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breakout/src/scene.cpp

39 lines
811 B
C++

#include <iostream>
#include "SDL2/SDL.h"
#include "breakout.h"
#include "scene.h"
Scene::Scene(SDL_Window *w, SDL_Renderer *r) {
window = w;
renderer = r;
pad.x = (SCREEN_WIDTH - PAD_WIDTH) / 2;
pad.y = (SCREEN_HEIGHT - PAD_HEIGHT);
pad.w = PAD_WIDTH;
pad.h = PAD_HEIGHT;
}
Scene::~Scene() {}
void Scene::render() {
SDL_SetRenderDrawColor(renderer, BG_COLOR);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, PAD_COLOR);
SDL_RenderFillRect(renderer, &pad);
SDL_RenderPresent(renderer);
}
void Scene::move_pad(int x) {
pad.x = x;
if (pad.x < 0) {
pad.x = 0;
} else if (pad.x > SCREEN_WIDTH - PAD_WIDTH) {
pad.x = SCREEN_WIDTH - PAD_WIDTH;
}
}
void Scene::move_pad_relative(int delta) {
move_pad(pad.x + delta);
}