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breakout/main.cpp

113 lines
3.0 KiB
C++

#include <iostream>
#include "SDL2/SDL.h"
#define SCREEN_X 100
#define SCREEN_Y 100
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
#define PAD_WIDTH 200
#define PAD_HEIGHT 20
#define KEY_MOVE_STEP 5
#define BG_COLOR 0, 0, 0, 255
#define PAD_COLOR 0, 0, 255, 255
int main(int argc, char const *argv[]) {
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
std::cout << "SDL_Init Error: " << SDL_GetError() << std::endl;
return 1;
}
SDL_Window *window = SDL_CreateWindow(
"Breakout",
SCREEN_X, SCREEN_Y,
SCREEN_WIDTH, SCREEN_HEIGHT,
SDL_WINDOW_SHOWN
);
if (window == nullptr) {
std::cout << "SDL_CreateWindow Error: " << SDL_GetError() << std::endl;
SDL_Quit();
return 1;
}
SDL_Renderer *renderer = SDL_CreateRenderer(
window, // Window
-1, // Video driver. -1 means "any compatible"
SDL_RENDERER_ACCELERATED|SDL_RENDERER_PRESENTVSYNC // Options
);
if (renderer == nullptr) {
SDL_DestroyWindow(window);
std::cout << "SDL_CreateRenderer Error: " << SDL_GetError() << std::endl;
SDL_Quit();
return 1;
}
// Setting background color to black
SDL_SetRenderDrawColor(renderer, BG_COLOR);
SDL_RenderClear(renderer);
// Creat a rect at pos ( 50, 50 ) that's 50 pixels wide and 50 pixels high.
SDL_Rect platform = {
.x = (SCREEN_WIDTH - PAD_WIDTH) / 2,
.y = (SCREEN_HEIGHT - PAD_HEIGHT),
.w = PAD_WIDTH,
.h = PAD_HEIGHT
};
// Set render color to blue ( rect will be rendered in this color )
SDL_SetRenderDrawColor(renderer, PAD_COLOR);
// Render rect
SDL_RenderFillRect(renderer, &platform);
// Render the rect to the screen
SDL_RenderPresent(renderer);
SDL_Event e;
bool quit = false;
while (!quit) {
while (SDL_PollEvent(&e)) {
if (e.type == SDL_QUIT) {
quit = true;
}
if (e.type == SDL_KEYDOWN) {
switch (e.key.keysym.sym) {
case SDLK_q:
quit = true;
break;
case SDLK_LEFT:
platform.x -= KEY_MOVE_STEP;
break;
case SDLK_RIGHT:
platform.x += KEY_MOVE_STEP;
break;
}
}
if (e.type == SDL_MOUSEMOTION) {
platform.x = e.motion.x - PAD_WIDTH / 2;
}
if (platform.x < 0) {
platform.x = 0;
} else if (platform.x > SCREEN_WIDTH - PAD_WIDTH) {
platform.x = SCREEN_WIDTH - PAD_WIDTH;
}
}
// Re-rendering
SDL_SetRenderDrawColor(renderer, BG_COLOR);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, PAD_COLOR);
SDL_RenderFillRect(renderer, &platform);
SDL_RenderPresent(renderer);
SDL_Delay(1);
}
SDL_DestroyWindow(window);
SDL_Quit();
std::cout << "Exiting nicely" << std::endl;
return 0;
}