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anymenu/item.go

247 lines
5.2 KiB
Go

package menu
import (
"strings"
"github.com/juju/errors"
"github.com/veandco/go-sdl2/sdl"
)
type menuItem struct {
ID string `json:"id"`
Label *string `json:"label"`
LabelCommand *command `json:"label_cmd"`
ActionKey string `json:"key"`
ActionCommand *command `json:"action_cmd"`
Toggle *toggle `json:"switch"`
Items []menuItem `json:"items"`
Invalidates []string `json:"invalidates"`
active bool
}
func (mi *menuItem) prepare() {
if mi.LabelCommand != nil {
mi.LabelCommand.keepUpdated()
}
if mi.Toggle != nil {
mi.Toggle.StateCommand.keepUpdated()
}
for i := range mi.Items {
mi.Items[i].prepare()
}
}
func (mi *menuItem) trigger() {
if mi.ActionCommand != nil && !mi.ActionCommand.busy {
mi.ActionCommand.exec()
}
if mi.Toggle != nil {
mi.Toggle.trigger()
}
}
func (mi *menuItem) label() string {
if cmd := mi.LabelCommand; cmd != nil {
// pretty.Println(cmd)
if cmd.error != nil {
return cmd.error.Error()
}
if cmd.out != nil {
return *cmd.out
}
}
if cmd := mi.ActionCommand; cmd != nil {
if cmd.error != nil {
return cmd.error.Error()
}
}
if mi.Toggle != nil {
return mi.Toggle.label()
}
if mi.Label != nil {
return *mi.Label
}
return "No name"
}
func (mi *menuItem) busy() bool {
if mi.LabelCommand != nil && mi.LabelCommand.busy {
return true
}
if mi.ActionCommand != nil && mi.ActionCommand.busy {
return true
}
if mi.Toggle != nil && mi.Toggle.StateCommand.busy {
return true
}
return false
}
func (mi *menuItem) render(r *sdl.Renderer, offsetY int32) error {
if mi.ActionKey != "" {
if err := drawItemBackground(r, offsetY, mi.active); err != nil {
return errors.Annotate(err, "draw item background")
}
}
if err := drawItemLabel(r, offsetY, *mi); err != nil {
return errors.Annotate(err, "draw item label")
}
if err := drawActionKeyLabel(r, offsetY, *mi); err != nil {
return errors.Annotate(err, "draw item label")
}
return nil
}
type toggle struct {
StateCommand command `json:"state_cmd"`
States map[string]menuItem `json:"states"`
}
func (t *toggle) label() string {
if t.StateCommand.error != nil {
return t.StateCommand.error.Error()
}
if t.StateCommand.out != nil {
if opt, ok := t.States[*t.StateCommand.out]; ok {
return opt.label()
}
}
return "No name"
}
func (t *toggle) trigger() {
if t.StateCommand.busy {
return
}
if t.StateCommand.out != nil {
if opt, ok := t.States[*t.StateCommand.out]; ok {
opt.trigger()
t.StateCommand.resetTimer()
}
}
}
func drawItemBackground(r *sdl.Renderer, offsetY int32, active bool) error {
if err := setDrawColor(r, theme.ItemBackground); err != nil {
return errors.Annotate(err, "set item background color")
}
actionKeyFrame := &sdl.Rect{
X: int32(paddingX + borderWidth),
Y: offsetY,
W: int32(itemHeight()),
H: int32(itemHeight()),
}
var err error
if active {
err = r.DrawRect(actionKeyFrame)
} else {
err = r.FillRect(actionKeyFrame)
}
if err != nil {
return errors.Annotate(err, "draw item")
}
itemBackground := &sdl.Rect{
X: int32(borderWidth + paddingX + itemHeight() + paddingX),
Y: offsetY,
W: int32(windowWidth - 3*paddingX - itemHeight() - 2*borderWidth),
H: int32(itemHeight()),
}
if active {
err = r.DrawRect(itemBackground)
} else {
err = r.FillRect(itemBackground)
}
if err != nil {
return errors.Annotate(err, "draw item")
}
return nil
}
func drawItemLabel(r *sdl.Renderer, offsetY int32, mi menuItem) error {
label := mi.label()
color := theme.ItemText
if mi.busy() && mi.ActionKey != "" {
label += " [busy]"
color = theme.TextBusy
}
if label == "" {
return nil
}
labelTexture, err := renderText(r, label, color)
if err != nil {
return errors.Annotate(err, "draw item label")
}
defer labelTexture.Destroy()
lw, lh, err := font.SizeUTF8(label)
if err != nil {
return err
}
const magicNumber = 3
itemLabel := &sdl.Rect{
X: int32(paddingX*2+itemHeight()+(itemHeight()-lh)/2) + magicNumber,
Y: offsetY + int32(itemHeight()-lh)/2,
W: int32(lw),
H: int32(lh),
}
if err := r.Copy(labelTexture, nil, itemLabel); err != nil {
return errors.Annotate(err, "render item label")
}
return nil
}
func drawActionKeyLabel(r *sdl.Renderer, offsetY int32, mi menuItem) error {
label := strings.ToUpper(mi.ActionKey)
color := theme.ItemText
if mi.busy() && mi.ActionKey != "" {
color = theme.TextBusy
}
if label == "" {
return nil
}
labelTexture, err := renderText(r, label, color)
if err != nil {
return errors.Annotate(err, "draw item label")
}
defer labelTexture.Destroy()
lw, lh, err := font.SizeUTF8(label)
if err != nil {
return err
}
itemLabel := &sdl.Rect{
X: int32(paddingX + (itemHeight()-lw)/2),
Y: offsetY + int32(itemHeight()-lh)/2,
W: int32(lw),
H: int32(lh),
}
if err := r.Copy(labelTexture, nil, itemLabel); err != nil {
return errors.Annotate(err, "render item label")
}
return nil
}
func renderText(r *sdl.Renderer, text string, c sdl.Color) (t *sdl.Texture, err error) {
fs, err := font.RenderUTF8Blended(text, c)
if err != nil {
return nil, err
}
defer fs.Free()
t, err = r.CreateTextureFromSurface(fs)
if err != nil {
return nil, err
}
return
}