GUI 0x500b
#define MAGIC_SWAP_GRAVE_ESC 0x500c
#define MAGIC_UNSWAP_GRAVE_ESC 0x500d
#define MAGIC_SWAP_BACKSLASH_BACKSPACE 0x500e
#define MAGIC_UNSWAP_BACKSLASH_BACKSPACE 0x500f
#define MAGIC_HOST_NKRO 0x5010
#define MAGIC_UNHOST_NKRO 0x5011
#define MAGIC_SWAP_ALT_GUI 0x5012
#define MAGIC_UNSWAP_ALT_GUI 0x5013
#define AG_SWAP MAGIC_SWAP_ALT_GUI
#define AG_NORM MAGIC_UNSWAP_ALT_GUI
#define KC_LEAD 0x5014
// Audio on/off
#define AU_ON 0x5020
#define AU_OFF 0x5021
// Music mode on/off
#define MU_ON 0x5022
#define MU_OFF 0x5023
// Music voice iterate
#define MUV_IN 0x5024
#define MUV_DE 0x5025
// Midi mode on/off
#define MI_ON 0x5026
#define MI_OFF 0x5027
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// GOTO layer - 16 layers max
// when:
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// ON_PRESS = 1
// ON_RELEASE = 2
// Unless you have a good reason not to do so, prefer ON_PRESS (1) as your default.
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#define TO(layer, when) (layer | 0x5100 | (when << 0x4))
// Momentary switch layer - 256 layer max
#define MO(layer) (layer | 0x5200)
// Set default layer - 256 layer max
#define DF(layer) (layer | 0x5300)
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// Toggle to layer - 256 layer max
#define TG(layer) (layer | 0x5400)
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// One-shot layer - 256 layer max
#define OSL(layer) (layer | 0x5500)
// One-shot mod
#define OSM(layer) (layer | 0x5600)
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// M-od, T-ap - 256 keycode max
#define MT(mod, kc) (kc | 0x7000 | ((mod & 0xF) << 8))
#define CTL_T(kc) MT(0x1, kc)
#define SFT_T(kc) MT(0x2, kc)
#define ALT_T(kc) MT(0x4, kc)
#define GUI_T(kc) MT(0x8, kc)
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#define C_S_T(kc) MT(0x3, kc) // Control + Shift e.g. for gnome-terminal
#define MEH_T(kc) MT(0x7, kc) // Meh is a less hyper version of the Hyper key -- doesn't include Win or Cmd, so just alt+shift+ctrl
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#define LCAG_T(kc) MT(0xD, kc) // Left control alt and gui
#define ALL_T(kc) MT(0xF, kc) // see http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/
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// Dedicated keycode versions for Hyper and Meh, if you want to use them as standalone keys rather than mod-tap
#define KC_HYPR HYPR(KC_NO)
#define KC_MEH MEH(KC_NO)
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// L-ayer, T-ap - 256 keycode max, 16 layer max
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#define LT(layer, kc) (kc | 0x8000 | ((layer & 0xF) << 8))
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// For sending unicode codes.
// You may not send codes over 1FFF -- this supports most of UTF8.
// To have a key that sends out Œ, go UC(0x0152)
#define UNICODE(n) (n | 0x8000)
#define UC(n) UNICODE(n)
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// For tri-layer
void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3);
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#define IS_LAYER_ON(layer) (layer_state & (1UL << (layer)))
#define IS_LAYER_OFF(layer) (~layer_state & (1UL << (layer)))
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#endif