#define PAD_WIDTH 200 #define PAD_HEIGHT 20 #define BG_COLOR 0, 0, 0, 255 #define PAD_COLOR 0, 0, 255, 255 class Scene { public: Scene(SDL_Window *w, SDL_Renderer *r); ~Scene(); void render(); void move_pad(int x); void move_pad_relative(int delta); private: SDL_Window *window; SDL_Renderer *renderer; SDL_Rect pad; SDL_Rect blocks[10]; };