Describe ambiguous arguments
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main.cpp
30
main.cpp
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@ -2,21 +2,39 @@
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#include <unistd.h>
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#include <unistd.h>
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#include "SDL2/SDL.h"
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#include "SDL2/SDL.h"
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int main(int argc, char const *argv[])
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int main(int argc, char const *argv[]) {
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{
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if (SDL_Init(SDL_INIT_VIDEO) != 0) {
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if (SDL_Init(SDL_INIT_VIDEO) != 0){
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std::cout << "SDL_Init Error: " << SDL_GetError() << std::endl;
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std::cout << "SDL_Init Error: " << SDL_GetError() << std::endl;
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return 1;
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return 1;
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}
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}
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SDL_Window *win = SDL_CreateWindow("Hello World!", 100, 100, 640, 480, SDL_WINDOW_SHOWN);
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SDL_Window *window = SDL_CreateWindow(
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if (win == nullptr) {
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"Breakout", // Title
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100, 100, // X, Y
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640, 480, // Width, Height
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SDL_WINDOW_SHOWN // Visibility
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);
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if (window == nullptr) {
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std::cout << "SDL_CreateWindow Error: " << SDL_GetError() << std::endl;
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std::cout << "SDL_CreateWindow Error: " << SDL_GetError() << std::endl;
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SDL_Quit();
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SDL_Quit();
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return 1;
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return 1;
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}
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}
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usleep(10000000);
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SDL_Renderer *renderer = SDL_CreateRenderer(
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window, // Window
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-1, // Video driver. -1 means "any compatible"
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SDL_RENDERER_ACCELERATED|SDL_RENDERER_PRESENTVSYNC // Options
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);
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if (renderer == nullptr) {
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SDL_DestroyWindow(window);
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std::cout << "SDL_CreateRenderer Error: " << SDL_GetError() << std::endl;
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SDL_Quit();
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return 1;
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}
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std::cout << "Sleeping for a second..." << std::endl;
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usleep(1000000);
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std::cout << "Exiting nicely" << std::endl;
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return 0;
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return 0;
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}
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}
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