diff --git a/main.cpp b/main.cpp index 90650d2..1736d33 100644 --- a/main.cpp +++ b/main.cpp @@ -48,7 +48,7 @@ int main(int argc, char const *argv[]) { SDL_RenderClear(renderer); // Creat a rect at pos ( 50, 50 ) that's 50 pixels wide and 50 pixels high. - SDL_Rect platform = { + SDL_Rect pad = { .x = (SCREEN_WIDTH - PAD_WIDTH) / 2, .y = (SCREEN_HEIGHT - PAD_HEIGHT), .w = PAD_WIDTH, @@ -59,7 +59,7 @@ int main(int argc, char const *argv[]) { SDL_SetRenderDrawColor(renderer, PAD_COLOR); // Render rect - SDL_RenderFillRect(renderer, &platform); + SDL_RenderFillRect(renderer, &pad); // Render the rect to the screen SDL_RenderPresent(renderer); @@ -77,21 +77,21 @@ int main(int argc, char const *argv[]) { quit = true; break; case SDLK_LEFT: - platform.x -= KEY_MOVE_STEP; + pad.x -= KEY_MOVE_STEP; break; case SDLK_RIGHT: - platform.x += KEY_MOVE_STEP; + pad.x += KEY_MOVE_STEP; break; } } if (e.type == SDL_MOUSEMOTION) { - platform.x = e.motion.x - PAD_WIDTH / 2; + pad.x = e.motion.x - PAD_WIDTH / 2; } - if (platform.x < 0) { - platform.x = 0; - } else if (platform.x > SCREEN_WIDTH - PAD_WIDTH) { - platform.x = SCREEN_WIDTH - PAD_WIDTH; + if (pad.x < 0) { + pad.x = 0; + } else if (pad.x > SCREEN_WIDTH - PAD_WIDTH) { + pad.x = SCREEN_WIDTH - PAD_WIDTH; } } @@ -99,7 +99,7 @@ int main(int argc, char const *argv[]) { SDL_SetRenderDrawColor(renderer, BG_COLOR); SDL_RenderClear(renderer); SDL_SetRenderDrawColor(renderer, PAD_COLOR); - SDL_RenderFillRect(renderer, &platform); + SDL_RenderFillRect(renderer, &pad); SDL_RenderPresent(renderer); SDL_Delay(1); }